DaPorkchop_

joined 1 year ago
[–] DaPorkchop_@lemmy.ml 15 points 2 days ago (1 children)

We aren't focusing on the thousands of people dying from malaria or the common flu either. Once something is routine it is no longer "news".

[–] DaPorkchop_@lemmy.ml 3 points 2 days ago (1 children)

Debian-based distros (and probably most othera as well) actually have a package called "intel-microcode" which gets updated fairly regularly.

[–] DaPorkchop_@lemmy.ml 6 points 3 days ago

I search for stuff in qBittorrent and download it directly onto my home server using the web UI. I've got most of my family's devices set up to be able to access it either via an NFS or SMB mount, and then it's just a simple matter of opening the corresponding video in VLC.

[–] DaPorkchop_@lemmy.ml 1 points 1 week ago

GeForce GT 610.

It was the cheapest GPU available at the time, imagine my disappointment when I tried to run Minecraft with shaders and barely got more than a slideshow.

[–] DaPorkchop_@lemmy.ml 2 points 1 week ago

That's not going to go away by switching to AMD or some ARM implementation, they all have their own equivalent. Maybe if you're running some fully libre open-source RISC-V chip, but those are currently nowhere near capable of competing on the big stage for anything other than embedded/hobbyist stuff.

[–] DaPorkchop_@lemmy.ml 4 points 2 weeks ago (1 children)

Traditional graphics code works by having the CPU generate a sequence of commands which are packed together and sent to the GPU to run. This extension let's you write code which runs on the GPU to generate commands, and then execute those same commands on the GPU without involving the CPU at all.

This is a super powerful feature which makes it possible to do things which simply weren't feasible in the traditional model. Vulkan improved on OpenGL by allowing people to build command buffers on multiple threads, and also re-use existing command buffers, but GPU pipelines are getting so wide that scenes containing many objects with different render settings are bottlenecked by the rate at which the CPU can prepare commands, not by GPU throughput. Letting the GPU generate its own commands means you can leverage the GPU's massive parallelism for the entire render process, and can also make render state changes much cheaper.

(For anyone familiar, this is basically a more fleshed out version of NVIDIA's proprietary NV_command_list extension for OpenGL, except that it's in Vulkan and standardized across all GPU drivers)

[–] DaPorkchop_@lemmy.ml 5 points 3 weeks ago

JetBrains IDEs.

[–] DaPorkchop_@lemmy.ml 7 points 3 weeks ago

Conjunction Junction (What's your Function)

[–] DaPorkchop_@lemmy.ml 3 points 3 weeks ago

"Better" in the sense that it actually has the ability to check for corruption at all, as all metadata and data are checksummed.

[–] DaPorkchop_@lemmy.ml 10 points 3 weeks ago

25% of millions of people is still many people, they didn't say "a majority of people".

[–] DaPorkchop_@lemmy.ml 2 points 3 weeks ago

I hate sunscreen, the only thing worse than being sweaty all day is being sweaty and oily and sticky.

[–] DaPorkchop_@lemmy.ml 76 points 3 weeks ago (3 children)
  • An object at motion stays in motion
  • An object at rest stays at rest
  • Don't push the big red button
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