Good art is timeless
FippleStone
I've finally gotten around to playing Control, I'm maybe half way through and so far it has not disappointed
God I cannot stand Richard Dawkins, he just seems like such an insufferable prick
Granted, I haven't read any of his books
Absolutely, I loved it and thought it was one of the best Discworlds, I guess it takes all sorts
What about his rug?? It really pulled the room together
I dunno man, I prefer Harmy's Despecialised over the 4K*s, I find the color grading a lot easier on the eyes
God the Asahi team is amazing, reverse engineering a black box architecture is not easy, yet they persevere
They are incredible, but they came out two decades ago and everyone who worked on them is long gone, nothing morally gray about pirating them...
Man Chinese sites always kill me with this, so much bamboozlement and obfuscation across the board, and good luck getting a refund if anything goes wrong
Ooo what's the reference for this?
Ooo care to share pics of the case design? I've been interested in building one for awhile now
Typically in a metroidvania you'll be using the new abilities you've unlocked to access new areas, each one being something of a puzzle or introducing new mechanics to the player, so it's rarely just a walking simulator.
Also I think that "quiet time" is an integeral part of good game design, even in something like a shmup there's enemy and projectile patterns that are so trivial they're essentially inconsequential. Although the paradigms regarding what works across genres are obviously quite different.
Interesting point though, hopefully I don't see what you mean when I next play!