ConstableJelly

joined 1 year ago
[–] ConstableJelly@midwest.social 5 points 2 days ago (1 children)

No judgement on his skill as a producer but Kinberg sucks as a writer from what I've seen of his. He strikes me as a studio-friendly hack, and this is a dumb move to keep the franchise "safe" rather than trying better to make it interesting.

I suspect he didn't remember what it was and took a gamble on the reporter's qualification that Johnson had voted against it and Trump opposed it, rather than sounding uninformed. Otherwise it's just an extraordinarily stupid thing to admit in this situation.

[–] ConstableJelly@midwest.social 130 points 1 week ago (6 children)

Many noted a striking similarity to the case of Savita Halappavanar, a 31-year-old woman who died of septic shock in 2012 after providers in Ireland refused to empty her uterus while she was miscarrying at 17 weeks. When she begged for care, a midwife told her, “This is a Catholic country.” The resulting investigation and public outcry galvanized the country to change its strict ban on abortion.

But in the wake of deaths related to abortion access in the United States, leaders who support restricting the right have not called for any reforms.

My country's aptitude for remaining entirely unmoved by preventable tragedies that utterly upend political trajectories in other nations has become one of our most globally defining traits.

[–] ConstableJelly@midwest.social 18 points 1 week ago* (last edited 1 week ago)

Video clip of the comment and aftermath during discussion (via twitter): https://x.com/Acyn/status/1851085909435039789

"Are you a supporter of Hamas?"

"Are you a racist, violent person inciting violence against me?"

So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.

I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I'm generally a sub-$20 patient gamer, but this is one I'll be getting sooner. I'll still probably wait for the holiday season to see if it drops down at all because I've got plenty to keep me busy in the meantime.

[–] ConstableJelly@midwest.social 1 points 1 month ago* (last edited 1 month ago)

I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn't make me repeat it, and 10% feeling frustrated for the same reason but on the other side.

The same core issues affected the bosses too. I didn't feel like the game earned my dedication to "solving the puzzle" the way games like Elden Ring and Returnal do.

Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.

spoilerBy the time they were trying to chase down the last compass, they'd garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays...how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.

I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.

While that was going on though, I did play Animal Well all the way through ("layer 1" anyway), and that was extraordinary fun.

Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it's getting today.

Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.

[–] ConstableJelly@midwest.social 2 points 2 months ago

The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn't get old with too much repetition).

[–] ConstableJelly@midwest.social 5 points 2 months ago

Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.

I don't usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.

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submitted 2 months ago* (last edited 2 months ago) by ConstableJelly@midwest.social to c/gaming@beehaw.org
 

Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

[–] ConstableJelly@midwest.social 3 points 2 months ago

It's worth mentioning that article is from 2020, around the time she had started pivoting from TERF-lite to TERF-MAX. It was...reasonably possible to assume at the time, for someone who wasn't paying close attention, that her opinions were still rooted in misguided concern rather than open bigotry.

She had only just posted her manifesto a few months earlier, according to Vox's helpful timeline, which reads reasonably if you're unaware of the multitude of false and misleading claims she parrots.

[–] ConstableJelly@midwest.social 11 points 3 months ago (2 children)

Same, though interested is an understatement. Prey is one of the greatest games I've ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane's best.

If WolfEye fills the void of Arkane's deplorable closure, they'll get all the support I can give.

 

This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

Thanks!

 

I started rolling my eyes before I saw Drew Goddard's name, who apparently approached WB with his own idea. He is an incredibly gifted storyteller and I believe his passion for this world is sincere. I'm pretty excited to see what he has in mind.

 

I watched Mutant Mayhem over the weekend (which was great). I haven't watched the 1990 movie in years, but I was suddenly reminded how powerful this scene is for what is ostensibly a silly action movie for kids: the elongated shadow, the percussive score with ominous electric guitar accents, the camera tracking down from its starting position to sweep in behind him, the light gleaming from the blades on his helmet as he slowly turns to scan the room, and the ritualistic unrolling of the cape from his shoulders. All in a single, imposing 75-second take.

Great stuff.

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