The lock is client sided, that's the magic. You can play online just fine, I use it all the time to play multiplayer with my friends :)
AceSLS
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Yeah, sorry CS RIN is semi public. But having an account there is definitely very useful, considering their forums are full of Steam games and useful tools for different stores.
Was the best forum to post into, because it fits perfectly on topic.
Tools like this have existed for maaany years already. Just look at GreenLuma, which has quite the userbase. Nothing's happened to me yet and I've been doing this for 10+ years.
But you're right, as always use at your own risk since Valve can at any point and time disable your account/revoke your licenses etc
For example if your family sharing library has 1 license for a Game only one of it's members will be able to play it simultaneously. This modification disables that lock for everyone using it
No, AllowedIPs should be set to your internal Wireguards IP range to only allow access to your Wireguard peers. You could also add more like your Servers LAN for example (which will need packet forwarding, as I mentioned before)
Here's an example of one of my client configs:
[Interface]
Address = 10.8.0.2/32
PrivateKey =
[Peer]
PublicKey =
PresharedKey =
Endpoint = 192.168.0.3:51820
AllowedIPs = 10.8.0.0/16
Just be careful to not mess up your subnet masks. For example my [Interface] Address ends with /32 because that only leaves 10.8.0.2 In the [Peer] Section i set it to /16 which will allow the client to connect to 10.8.x.x iirc
Best is to just try it yourself and see if it works, I'm by no means good at networking stuff
Iirc setting AllowedIPs in your clients config should do exactly that. Their respective [Peer] entry in your servers config should also have the same AllowedIPs, otherwise they could easily circumvent this
Further finetuning should be really easy by using any firewall on your Wireguard server
If you want your clients to be able to access other devices in your servers LAN you need to setup additional packet forwarding rules though. Optionally setup NAT aswell
This is only really secure if your server is in a trusted location imo
gocryptfs is what I'd use for this. It's designed with cloud storage in mind
Using strong encryption should be enough for your use case, unless you're a high profile target. Even then, it's more likely whoever is after you will try to get access to your unencrypted files instead because cracking strong encryption isn't worth it most of the time
Iirc your cloud service provider could still figure out your unencrypted directory layout and filenames. You should really do some research on this if you wanna make sure you know all the risks
Android GUI for yt-dlp, which can download Videos from many websites. You can only dowload audio aswell
Good, hope they get banned in the EU so people will switch to competitors
Projecting much? I've been using mods like this for a good decade. Also Valve has way bigger fish to fry with their shitty abusable shop system, all the people selling Steam market items on other websites and so on. The list is long
You know what community this is in, right? It's all about bypassing and abusing the system to get shit for free
~~Edit: Corrected some false statements on my part.~~ Edit2: Undid first edit because seems like I got fed false informations