FlutterTal

joined 7 months ago
[–] FlutterTal@lemmy.world 5 points 20 hours ago
[–] FlutterTal@lemmy.world 5 points 22 hours ago (2 children)

And the repo is up if you want to ^^ https://codeberg.org/SuperTuxSmasher/sts-web

For now, a static website would do. Like I said, it's gonna be worked on more once we get modding support implemented and the game can be played

And normally, voice acting shouldn't be necessary

[–] FlutterTal@lemmy.world 5 points 22 hours ago (1 children)

Because it's fun ^^

But seriously, the goal here is also to make an engine specifically for the game, not using a full-featured one. Basically I wanna use and (most importantly) implement what is needed for my game, and any full-featured engine like Godot wouldn't allow me to do it

[–] FlutterTal@lemmy.world 12 points 1 day ago (4 children)

For now, the main focus is on the game code. Though yeah, web development is planned in the future, as it can be useful once mod support is fully implemented and the game is in a more playable state. I can make a public repo for you so you can contribute to it if you want

[–] FlutterTal@lemmy.world 8 points 1 day ago

Sure, you can contribute as an artist ^^

Of course I talked about doing pixel art because it's what I planned for now, but it has yet to be decided really

And if you wanna contribute, the main repo is still in my post. Though you might want to check the first (and only at time of writing this) pull request, as it is being in a more advanced state. But yeah at some point once it's playable, I'm planning to merge it

 

I'm getting back to a project I started in 2024 but got to pause it (couldn't find anyone to help me). It's called SuperTux Smasher (formerly SuperTuxBattleMelee), a platform fighter featuring Tux and other mascots in the open source community

So far, we are three people working on it (the other two just joined very recently) and they even get to do a logo for the game. There's also a sample design of the main screen, and we're working on the menu and a stage

We're also looking for other potential people interested. Just note that it's likely going to be a pixel art game, so if you know how to use Aseprite or Libresprite, that would be awesome. Otherwise, you can go as composer or programmer. You'll just need to know how to use C++ and Squirrel (it's like Lua, but with a true object-oriented paradigm), the latter will be used for modding support

If you're interested, the source code is here on Codeberg: https://codeberg.org/SuperTuxSmasher/sts-game