BuzzwordLateral

joined 3 months ago
 

cross-posted from: https://lemmy.world/post/26810264

Support the game Here

Imagine creating your own solar system in a sandbox game that’s as innovative as it is heartfelt. Meet Solar Sandbox – a space physics simulator built on the Godot engine by developer totoriel. Despite a modest $17 raised toward a $1,000 goal, this indie project is a labor of love and a bold attempt to prove that passion can pay the bills—even when the naysayers (or parents) aren’t convinced yet.

🌌 Why Support Solar Sandbox? • Creative Innovation: Experiment with space physics in a beautifully crafted 2D universe. • Community-Driven: Join a growing Discord community for beta access, sneak peeks, and feature suggestions. • Indie Spirit: Help a determined solodev turn their passion into a full-time career, proving that even small projects can reach for the stars.

https://totoriel.itch.io/solarsandbox

Every donation, share, and word of encouragement makes a difference. Let’s show totoriel that the dream of a thriving indie game isn’t just possible—it’s within reach. Consider donating or simply spreading the word. Together, we can help Solar Sandbox shine!^___^

 

cross-posted from: https://lemmy.world/post/26351024

https://qwertyprophecy.itch.io/mortholme

The Dark Queen of Mortholme: A Short, Powerful “Anti-Game” That Has Fans Hooked

Some games want you to win. Others want you to think. And then there’s The Dark Queen of Mortholme, a 20-minute interactive narrative that throws traditional game structures out the window in favor of philosophy, inevitability, and power dynamics.

Billing itself as an “anti-game,” this short yet emotionally charged experience puts players in the role of the Dark Queen, a seemingly all-powerful villain whose domain is threatened by an unrelenting hero. No matter what you do, they keep coming back.

Why Is This Game Gaining Traction?

The comments alone tell the story—players are deeply engaged, not just with the mechanics, but with the themes and emotions behind them. Some praise its unexpectedly philosophical nature, while others wish for more endings (or, as many put it, a romance route for the hero-killing protagonist).

“Surprisingly philosophical and emotional.” — JulienBrightside “Thank you for creating this masterpiece.” — YueKaveh

“I am genuinely in awe of how good this game is.” — doomsterr

Meta-Narrative Meets Player Choice

At its core, The Dark Queen of Mortholme plays with the illusion of agency. You are given power, but only to a point. The hero’s progression and persistence mirror classic Souls-like tropes, but this time, the player is the boss—the one meant to fall so the story can move forward.

Some players have even tried gaming the system, finding ways to manipulate the hero’s patterns and force them to quit rather than achieving a conventional victory. Others feel deep sympathy for the Queen, lamenting her inevitable fate at the hands of an unrelenting protagonist.

What Fans Want Next

While the game is being received overwhelmingly well, fans have one major request:

📌 More endings. 📌 More interactivity. 📌 A romance route for the Queen. (Of course.)

With its strong writing, compelling gameplay loop, and powerful themes, The Dark Queen of Mortholme has already cemented itself as one of those indie gems that sticks with you. Whether the developers choose to expand on it remains to be seen, but one thing is clear—this game is making people feel something, and that’s always worth celebrating.

Here is a Link to Gameplay Footage https://youtu.be/ih5d7cLxiN8