CheeseNoodle

joined 1 year ago
[–] CheeseNoodle@lemmy.world 5 points 8 hours ago

27 years old here, its gone to complete shit. Last mcdonalds I tried was just weirdly uniform mush with barely any discernable flavour.

[–] CheeseNoodle@lemmy.world 6 points 3 days ago* (last edited 3 days ago) (1 children)

Very interesting use case but kind of dependant on this very specific setup? I feel like an even more efficient and low maintenance method would be like... a ramp.

[–] CheeseNoodle@lemmy.world 23 points 3 days ago (3 children)

Same shit as always, the (relative) left actually does make an attempt to keep its promises but no on hears about it because the right wing own 90% of the media.

[–] CheeseNoodle@lemmy.world 2 points 4 days ago (1 children)

I have literally never seen internet above 40 mbps, even in the middle of Glasgow. Is this based on actual useable internet speeds or just the connection speed to the nearest relay down the street?

[–] CheeseNoodle@lemmy.world 4 points 4 days ago (3 children)

Nah the UK uses megabits too, because inflating your percieved speeds eightfold is good marketing everywhere.

[–] CheeseNoodle@lemmy.world 2 points 4 days ago (6 children)

"I get like 120 Mbps max" Literally 5-10x faster than most internet in the UK, no datacaps here though.

[–] CheeseNoodle@lemmy.world -5 points 1 week ago

Echo the Dolphin being purged is worth the loss of the other 59.

[–] CheeseNoodle@lemmy.world 3 points 1 week ago

Could also be clouds?

[–] CheeseNoodle@lemmy.world 18 points 1 week ago

As a person in the UK, please don't remind me of the UK in general.

[–] CheeseNoodle@lemmy.world 1 points 1 week ago

If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

[–] CheeseNoodle@lemmy.world 99 points 1 week ago (1 children)

The final, ultimate, last, epilogue, finishing, concluding update.

 

Continuing my recent playthrough of deliberately letting myself get distracted by every vaguely interesting piece of scenery here are 4 interesting spots around night city that never come up in scripted gigs.

Fairly easy to find, a random security gate near the Kiroshi Optics HQ leads to a surprisingly detailed little loading bay.

Beneath an unassuming overpass lies a whole little village of tyger claws. This area even includes a tyger claw dragon who's appears to be particularly tough, akin to the minibosses often found in criminal activity scanner hustles.

Just a hop, skip and jump from Dantes Den (literally) how many of us have ever looked down to realise there's a whole housing block sealed in by a wire mesh, based on a light in a bottom floor window it appears to still be inhabited to. (The media outer chest piece can be found on the balcony to the right of the image)

Just down the hill from the monestary we can find a whole abandoned housing development, as well as a gas pipeline running underneath the highway. Alas the alluring skywalk of mystery has an invisible wall that prevents the player from following it past the black electronic billboards.

 

On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

 

So for a lot of people Patch 2.13 has been a great performance boost; though I personally have a 40 series GPU and intend to keep using DLSS since it looks better (FSR 3.1 when CDPR?) FSR does actually gain me significantly more frames at the cost of some visuals.

However some of you (like me) will have initially had a significant FPS drop compared to pre-patch, along with weirdly low GPU utilization and loss of access to frame gen for 40 series cards. The fix is simple, go into windows graphics settings and enable hardware accelerated GPU scheduling. For me at least that solved all the above issues and I hope it can for some other people too.


Small update:
I was just trying some things to get latency down and while I was in Nvidia control pannel decided to give:
"Texture filtering - Anisotropic sample optimization"
A try. I can confirm that I saw almost no shimmering and it dropped my GPU/CPU useages from about 70% to 50%. I'm playing at 1080p with DLSS on balanced and settings maxed. My system is a 32GB of ddr4, an AMD 3700x cpu and an RTX4070 GPU for reference.

Thought I'd add it to this post because it seems to be a fairly substantial performance boost with no downside, at least on my setup.


Tiny update:
Changing multi-threaded optimization from 'auto' to 'on' in the nvidia control pannel or your GPUs equivelent appears to result in a small but noticable boost to performance on some setups. This is due to windows often having auto default to off, though you should do this on a cyberpunk specific profile as it can break older applications.

 

Just saw this exploded cop car driving around after sending not-glados back to delamain. Also had a whole cool car chase followed by a bike crash when taking that one cab slowly back to del though and another took me past the the car I'm driving so huge improvements overall.

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