Yep, her second phase is giving me a lot of trouble.
CharlesReed
I'm still working on Lies of P. I'm starting to feel like Jack Torrance in The Shining, but I am just half a chapter away from the end. Currently working on getting past the mid-chapter boss.
I'm convinced they would have done so much better if it hadn't been Epic exclusive. I know more than one person who won't play it on PC because of this.
It's a great game otherwise.
I'm glad you enjoyed Alan Wake 2! It is definitely a great game.
Still working on Lies of P. This game is taking me way too long to finish. I am still making progress, and I'm still having a good time, but I think I'm going to find a shooter style game to add to the mix so I don't get too burnt out or too bored with the combat style.
Finally finished out Diablo 4: Season 3, again after finding a group to tag along with to fight Duriel. I am very glad Diablo 4 doesn't make you complete every objective to get rewards and move on to the next chapter like 3 does, otherwise I'd have to deal with FOMO. Speaking of Diablo 3...
Diablo 3: Season 31 started last week, so I've shifted my Diablo focus to that. I'm going with a witch doctor build this round, and have already made my way through chapter 3.
Still working on Lies of P. I've been replaying earlier sections in order to level up some more, because fuck the King of Puppets and it being a two part fight. I just got into the weapon assembly aspect, so I've been playing around with different builds to see what works for me. And I think this game is teaching me button control and strategy? I'm used to panicky button mashing, but I've quickly learned I cannot do that here. Still, I'm happy with what little progress I've made this week.
Absolutely, that's one of the reasons I try to mix up my gaming between longer games that I know will take me a while and short games I get through in a night. I knew Ghostwire would take me longer because it's open world (the main story itself is kind of short, but I'm a completionist who has to get everything collectible), and I figure Lies of P will take me a while just from dying and restarting a bunch.
Managed to get all the campaign achievements for Ghostwire: Tokyo, including a really, really stupid RNG one. There's an extra mode called The Spider's Thread, but I don't think I'm going to focus on that anytime soon. I need a break from Tokyo lol.
I wanted something that wasn't very combat heavy next and picked Kona. For the most part it felt like Kholat meets The Painscreek Killings - a fun little detective walking sim that just lets you loose without really telling you where to go or what to do, all while taking place during a blizzard. I liked wandering around and trying to figure things out myself, and the narrator didn't seem too overbearing. I had a good time, up until the ending. It felt rushed and just kind of... happened. Like one moment you're going along in the forest looking for stuff, and then all of the sudden, here's an explaination for everything in a short scene! Now literally run to the end! Bye! I was hoping for something a little more drawn out.
I'm not really into soulslike games, but since Lies of P was on GamePass, I thought I might as well try it out. I'm actually having a good time playing it. I'm usually not great at soulslike since they can be frustrating, and I'm not a fan of "die in order to learn", but I'm making progress and the story is kind of interesting. I really like the atmosphere, very steampunk vibes. Some of the characters could have had a little more effort put into them, but that's a minor complaint overall.
Are you referring to the statis? All of the Dead Space game have that feature, even the first one.
I'm a bit if the opposite, I seem to thrive on games that have a lot of collectibles and side missions/tasks because it turns into mindless fun between emails.
But I get where you're coming from, and I think that one of the game's pitfalls is the collectibles/side missions to main story ratio. Like finding the stickers/graffiti has been the most difficult for me, so I probably could have done without that one. The relics are really cool, and I love reading about them, but they kind of have a weird spread over the map.
I think the devs could have either made the map smaller (not that it's that large to begin with) with less "stuff", since you don't unlock at least half the map anyway if you just stick the main storyline, or they could have padded out or lengthened the main story so you do unlock all the map before you get to the point where you move "off map". (Edit to add) It seems like the devs got so caught up in creating a realistic version of Shibuya that it kinda got away from the main point and plot of the game.
This game gets a lot of (rather justified) flak, but I'll be honest, the first time I played this, it scared the bejeesus out of me. So much so that whenever I would play other games and the lights would start to flicker, my first thought would be "Fuck, the manpigs are coming."
Still working on clearing the map in Ghostwire: Tokyo. There is just so, so much. But even as I'm going through and tying up lose ends, I am loving all the little easter eggs. There's references to previous Tango games, Resident Evil, horror movies, Wizard of Oz of all things... Also, this game has a serious thing for aliens and UFOs? I'm not sure why though. Still fun, even though some tasks have been a little time consuming.
I assume you use block/perfect block to reflect? I've been using the Aegis legion arm to "block", so I guess I better brush up on actual blocking.