Essence_of_Meh

joined 11 months ago
[–] Essence_of_Meh@lemmy.world 3 points 1 week ago (1 children)

Just a heads up, your spoiler is broken (you're missing the first spoiler keyword).

[–] Essence_of_Meh@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

Man, I love the vehicle handling. It's far from perfect but I much prefer the weightiness of Cyberpunk (or GTA IV) over more "Hollywood" approach of most games. I realize I'm in a minority on this one but I hope they keep it in the next game (just with extra polish, obviously).

[–] Essence_of_Meh@lemmy.world 3 points 1 week ago

I recently restarterd my playthrough (first time touching the game since 2.0 dropped) so I'm not done with the game yet but my very brief thoughts are: I like the new content and technical improvements, I'm not entirely sold on gameplay changes and have more fun with the old mechanics to some extent (I actually reinstalled the legacy version to compare). There are some things I really appreciate in the latest version but over all legacy is more up my alley.

It's still a great game and probably will end up as one of my favorites despite all its issues. Will see how I feel after I'm done with it.

[–] Essence_of_Meh@lemmy.world 3 points 1 week ago

I came back to Cyberpunk 2077 recently. First time touching the game since the 2.0 update and I have to say I'm a bit mixed on the changes (I actually reinstalled the legacy version to make sure I'm not just misremembering things).

I'll probably post a longer write up once I'm done with my playthrough (or at least do more testing and comparison between both version) but for now my main takeaway is this: I like the new content and all the technical improvements, gameplay, while better from a design and balance perspective, lost some of the fun for me in the process. It's still a great title and I enjoy it quite a bit but yeah... I miss some of the old unbalanced jank of a game we had before.

[–] Essence_of_Meh@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

Rockstar showed their thoughts on IV clearly in GTAV, I don't think you have to worry about it anymore.

[–] Essence_of_Meh@lemmy.world 3 points 2 weeks ago (4 children)

I currently doing a playthrough funnily enough, didn't realize it was so close to an anniversary.

I've been spending more time exploring and doing side activities this time around, just driving around and taking photos. It ended up being quite a surprising experience. I was surprised with how easy the game is, how fast the story moves or how empty some parts of the world are (makes sense considering when it released). Taking the world in a more touristy way was an interesting change compared to how I experienced those games before. It's also a way of playing I've been trying to move towards more and more recently (doing the same with Cyberpunk as well).

I still think it's a great game but IV and, to lesser extent, Vice City are probably my favorites as far as mainline games are concerned. IV especially as it had a nice grounded approach to gameplay with weighty movement, interactions and driving, as well as the story - it sucks most people hated this as GTAV ended up being a rather mid experience for me.

 

Additional info:

  • PC version will be available only on GOG (store page is up).
  • Remaster comes bundled with the original version.
  • Classic tank controls can be enabled.
[–] Essence_of_Meh@lemmy.world 3 points 1 month ago

I only properly played 1, 2 and a bit of Black Flag but based on that and what I've seen from all the other games I'm gonna stick with the first one.

Investigations were... well actual investigation, gameplay mechanics while simple and satisfying weren't overly automated and the game wasn't burdened with all the bloat that came afterwards. Simplified movement system from later games, one that's fighting you whenever you try to do something even a little out of game's comfort zone, is probably my major sticking point with the series.

That said, I'm not sure if that would be the best choice for you. If you want to try the classic approach I'd suggest going with the Ezio trilogy (II, Brotherhood, Revelations) as these games are more polished, if a little bloated, compared to the first game. They should still hold up well enough to have fun.

[–] Essence_of_Meh@lemmy.world 20 points 2 months ago

Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.

Speaking of, if you're in EU make sure to sign the The European Citizens' Initiative petition - we're already over 30% required signatures!

[–] Essence_of_Meh@lemmy.world 5 points 2 months ago

I think an important step would be to not be afraid of creating characters with actual... well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more "real" feeling NPCs in games. I'm sure I'm not the only one who couldn't care less about being the most important being in the universe and would rather be treated as an equal part of the world.

From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it's a lot of work for something a good chunk of players won't care about. I understand why this isn't something many (especially bigger) devs would be interested in using but it's still a disappointment.

Maybe AI will be able to help somewhat with this problem in the future but I'm not going to hold my breath on that.

[–] Essence_of_Meh@lemmy.world 2 points 2 months ago

I'm sticking to slowly clearing my backlog for now but thanks for the recommendation! So much to play, so little time...

[–] Essence_of_Meh@lemmy.world 2 points 2 months ago (2 children)

Oh, I didn't try to imply you did. It's just I've seen a lot of talk about this route being more... rough (on a story rather than quality level), so to speak? If that's the case I'm just not in a headspace for something like that and would rather play it when I'm in a position to better appreciate what's there. Maybe I just misunderstood people's thoughts about it, that's also a possibility.

Either way I do want to go back to it eventually, if only to spend some more time with both characters (I do find them fun whenever they show up in other routes).

[–] Essence_of_Meh@lemmy.world 3 points 2 months ago (4 children)

A lot of comments I've seen about Shizune's route suggested it probably wouldn't be something I'll enjoy, that's why I decided to skip it for now. I might give it a shot some day but for now I'm just happy with all the other great stuff in the VN.

 

HD remaster of the first Croc title will be released for “all the current consoles and PC". There's no specific release date beyond "2024" at the moment.

Here's an article with additional info and screen shots. Main points:

  • HD graphics keeping the original art style
  • updated controls
  • digital museum containing development assets, design documents, concept art and more
 

Planned Release Date: Q2 2025

Steam page

Some info:

  • Will release on Steam Early Access.
  • Full non-linear campaign.
  • Randomly generated scenarios.
  • Co-op and multiplayer modes.
  • User-generated content thanks to an in-game map and campaign editor.
 

New additions:

  • Xbox Adaptive Joystick
  • 3D Printable Files for Adaptive Thumbstick Toppers
  • 8BitDo Lite SE 2.4G Wireless Controller
  • ByoWave Proteus Controller
  • New Toggle Hold Feature
  • Accessible Packaging for Xbox Adaptive Joystick and New Xbox Series X|S Console Options
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The "Stop Killing Games" EU Petition is Live (citizens-initiative.europa.eu)
submitted 3 months ago* (last edited 3 months ago) by Essence_of_Meh@lemmy.world to c/games@lemmy.world
 

It's available as an official European Citizens' Initiative Proposal.

Deadline: 31/07/2025

Corresponding video by Ross

Edit: Swapped the links to direct straight to the initiative page.

 
 

Offer ends on May 23rd.

 

VCMI is an attempt to recreate engine for Heroes of Might and Magic 3 with fixes, new features and support for more platforms (Windows, Linux, MacOS, iOS and Android).

What's new in 1.5.0 release?

  • Online multiplayer support
  • Better random maps
  • AI optimizations
  • Most remaining campaign issues fixed
  • Basic game controllers support added
  • Easier installation of game files from gog.com
  • Artifact improvements
  • Configurable keyboard shortcuts
  • Many other features and fixes

Full changelog can be found here

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