Comment105

joined 1 year ago
[–] Comment105@lemm.ee 3 points 12 hours ago

Those 15 years of experience didn't do paid video game rant writer Ian Walker any good it seems.

But I'm not surprised a man who writes slop craves slop.

[–] Comment105@lemm.ee 3 points 19 hours ago* (last edited 19 hours ago)

The rats of Mordheim looked great. Made me want to play Vermintide. Still haven't, though.

[–] Comment105@lemm.ee 1 points 19 hours ago

They should consider doing obscure 2D games instead.

[–] Comment105@lemm.ee 5 points 20 hours ago

I read this in the style of "Normal Tuesday Night for Shia Labeouf"

[–] Comment105@lemm.ee 3 points 2 days ago

They really did. Even got some Doralingus & Associates vibes from some of these.

[–] Comment105@lemm.ee 3 points 2 days ago* (last edited 2 days ago)

I think they literally replaced the game people owned prior, and removed features.

I definitely remember that they made legal language for it so if anyone made anything like DoTA out of it again, they'd own it.

Of course, the game was rejected by the community.

Edit:

...but was plagued by bugs, a lack of features and poor design choices such as the "massive" user interface. German magazine GameStar opined that the remaster was still a good game in regards to its single-player, despite it not including the promised changes and additions, but its multiplayer features were now either worse than before or non-existent.

Player response was overwhelmingly negative. On release, the game was review-bombed by users on Metacritic, temporarily becoming the lowest score ever for a Blizzard game, before being surpassed by 2022's Diablo Immortal.

https://en.wikipedia.org/wiki/Warcraft_III:_Reforged#Reception

[–] Comment105@lemm.ee 9 points 2 days ago

Well, to put it succinctly:

[–] Comment105@lemm.ee 4 points 2 days ago (2 children)

Iirc it's decidedly uncool, with how gimped the remastered version of Warcraft 3 is.

[–] Comment105@lemm.ee 3 points 3 days ago* (last edited 3 days ago) (1 children)

And like other time-limited services outside entertainment, the duration should be made clear. I'd personally like something as clear and blunt as:

"We guarantee access for at least X months/years after paying the license.

After service is suspended we will release all information and code necessary to set up a private server or otherwise restore function."

And for the worst kind:

"We make no guarantees of access duration, and can revoke your access immediately after paying the license.

After service is suspended we will not release information or code necessary to set up a private server or otherwise restore function."

Ideally the last type dies out completely, or becomes exceedingly rare.

These always online, server-dependent, licence-limited games are very unlike what we used to deal with; Books, DVDs, CDs, and other games on disk/cartridge or with a simple download that you can keep and use for as long as you live as long as they're still stored and in readable condition.

They're very different, and should be treated like it.

There should be a very clear visual difference when looking at the box or store page of a game that is made to simply last as long as you keep the code stored, and a game that won't. A consistent warning design. Maybe two color codes.

[–] Comment105@lemm.ee 5 points 3 days ago

In general, this isn't exactly a safety conscious administration in those terms.

Prepare to see a lot more products with serious safety issues coast by disinterested regulators and become popular with your friends and family. Peppering your life with a little extra spice.

[–] Comment105@lemm.ee 19 points 3 days ago (4 children)

Door handles are ugly though.

Worth a few lives to get them out of the way.

[–] Comment105@lemm.ee 7 points 3 days ago* (last edited 3 days ago)

That's not how simp is used in this context, you intentionally obtuse pedanic British cigarette.

 

It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.

(https://www.reddit.com/r/StopKillingGames/comments/1flaevi/let_me_put_the_current_campaign_progress_into_a/)

I interpret the state of Ross Scott's SKG campaign like this:
It's pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.

While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it's not politically sound, it's not built on a foundation of a real public desire for change. In other words, voters don't want it. You might, but most of your family and friends don't want it.

 

Because the shops don't fucking sell them, and that makes me sad for some reason.

They're just on like Temu and shit like that, usually with weirdly small black panels.

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