Like if(true)
but with side effects.
Alxe
My company pays it for me. My use cases are split between new development, refactoring and debugging.
For new code, given that our code base is proprietary but very extensive, it provides nice code snippets that would be a pain to write by hand (it's mostly C code) such as test code
I can focus on the concepts and have the autocomplete do the rest for me. I swap keypresses for reviewing code, which is not bad.
For refactoring, I seldom use it because I haven't found an use case for it. Most of the changes involve moving code around, adding glue or deleting dead code.
For debugging, I sometimes use the chat to get documentation on public APIs from Microsoft or other places. I use this documentation to check for invariants and to reduce the scope of what I'm trying to find out.
While PDX-published games may suffer from the decouplement of features between DLCs, at the very least PDS-developed games have a built-up expertise when it comes to managing this.
As for MMO model, it's a hard sell because purchased things get made "free" for new comers. It's one of the crux that EU4 faced when they rolled many DLC features into the base game.
There's a tiny game called Loop Hero where your hero goes on a literal loop around the world, facing enemies as they go and while you craft a world of out existence. Pretty fun.
It seems that Meta is low-key following the "everything app" goal that Elon Musk wanted for Twitter/X, tying products like WhatsApp, Instagram, Threads while at the same time distancing themselves from the Facebook brand.
For example, WhatsApp is a chat app that has been enhanced to have Business Accounts, which allows for Bots, Stores and Payments. Further integration with Instagram could potentially use these features to tie together content+business. Threads is an enhancement over Instagram to add textual content.
Apple won, Epic lost.
Metaphor: ReFantazio.
Well, the demo honestly, which is relatively long. The game is releasing in a week! It runs relatively okay on the Deck while locked at 30fps.