Gem

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submitted 2 weeks ago* (last edited 2 weeks ago) by Gem@lemmynsfw.com to c/politics@lemmy.world
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submitted 3 weeks ago* (last edited 3 weeks ago) by Gem@lemmynsfw.com to c/news@lemmy.world
 

The evidence from proprietary MyinTuition data is consistent with that obtained from net price calculators for the category of highly endowed private colleges. This correspondence suggests that data gathered from net price calculators is reasonably reliable as well. Collectively, these data indicate that the perception of rising college costs in the last five to ten years is not accurate.

But that does not mean that college is broadly affordable. Whether or not a student whose family earns $300,000 or more per year can afford a $90,000 price tag is an open question. But at many institutions, families earning $40,000 are still expected to come up with $15,000 to $20,000 per year. It seems clear that amount is not affordable. Only the highly endowed institutions charge a price that these low-income families can afford through, say, limited student employment. A large tax on the endowments of these institutions may imperil their ability to offer that level of financial aid.

It is not difficult to understand why there is such uncertainty regarding college pricing. The system is sufficiently complicated that it is difficult for a student or family to know how much it will cost them to attend college. Politicians and those in the media similarly face information constraints in setting policy and reporting on college costs. We need to improve the transparency of college pricing if we are to increase awareness of its true cost. Transparency and affordability in our college pricing system are critical issues. The emphasis on rising sticker prices should not be our focus.

 

"My first message would be, if you're not comfortable, don't let your kids be on Roblox. That sounds a little counter-intuitive, but I would always trust parents to make their own decisions," the company's director noted.

 

"My first message would be, if you're not comfortable, don't let your kids be on Roblox. That sounds a little counter-intuitive, but I would always trust parents to make their own decisions," the company's director noted.

 

"My first message would be, if you're not comfortable, don't let your kids be on Roblox. That sounds a little counter-intuitive, but I would always trust parents to make their own decisions," the company's director noted.

 

"My first message would be, if you're not comfortable, don't let your kids be on Roblox. That sounds a little counter-intuitive, but I would always trust parents to make their own decisions," the company's director noted.

 

‘People are going to die’ if cuts continues, mental health workers warn

 
  • While new game downloads plateaued in 2024, in-app purchases grew 3.8 percent compared to 2023.
  • The game that drew in the highest revenue based on in-app purchases for 2024 was Monopoly Go.
  • However, Tencent continues to dominate the mobile gaming space with the company drawing in over $10 billion in revenue from mobile games.
 
  • While new game downloads plateaued in 2024, in-app purchases grew 3.8 percent compared to 2023.
  • The game that drew in the highest revenue based on in-app purchases for 2024 was Monopoly Go.
  • However, Tencent continues to dominate the mobile gaming space with the company drawing in over $10 billion in revenue from mobile games.
 
  • While new game downloads plateaued in 2024, in-app purchases grew 3.8 percent compared to 2023.
  • The game that drew in the highest revenue based on in-app purchases for 2024 was Monopoly Go.
  • However, Tencent continues to dominate the mobile gaming space with the company drawing in over $10 billion in revenue from mobile games.
 
  • While new game downloads plateaued in 2024, in-app purchases grew 3.8 percent compared to 2023.
  • The game that drew in the highest revenue based on in-app purchases for 2024 was Monopoly Go.
  • However, Tencent continues to dominate the mobile gaming space with the company drawing in over $10 billion in revenue from mobile games.
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