Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Chailles
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
In comparison though, it was basically one and done. Assassin's Creed is a fairly long running franchise, God of War and Mario too technically, paired with bits of nostalgia. Palworld can always improve and still get attention past the first month.
It's the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.
And it doesn’t run as dogshit as ARK proper
Or even Pokemon proper.
Isn't that practically the same as all games in general?
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn't necessary to use, it's rare, but some games just don't protect their game with any DRM).
And they'll keep being the de-facto option if you just keep accepting that they are. In the end, Adobe software and their alternatives are often similar enough that transitioning from one to the other isn't difficult.
Or better yet, just don't use Adobe products. Staying in their ecosystem is how they end up getting money anyways if that's what you know how to use.
While true, that's not exactly relevant when it's a choice between losing a lot of money and not losing a lot of money.
I don't think it's a matter of underestimating demand. Granted, I don't know anything about scalability in terms of infrastructure for this stuff, but I figure they may have just figured it not worth it to scale things up for a demand that will fix itself within hours.
Wait, what do you mean about the pity system? It's identical for between Genshin, Star Rail, and Zenless.
I think it's, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn't reset the other.