Atemu

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[–] Atemu@lemmy.ml 0 points 3 weeks ago

And also in any other filesystem's code or the block layers below the filesystem. As I said, unlikely scenario.

[–] Atemu@lemmy.ml 1 points 3 weeks ago (2 children)

Until the situation now, this was limited to the server, not the clients. You could replace the server with Vaultwarden and build it without enterprise features. Not ideal but fine because the server isn't the critical part. It never handles your secrets in any way.

What they tried to do now was integrate proprietary code into the clients that everyone uses. This is a lot more critical as it can access the secrets in plain text.

This also wasn't a "mistake" or "bug", they openly admitted to doing this with the intention of subverting the client code's GPL.

[–] Atemu@lemmy.ml 1 points 3 weeks ago (1 children)
[–] Atemu@lemmy.ml 9 points 3 weeks ago

For ~$30 a month, that's a complete and utter rip-off.

Even here in Neuland Germany you get at least decent internet with no caps for that price.

[–] Atemu@lemmy.ml 1 points 3 weeks ago (1 children)

There aren't any "extra access checks" to my knowledge. It's just the same regular access checks applied to a different set of circumstances.

[–] Atemu@lemmy.ml 2 points 3 weeks ago (1 children)

Flatpaks are containers. They do have a lot of holes though.

[–] Atemu@lemmy.ml 8 points 3 weeks ago (3 children)

As long as the hardware functions as it should (e.g. respects barriers) and there is no software bug in the stack, no.

That's a highly unlikely scenario though. Make backups.

[–] Atemu@lemmy.ml 2 points 3 weeks ago

A driver manager will not make the problems inherent to Nvidia's crappy proprietary drivers that need workarounds go away.

If you don't want to tinker a whole lot, buy a GPU from a vendor that hasn't been actively hostile to its users for decades and is well supported by Linux and the freedesktop such as AMD.

No AMD GPU user has a need for anything resembling a "driver manager".

[–] Atemu@lemmy.ml 2 points 3 weeks ago* (last edited 3 weeks ago)

Please stop trying to interpret the SMART data report. Even if you're knowledgeable it can easily mislead you because this is vendor-specific data that follows no standard and is frequently misinterpreted by even the program displaying the data.

If the self-test passed, it's likely the cable or the controller. Try a different cable.

[–] Atemu@lemmy.ml 3 points 3 weeks ago* (last edited 3 weeks ago)

If you want fast nix evals and docker builds, you absolutely do care about per-core performance.

I have little experience with Rust but, while I do know that it parallelises quite well, I also believe that there are still many single-threaded operations on the critical path though such as linking.

I think for your purposes, you'll do well with any 8-core AMD Zen4 that can draw more than 45W or any 4+n core Zen5. The latter would be a bit more efficient but practically the same perf in code compilation.

Intel is not competitive currently and ARM is still not quite there yet.

[–] Atemu@lemmy.ml 1 points 3 weeks ago (2 children)

They meant the SMART self-test, not SMART data readout. Those are not meant to be interpreted by laymen and often not even experts.

[–] Atemu@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

What are you going to do with it that requires multicore perf?

 

Feb 27, 2024 - Bangs upgrades, user control enhancements, and colour code widget #

Features

  • We've made further progress in enhancing Bangs in the UI. And following the release of our open-source bags repository, the community has contributed by adding and fixing dozens of bangs already! Additionally, we upgraded all bangs to use HTTPS where possible.

  • To further enhance user control, we now indicate when there are blocked results for your search queries #2698 @Fernandez)

  • We've introduced a new colour code search widget. It displays the selected colour, allows to pick an alternative, and to convert between HSL and RGB formats #118 @yokoffing)

Kagi for Safari 2.2.2

  • If you were having issues with Kagi for Safari, make sure you are running the latest version and that 'Engine to redirect' option in extension settings is set to the one used by Safari.
  • [Changed] Adopted monochrome icon for toolbar/menu to match Safari icon styles

Improvements and bug fixes

 

Note: This is a public beta release and will be updated more regularly with regression fixes prior to the Proton 9.0-1 release.

This is the first open beta release of Proton 9.0. In addition to the numerous Wine 9.0 improvements, Proton specific changelog includes:

  • Now playable:
    • Dinogen Online
    • Photography Simulator Demo
  • Previously playable on Proton Experimental:
    • George McGeehan Gamer Hero
    • The Finals
    • True Reporter. Mystery of Mistwood
    • Road to Vostok Demo
    • WITCH ON THE HOLY NIGHT
    • Lord of the Rings: Gollum
  • Fixed Brawhalla showing a security certificate warning.
  • Started ignoring system mouse acceleration when using raw input API.
  • Fixed TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II crashing during boss fights.
  • Fixed crash in Disaster Report 4: Summer Memories epilogue.
  • Improved video playback in BIOMUTANT.
  • Fixed Imperiums: Greek Wars launcher.
  • Fixed memory leaks that caused Final Fantasy XIV Online launcher crash over long time.
  • Fixed crash in Microsoft Flight Simulator when live weather is enabled.
  • Improved support for input devices with 8+ axes.
  • Fixed Savant - Ascent REMIX hitching during certain animations.
  • Fixed Super Robot Wars 30 crashing with languages other than English.
  • Fixed Doom Eternal audio crackling on certain setups.
  • Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in.
  • Improved video playback for the following titles: Lords of the Fallen, Harvestella, and Wayfinder, Sea of Thieves, KING OF FIGHTERS XV.
  • Default scaling fixed for The Last Game on Steam Deck
  • Fixed audio issues when playing intro video in Airborne Kingdom.
  • Fixed Bayonetta crashing on certain systems.
  • Fixed Escape from Monkey Island getting minimized on a mouse click.
  • Fixed audio controls and spatialization in VRChat with AVPro.
  • Updated file distribution method to save disk space.
  • Rebased on top of upstream Wine 9.0.
  • Updated vkd3d-proton to v2.11.1-49-g32ff676b.
  • Updated dxvk to v2.3-47-ge2a46a34.
  • Updated dxvk-nvapi to v0.6.4-48-g0951afb.
 

Note: This is a public beta release and will be updated more regularly with regression fixes prior to the Proton 9.0-1 release.

This is the first open beta release of Proton 9.0. In addition to the numerous Wine 9.0 improvements, Proton specific changelog includes:

  • Now playable:
    • Dinogen Online
    • Photography Simulator Demo
  • Previously playable on Proton Experimental:
    • George McGeehan Gamer Hero
    • The Finals
    • True Reporter. Mystery of Mistwood
    • Road to Vostok Demo
    • WITCH ON THE HOLY NIGHT
    • Lord of the Rings: Gollum
  • Fixed Brawhalla showing a security certificate warning.
  • Started ignoring system mouse acceleration when using raw input API.
  • Fixed TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II crashing during boss fights.
  • Fixed crash in Disaster Report 4: Summer Memories epilogue.
  • Improved video playback in BIOMUTANT.
  • Fixed Imperiums: Greek Wars launcher.
  • Fixed memory leaks that caused Final Fantasy XIV Online launcher crash over long time.
  • Fixed crash in Microsoft Flight Simulator when live weather is enabled.
  • Improved support for input devices with 8+ axes.
  • Fixed Savant - Ascent REMIX hitching during certain animations.
  • Fixed Super Robot Wars 30 crashing with languages other than English.
  • Fixed Doom Eternal audio crackling on certain setups.
  • Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in.
  • Improved video playback for the following titles: Lords of the Fallen, Harvestella, and Wayfinder, Sea of Thieves, KING OF FIGHTERS XV.
  • Default scaling fixed for The Last Game on Steam Deck
  • Fixed audio issues when playing intro video in Airborne Kingdom.
  • Fixed Bayonetta crashing on certain systems.
  • Fixed Escape from Monkey Island getting minimized on a mouse click.
  • Fixed audio controls and spatialization in VRChat with AVPro.
  • Updated file distribution method to save disk space.
  • Rebased on top of upstream Wine 9.0.
  • Updated vkd3d-proton to v2.11.1-49-g32ff676b.
  • Updated dxvk to v2.3-47-ge2a46a34.
  • Updated dxvk-nvapi to v0.6.4-48-g0951afb.
43
submitted 8 months ago* (last edited 8 months ago) by Atemu@lemmy.ml to c/linux_gaming@lemmy.ml
 

Note: This is a public beta release and will be updated more regularly with regression fixes prior to the Proton 9.0-1 release.

This is the first open beta release of Proton 9.0. In addition to the numerous Wine 9.0 improvements, Proton specific changelog includes:

  • Now playable:
    • Dinogen Online
    • Photography Simulator Demo
  • Previously playable on Proton Experimental:
    • George McGeehan Gamer Hero
    • The Finals
    • True Reporter. Mystery of Mistwood
    • Road to Vostok Demo
    • WITCH ON THE HOLY NIGHT
    • Lord of the Rings: Gollum
  • Fixed Brawhalla showing a security certificate warning.
  • Started ignoring system mouse acceleration when using raw input API.
  • Fixed TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II crashing during boss fights.
  • Fixed crash in Disaster Report 4: Summer Memories epilogue.
  • Improved video playback in BIOMUTANT.
  • Fixed Imperiums: Greek Wars launcher.
  • Fixed memory leaks that caused Final Fantasy XIV Online launcher crash over long time.
  • Fixed crash in Microsoft Flight Simulator when live weather is enabled.
  • Improved support for input devices with 8+ axes.
  • Fixed Savant - Ascent REMIX hitching during certain animations.
  • Fixed Super Robot Wars 30 crashing with languages other than English.
  • Fixed Doom Eternal audio crackling on certain setups.
  • Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in.
  • Improved video playback for the following titles: Lords of the Fallen, Harvestella, and Wayfinder, Sea of Thieves, KING OF FIGHTERS XV.
  • Default scaling fixed for The Last Game on Steam Deck
  • Fixed audio issues when playing intro video in Airborne Kingdom.
  • Fixed Bayonetta crashing on certain systems.
  • Fixed Escape from Monkey Island getting minimized on a mouse click.
  • Fixed audio controls and spatialization in VRChat with AVPro.
  • Updated file distribution method to save disk space.
  • Rebased on top of upstream Wine 9.0.
  • Updated vkd3d-proton to v2.11.1-49-g32ff676b.
  • Updated dxvk to v2.3-47-ge2a46a34.
  • Updated dxvk-nvapi to v0.6.4-48-g0951afb.
 

Announcements

  • Kagi Bangs repository is now open source (thanks @Browsing6853 for suggesting this in #481). You can now refine the accuracy of existing bangs or introduce new ones for everyone to enjoy on Kagi Search. Your contributions will enhance the search experience for users worldwide.

  • Fresh from Kagi Labs: We're shipping an alpha version of Kagi Sidekick, a search and "chat with content" solution for websites.

    Kagi Sidekick will offer instant site search results, and on-demand AI generated summaries, by tapping directly into the website's content. As a bonus, the website content will automatically (after opt-in) surface as a part of Kagi search index.

    You can see Sidekick live in action in Kagi's documentation.

    We'd love to hear your feedback, and how would you use it on your website. We will plan the launch based on incoming demand.

    Visit the Sidekick project landing page to learn more and register your interest for a beta invite. If you'd like to participate in building projects like this, Kagi Labs is hiring part-time contributors.

Improvements & Bug fixes

 

cross-posted from: https://lemmy.world/post/12140329

I've been using this search engine and I have to say I'm absolutely in love with it.

Search results are great, Google level even. Can't tell you how happy I am after trying multiple privacy oriented engines and always feeling underwhelmed with them.

Have you tried it? What are your thoughts on it?

 

cross-posted from: https://kbin.social/m/linux/t/834931

windows has built it monitor calibration, anything like it for Linux? basically to adjust gamma and rgb balabce

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