Try to use open source software. Harder for it to disappear.
Byter
You can't build a box that will survive long without your help. You're maintaining a living system, not a sculpture. It needs someone at the wheel making decisions. Updates will have breaking changes. Tokens and certificates will expire. Eventually hardware will fail.
The best you can do is provide an easy way to export the important data into a digestible format for your loved ones to manage with the skills they have. If that means pushing it into a managed service owned by Big Tech, so be it. You don't want to tacitly hurt them for their lack of interest in self-hosting.
I use it all the time for hot drinks and soups.
Sorry to break it to you, but that's a bot.
At least it's level on a table because of the bar
I have access to Into the Breach and Slay the Spire on Android but not in my Steam library. I'd enjoy first party support in playing them on my Deck.
Android games on Steam Deck.
The OP didn't mention Proxmox in their post. I've been speaking generally, not about any specific OS. For example, Nvidia's enterprise offerings include a license to use their "GRID" vGPU tech (and the enabled feature flag in the driver).
Why? Product segmentation I suppose. Last I looked, the Virtio project's efforts were still work-in-progress. The Arch wiki article corroborates that today. Inconsistent behavior across brands and product lines.
I've also wanted to do this for a while, but there were always a few too many barriers to actually spin up the project. Here's just a brain dump of things I've seen recently.
vGPUs continue to be behind a license. But there is now vgpu_unlock.
L1T just showed off PCIe "fabric" from Liqid that can switch physical devices between machines.
Turning VMs on and off isn't as slick as either of the above, but that is doable today. You'll just have to build all the switching automation yourself. That could just be a shell script running QEMU/libvirt commands, at a minimum.
I play Slay the Spire or Into the Breach on my phone on every flight I take. Both are light on the battery.
I went Galaxy S22 Ultra (ultrasonic) to Pixel 8 Pro (optical) to Pixel 9 XL (ultrasonic).
My impression was the performance improved over time with the Galaxy and Pixel 8. I find the Pixel 9 worst overall, but figure they'll improve it in software.
No data to back that up.
It mostly struggles when my hand is wet. I miss the Pixel 4's face unlock.