Essence_of_Meh

joined 9 months ago
[–] Essence_of_Meh@lemmy.world 20 points 1 week ago

Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.

Speaking of, if you're in EU make sure to sign the The European Citizens' Initiative petition - we're already over 30% required signatures!

[–] Essence_of_Meh@lemmy.world 5 points 1 week ago

I think an important step would be to not be afraid of creating characters with actual... well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more "real" feeling NPCs in games. I'm sure I'm not the only one who couldn't care less about being the most important being in the universe and would rather be treated as an equal part of the world.

From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it's a lot of work for something a good chunk of players won't care about. I understand why this isn't something many (especially bigger) devs would be interested in using but it's still a disappointment.

Maybe AI will be able to help somewhat with this problem in the future but I'm not going to hold my breath on that.

[–] Essence_of_Meh@lemmy.world 2 points 1 week ago

I'm sticking to slowly clearing my backlog for now but thanks for the recommendation! So much to play, so little time...

[–] Essence_of_Meh@lemmy.world 2 points 1 week ago (2 children)

Oh, I didn't try to imply you did. It's just I've seen a lot of talk about this route being more... rough (on a story rather than quality level), so to speak? If that's the case I'm just not in a headspace for something like that and would rather play it when I'm in a position to better appreciate what's there. Maybe I just misunderstood people's thoughts about it, that's also a possibility.

Either way I do want to go back to it eventually, if only to spend some more time with both characters (I do find them fun whenever they show up in other routes).

[–] Essence_of_Meh@lemmy.world 3 points 1 week ago (4 children)

A lot of comments I've seen about Shizune's route suggested it probably wouldn't be something I'll enjoy, that's why I decided to skip it for now. I might give it a shot some day but for now I'm just happy with all the other great stuff in the VN.

[–] Essence_of_Meh@lemmy.world 25 points 1 week ago (6 children)

Katawa Shoujo is great!

I played it years ago and decided to replay it again a few months back. My initial playthrough was limited to Hanako's route (got a bad ending which I'm kind of baffled by after the replay) so this time I wanted to try out the other ones as well. Rin's story ended up being a surprise highlight of the whole process in a way I wasn't really prepared for (had some very familiar thoughts showing up there). Her whole story just clicked with me and wouldn't let go until some time after finishing it.

All the other routes were great as well (haven't touched Shizune/Misha one) and I'm glad I decided to give it another shot for an expanded experience. It was worth it and made me wish for more games with disabled protagonist/characters (without using it as their main characteristic obviously).

[–] Essence_of_Meh@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I tried playing Bahamut Lagoon, a Japan only SNES TRPG, but had to stop due to some technical issues with the unofficial translation. The little bit I did manage to play (prologue and the first scene after that) was interesting enough so I'll definitely try again, I just need to get back to my PC so I can research what's wrong with it.

To keep with the theme I started Jeanne d'Arc, the PSP TRPG, instead. I like the art style, animated cutscenes and gameplay. Not a huge fan of the fantastical elements but they're not a dealbreaker either. I'm not sure what to think about the story just yet - I like it for the most part but there are some things that make me a bit wary since they might potentially turn into tropes I'm not going to be happy with. It's a "wait and see" for now since I'm still pretty early on. It's good so far.

[–] Essence_of_Meh@lemmy.world 1 points 3 weeks ago

Can't say I share your experience with either game but I can understand it doesn't work for everyone. Personally, I can't really imaging playing this, Kao the Kangaroo or old Tomb Raider titles without tank controls for example.

To be clear, your comment is exactly what I meant - you tried and don't like it, that's absolutely fine. There's plenty of games I couldn't get into due to controls or mechanics so I feel you. On the other hand, I met people who refuse to even try to engage with certain mechanics and that's what I'm not a fan of. I'm all for remakes/remasters/rereleases updating things to let more people enjoy the old thing and hope this will be the case with Croc. And hey, even if they change something in a way I don't like, there's always* the classic version.

* Though not always an official way to get it.

[–] Essence_of_Meh@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.

I'm not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).

Oh well, everyone has their own dislikes.

Edit: I read a bit more and apparently the game always had an option to play with some kind of "modern" controls when using a controller with sticks? I'm guessing they'll probably polish those.

[–] Essence_of_Meh@lemmy.world 3 points 3 weeks ago

I totally agree. I just don't have much expectations towards big publishers anymore, I guess. Not many approach the topic of remakes/remasters from the point of view of celebrating their history unfortunately. Heck, we had multiple instances of publishers removing the old versions from sale just to push people to the new one.

Low effort or not, companies (and many players to be honest) rarely care about their legacy.

[–] Essence_of_Meh@lemmy.world 1 points 3 weeks ago (2 children)

As much as I like this idea I don't think many publishers would look at it and said anything other than "yeah, not worth the money". We probably have a higher chance for the classic versions landing on GoG than being added as a freebie to a remake - they want you to play the new shiny thing, not the old one after all (that and no need to provide support to the old version).

[–] Essence_of_Meh@lemmy.world 2 points 3 weeks ago (4 children)

I've seen a lot of comments about the controls and I don't really get it. I've played through both games about two years ago, I think, and didn't have any problems with either of them. Maybe I'm just used to the jank due to playing a lot of older games but I remember both titles playing fine.

I'm curious how they'll modernize the controls. The little gameplay present in this teaser looks pretty close to the original and I don't think they talked about this in detail. Whatever they'll do I just hope it'll allow people to play and enjoy this little gem. It deserves it.

 

HD remaster of the first Croc title will be released for “all the current consoles and PC". There's no specific release date beyond "2024" at the moment.

Here's an article with additional info and screen shots. Main points:

  • HD graphics keeping the original art style
  • updated controls
  • digital museum containing development assets, design documents, concept art and more
 

Planned Release Date: Q2 2025

Steam page

Some info:

  • Will release on Steam Early Access.
  • Full non-linear campaign.
  • Randomly generated scenarios.
  • Co-op and multiplayer modes.
  • User-generated content thanks to an in-game map and campaign editor.
 

New additions:

  • Xbox Adaptive Joystick
  • 3D Printable Files for Adaptive Thumbstick Toppers
  • 8BitDo Lite SE 2.4G Wireless Controller
  • ByoWave Proteus Controller
  • New Toggle Hold Feature
  • Accessible Packaging for Xbox Adaptive Joystick and New Xbox Series X|S Console Options
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The "Stop Killing Games" EU Petition is Live (citizens-initiative.europa.eu)
submitted 1 month ago* (last edited 1 month ago) by Essence_of_Meh@lemmy.world to c/games@lemmy.world
 

It's available as an official European Citizens' Initiative Proposal.

Deadline: 31/07/2025

Corresponding video by Ross

Edit: Swapped the links to direct straight to the initiative page.

 
 

Offer ends on May 23rd.

 

VCMI is an attempt to recreate engine for Heroes of Might and Magic 3 with fixes, new features and support for more platforms (Windows, Linux, MacOS, iOS and Android).

What's new in 1.5.0 release?

  • Online multiplayer support
  • Better random maps
  • AI optimizations
  • Most remaining campaign issues fixed
  • Basic game controllers support added
  • Easier installation of game files from gog.com
  • Artifact improvements
  • Configurable keyboard shortcuts
  • Many other features and fixes

Full changelog can be found here

 

Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

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