Aielman15

joined 1 year ago
[–] Aielman15@lemmy.world 4 points 4 days ago

Thank you so much for writing these posts! Don't worry about slowing down a bit, I'm way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it's supposed to be fun for you in the first place! It shouldn't feel like a job! You can't write good reviews of games if you are not enjoying playing them in the first place, or you're prevented from fully enjoying them by the rush of finding a new title for tomorrow's post.

As for this one in particular, I've had it in my wishlist for quite a while. I've enjoyed most of Dontnod's games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.

I'm not a US citizen, but happy veteran day!

[–] Aielman15@lemmy.world 92 points 6 days ago (4 children)

If the last few years have taught me anything, it's that what you do is not important as much as the narrative that you are able to spin.

As long as TV news networks, podcasters, news outlets, and Musk's Twitter exist, people who are too ignorant to understand they are being lied to, or too lazy to parse credible information, will stay in the dark and vote red in the next election as well.
Democracy doesn't work when the electorate is too illiterate to cast their vote justly. They'll just vote for the next clown who promises them the moon.

I don't have a solution.

[–] Aielman15@lemmy.world 0 points 6 days ago (3 children)

Isn't it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we'd do something else in the meantime.

What's different about the Switch? It's an entertainment system. You insert the game, you play. I don't have one, but I'm pretty sure it allows for different accounts to be created and each have their own save file, so there's no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a "personal device" just because you are playing on the smaller screen (I also despise the idea of "personal device" for kids: learning to share games is a very important lesson for kids).

[–] Aielman15@lemmy.world 188 points 6 days ago (7 children)

You know the times are dire when you find yourself rooting for Moscow Mitch.

[–] Aielman15@lemmy.world 184 points 1 week ago (7 children)

Electing Trump the first time was the equivalent of Brexit.

Electing him twice is the equivalent of setting your own home on fire, walking back inside while the house is still burning and taking a nap, hoping that the flames will only destroy your neighbour's house.

[–] Aielman15@lemmy.world 31 points 1 week ago (3 children)

Watergate was such a big scandal that Nixon gave up before the impeachment procedure had even began, and it left such a big mark that we still talk about it so many decades later.

Trump was involved in many, many more scandals of far greater magnitude, and yet he won the majority of votes.

What the fuck happened during the last 50 years?

[–] Aielman15@lemmy.world 13 points 1 week ago (2 children)

There's no excuse this time around. People know exactly who Trump is, and they have voted for him a second time.

I don't have much to say. I feel a mix of anger and disappointment.

Hopefully the Dems will be able to pick someone better to lead the party four years from now... I wonder what the world will look like four years from now.

[–] Aielman15@lemmy.world 6 points 2 weeks ago

I'm pretty sure they were doing that already.

[–] Aielman15@lemmy.world 8 points 2 weeks ago (2 children)

Just give me a proper Xenogears remake with all the cut content from the second disc and I'll die happy.

[–] Aielman15@lemmy.world 5 points 2 weeks ago (1 children)

Thank you for putting so much effort into these posts. I rarely comment but I always read them. It feels like reading an informal short review of a random game every day, like having a friend telling me what they played the day before. Sometimes I even add the game to my wishlist.

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submitted 1 month ago* (last edited 1 month ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

Apparently there was barely any change from the playtest version.

Key points:

  • Bastions are acquired at lv5.
  • Each player has their own bastion. Bastions can be grouped together into one bastion, but they are still treated as different bastions for the purpose of mechanics, except that grouped bastions can defend each other from attacks.
  • Bastions can be populated with "basic facilities" (whose only purpose is flavour, apparently) and "special facilities". The latter provide actual tangible benefits by issuing orders to them during the "bastion turn" (once every 7 days). Special facilities are acquired as the players level up: two at 5th and 9th level, and one more at 13th and 17th level.
  • Both types of facilities come in three sizes: "cramped" (4 squares), "roomy" (16 squares) and "vast" (36 squares), and can be upgraded later on. Some special facilities may have a minimum size requirement.
  • The article provides three examples of special facilities. I'm not going to copy-paste them (click the link, you cowards).
  • Project Sigil (WotC's own Virtual Tabletop) ad. Multiple ads, actually. My God stop talking about Sigil pls.
  • Attacks seem... Lackluster. "In the event of an attack on your Bastion, a number of d6s are rolled. For each die that rolls a 1, your Bastion loses that many Bastion Defenders. If you don’t have any Bastion Defenders or lose them all in an attack, a random special facility is shut down for your next Bastion turn." Bastions that are grouped together can sum up their defenders total.

From what I'm reading, there are very few changes from how it worked in the playtest. I guess they were either lazy, didn't have enough time to integrate feedback, or both. This thing only exists to sell Sigil.

 

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

 

The entire staff of one of gaming's most beloved publishers walked off the job in early September. Why?

 

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

 

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

124
submitted 7 months ago* (last edited 7 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

 

Photo by Matt Hatchett from Pexels: https://www.pexels.com/photo/trees-2867013/

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submitted 8 months ago* (last edited 7 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

FIRST PIC TRANSCRIPTION:

Dear Pokémon fan game community,

It is with heavy heart that I announce that the Relic Castle website has been taken down following a DMCA takedown notice.

Relic Castle has always been a non-profit, ad-free, tight-knit community and we pride ourselves in what we have achieved. Members have felt at home, made friends, and even careers with us. It is with deep regret that I have to inform you that the forum part of this community, which was to turn 10 years old this year, has had to come to an end. With over 20.000 members and 65.000 posts, Relic Castle was a home to many of us.

The Discord server is not going anywhere, and the site is still visible as an archive using the Wayback Machine.

Thank you all for being with us this last decade, and thank you for making Relic Castle as awesome and life-changing as it has been for some of us.

Sincerely, Marin (Owner) & Andy (Manager)

SECOND PIC TRANSCRIPTION

FAQ: (will update as we can/want to)
1- The website was backed up and sent to me (Cat) right before it was taken down, so nothing is truly lost.
2- TCPI should not be contacted as it was a third party who is authorized by TCPI to supply DMCAs and looks legitimate to us.
3- The DMCA was on the entire site for using "unauthorized copies of copyrighted material", so different from one game being taken down.
4- What will RC staff do next? Is there a new site or will the Discord be expanded? We don't know right now.
5- Put love into the world today

 

"In a Thursday statement to multiple outlets, including Forbes, Wizards of the Coast, the Hasbro division that publishes Dungeons & Dragons and games including Magic: the Gathering, denied the rumors, claiming while the company has multiple partnerships with Tencent, “we are not looking to sell our D&D [intellectual property],” and the company would not comment any further on “speculation or rumors about potential M&A or licensing deals.

[...]

The Speed Daily report also claimed Larian Studios—the Belgian video game company behind the popular Dungeons & Dragons-based “Baldur’s Gate” games—was originally a possible purchaser of the IP but lacked the funding, and has since served as an intermediary between Hasbro and Tencent, which invests in Larian. But in a post on Thursday, Larian CEO Swen Vincke dismissed the rumors".

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