Dukeofdummies

joined 1 year ago
[–] Dukeofdummies@kbin.social 1 points 3 months ago

I always include the rider because the picture of the bike is on the street. A bike or motorcycle on a street is "everything I do not want to hit".

[–] Dukeofdummies@kbin.social 3 points 4 months ago

That's interesting... bold move though. I can think of MANY failed 3rd person mobas.

[–] Dukeofdummies@kbin.social 4 points 4 months ago* (last edited 4 months ago)

I’ve seen so many older couples where the woman was 100% dependent on the man. He never allowed her to manage finances, have access to the bank accounts, pay bills, etc. and then after 30-40 years he leaves or dies, and then she’s left without any life experience whatsoever and has no idea how to manage her own life.

That's the part that really kills it for me. Even if you have the absolute perfect couple, its got glaring flaws. It increases risk for higher... comfort? Because in high risk high reward, if it pays off you are more stable than you started. That doesn't happen with a tradwife couple. You constantly have a higher risk, but a nicer house, a warmer family, better food, more involved community. (Again, I'm assuming the absolute perfect couple. I'm not even considering the power dynamics.) Which... it's bizarre because that all should be worth it but... it topples so much easier. Even in the best case.

Like... this seems straight up like a flaw in society.

[–] Dukeofdummies@kbin.social 14 points 4 months ago* (last edited 4 months ago) (4 children)

This has always been my concern with the tradwife movement. I can certainly see why there would be appeal but you need to be very cautious of who you want to be a tradwife to. You create a lot of dependence on your partner, You sacrifice a lot of power, and once you start doing this it becomes increasingly difficult taking it back.

Even with the perfect partner to be a tradwife to. You don't remove the problems with dependence. You can argue that "well I have full faith my partner and I will stay together" but at any point it can all get taken away.

With two partners a single layoff sucks, but you can stay afloat much better than two layoffs. It's like a two engine and a single engine plane. A two engine has redundancy, it can limp. Single engine becomes a glider after failure.

Speaking of failure, doesn't matter how angelic your partner is, heart failure will kill them and wreck your life too. Then you have life insurance but no resume or job experience. Hope you saved.

It's genuinely kind of infuriating, because start mixing in handywork, house repair, landscaping, childcare, cooking, cleaning, organizing, with the recently added 3dprinting, searching online for 2nd hand goods, volunteering within your community, a LOT of value should be getting generated... but none of it gets recorded... or removes your dependency on your partner.

[–] Dukeofdummies@kbin.social 28 points 4 months ago (2 children)

You know what really irks me though? Even if we didn't go green. Those 40,000 jobs are going to vanish. Coal doesn't grow like trees. That mine will empty one day and it's going to get shut down without warning, without any severance packages, the company is just going to run. There will even still be coal in the mine, it's just no longer cheap enough to mine it.

Historically, that's how it happens. Even in this day and age the moment a better mine opportunity is found, they're gone. They make the town dependent on them, they use the town in every way they can, they donate to the schools and municipal water supply, and then they vanish without warning leaving the town in the lurch. Happens with copper, happens with gas, happens with silver and it happens with coal.

At least the green movement will give you a date, a head start, and at least an iota of sympathy.

[–] Dukeofdummies@kbin.social 12 points 4 months ago

Last I looked into it the risk was moving to an entirely different game engine with Godot. Different features, APIs, capabilities. Godot in particular doesn't port the greatest outside of PC.

Although the article was more about making the first one.

[–] Dukeofdummies@kbin.social 8 points 5 months ago

You know I was actually thinking this the other day, I know so much about Egyptian, Roman, civil war, and WWII history entirely from video games... Ceasar 3, Civilization, The Nile, are any of those games still being made? I feel like it's just civilization. Really developer's back then didn't even have a reason to throw in the history stuff but they did, for context and just a love for history.

[–] Dukeofdummies@kbin.social 8 points 5 months ago (2 children)

Well the entity system adds an entirely new branch of research, that works separately from workbenches. To make fast progress in the darker research you need mutliple sources of dark research in the form of trapped entities. A LOT can go into the containment of some of these entities, basically making sure you have a room that can actually hold some of this stuff. So from there I actually prefer the research loop to the main method. Not only that it doesn't take AN ENTIRE PAWN'S DAY to actually perform. I haven't caught anything SUPER nasty yet, but I see the pieces that will require a supermax of entity containment. I kinda feel like I could forgo research and move direct into the darker research. Make an army of ghouls.

Honestly I feel like it's definitely bigger than the royalty DLC, and I'm only about five hours in.

[–] Dukeofdummies@kbin.social 17 points 5 months ago (3 children)

I mean, Microsoft isn't free. Linux is.

[–] Dukeofdummies@kbin.social 6 points 5 months ago (1 children)

I think it's a mix that varies state from state based off the latest polling.

[–] Dukeofdummies@kbin.social 1 points 5 months ago

Genuinely it almost feels like a clone or a mod. Although really overwatch 2 seems to be in such a terrible spot that I wouldn't be surprised if it was purposeful.

[–] Dukeofdummies@kbin.social 9 points 5 months ago

that, that just adds more questions.

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