Chariotwheel

joined 1 year ago
[–] Chariotwheel@kbin.social 48 points 6 months ago (10 children)

Where can I report this for drug promotion?

[–] Chariotwheel@kbin.social 7 points 7 months ago (1 children)

Good question. Some say boycott the whole show or just Israel's song, I suppose you can boo if you're on location or be loud in the chat on the official livestream, generally use the buzz on social media. Generally, they will be aware that people will want to register their disgust and will probably prepare themselves for that.

I'd say generally, participate normally in Eurovision discussion and then make noise or boycott when it's Israel's turn. The media that love to report on the event, as it has a reach bigger than the Superbowl, will pick it up when it's enough noise.

Also watch out if some of the artists will say or do something. Iceland is always very itchy and gives no fucks.

[–] Chariotwheel@kbin.social 15 points 7 months ago (5 children)

At the very least, I think Eurovision next month will get even more awkward than it was already set out to be.

[–] Chariotwheel@kbin.social 36 points 7 months ago

I mean, yeah. Most people don't even come close to that when adding up everything they earn in a lifetime. So to get a billion before 30, where more than half of your life was in school and growing up. Not much to generate wealth for investments. Building companies takes time and money too and you're not going to be a billionaire from working enough regular jobs.

[–] Chariotwheel@kbin.social 37 points 7 months ago

Heck, if you want, you can pay with hard cash by mailing it with your payment token to their office. It's pretty great when it comes to choice of privacy.

[–] Chariotwheel@kbin.social 105 points 7 months ago (2 children)

Yeah, Mullvad was searched and they shrugged and said "well, go ahead" and could then proudly publish that the Swedish authorities could take zero info from there: https://mullvad.net/en/blog/update-the-swedish-authorities-answered-our-protocol-request

[–] Chariotwheel@kbin.social 1 points 10 months ago

Yeah, e.g. Merkel and Putin. Both can speak German and Russian very well, but they still used translators for offical talks. Too much of a risk to use a phrase or word that means something in one language, but translated it can mean something else or have bad implications.

On that level you don't want an accidental misunderstanding.

Not even talking about insults, world leaders cpuld identify that, but imagine accidentally promising or indicating something you didn't want to.

[–] Chariotwheel@kbin.social 5 points 10 months ago

I have a monitor above my bed that I connect the deck to with a hub. It's pretty chill.

[–] Chariotwheel@kbin.social 10 points 10 months ago (1 children)

Had to do it recently, because my Steamdeck couldn't use it. One firmware uodate and it worked like butter.

[–] Chariotwheel@kbin.social 94 points 11 months ago (3 children)

It 's wild to think that some people might VPN to the EU for basic rights.

[–] Chariotwheel@kbin.social 2 points 1 year ago

I am mostly surprised that this shit had such a long breath.

[–] Chariotwheel@kbin.social 5 points 1 year ago (1 children)

*coughs into your mouth*

Thank you for your service!

 

At least four Palestinians were killed Wednesday as armed Israeli settlers attacked a town south of Nablus in the occupied West Bank, the Palestinian health ministry said.

 

Mobile game developers are now boycotting Unity by switching off its ad products, mobilegamer.biz can reveal.

The group is trying to force Unity into cancelling its proposed Runtime Fee policy.

At the time of publication, 16 different studios have pulled their Unity and IronSource ads: Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary and Supercent.

Collective letter from game development companies: Turning off all IronSource and Unity Ads monetization until new conditions are reviewed

We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we’ve invested years in shaping an industry that touches the lives of millions worldwide. As stakeholders, we cannot remain silent when a decision threatens to destabilize this ecosystem.

Unity has been an instrumental force in this industry. In many ways, it has inspired us to create new immersive worlds and empowered a plethora of dynamic and independent developers to bring their visions to life. We’ve played our part in this journey, moving the industry forward and creating specialists that use Unity as the primary game engine for their projects.

We’ve hosted Unity-centered events, shared our knowledge, and crafted educational content that’s inspired an international community. Thanks to this symbiosis, Unity has evolved into a cornerstone of game development and is now established as an indispensable asset in game creation.

That’s why the September 12 announcement hits us hard. Effective January 1, 2024, Unity plans to introduce installation-dependent fees, a decision that jeopardizes small and large game developers alike, made without any industry consultation. To claim, as Unity has, that this new ‘Runtime Fee’ will impact only 10% of the industry is not just misleading, it’s patently false.

We strongly oppose this move, which disregards the unique challenges and complexities of our industry.

While we’ve always viewed our work as a collaborative effort, this decision blindsided us. With one stroke of the pen, you’ve put hundreds of studios at risk, all without consultation or dialogue.

To put it in relatable terms—what if automakers suddenly decided to charge us for every mile driven on the car that you bought a year ago? The impact on consumers and the industry at large would be seismic.

This comes at a time when the industry is already grappling with tightening profit margins, heightened competition, and escalating costs in both development and marketing. This isn’t just about developers. This impacts artists, designers, marketers, and producers. It’s a cascade that could lead to the shuttering of companies that have given their all to this industry.

Unity, we’ve stood by and celebrated your every innovation. Why, then, were we left out of the conversation on a decision so monumental?

As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are reconsidered.

We urge others who share this stance to do the same. The rules have changed, and the stakes are simply too high. The Runtime Fee is an unacceptable shift in our partnership with Unity that needs to be immediately canceled.

We entered this industry for the love of game development, but what makes it truly special is the community—a community built on openness, shared expertise, and collective progress.

If you share our sentiment, we call on you to join us. Turn off all IronSource and Unity Ads monetization until a fair and equitable resolution is found.

You can also back the movement by signing our open letter. Check out the link to add your voice to the cause.

Sincerely,

Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, KAYAC, New Story, Playgendary, Supercent

…and all who sign this letter, engage in other forms of protest, or simply stand in solidarity with the gaming industry

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