Bilu47

joined 1 year ago
[–] Bilu47@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Maybe you can convince him why GPL is better? He is usually quite active in the Discord server.

[–] Bilu47@lemmy.world 3 points 1 year ago

There is actually an attempt of porting it to Android. I recommend joining the Discord server (since the Android fork dev is there also). You can find the Android fork here: https://github.com/lintrust/WarsmashModEngine-Android

[–] Bilu47@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

I don't think so, but it sounded like he isn't sure about the correct legal license because he said once that he may need to change the license to GPL. If you wanna, you can join the Discord server (he is pretty active there) and talk with him about the proper licensing of his project.

[–] Bilu47@lemmy.world 1 points 1 year ago (3 children)

I assumed that he didn't want it to get too much attention (because Bellular once covered it & the joke the dev made went wrong. It was taken seriously). I don't know what his real stance is towards this topic.

253
submitted 1 year ago* (last edited 1 year ago) by Bilu47@lemmy.world to c/linux_gaming@lemmy.world
 

Hi there, I'm posting here because it's more underground compared to Reddit (since I think that the dev wouldn't like it to get mainstream attention).

There is an open-source WC3 engine called Warsmash (made using LibGDX): https://github.com/Retera/WarsmashModEngine

( Discord server: https://discord.com/invite/ucjftZ7x7H )

I thought I might share it here, if anyone is interested in participating in its development. There isn't a Flatpak version yet and it also misses some features e.g.