HornyOnMain

joined 8 months ago
[–] HornyOnMain@fedia.io 15 points 3 months ago

This company is gonna go under before we get ES6 aren't they? Though with the latest quality of releases, I'm not entirely convinced that's a bad thing...

[–] HornyOnMain@fedia.io 84 points 4 months ago (14 children)

I've been enjoying that fact lately, it's been nice to have actual conversations with people, to actually have my thoughts challenged in healthy ways and to have my mind change and to change the minds of others without the intensity that predominates a lot of other sites. I feel I can talk to people here

[–] HornyOnMain@fedia.io 14 points 5 months ago (1 children)

I'll expect unhealthy, if I'm wrong I'm pleasantly surprised. That probably won't happen though

[–] HornyOnMain@fedia.io 9 points 5 months ago

Steam is great! But so is competition, and GOG has been one of the best of them. A healthy mindset and a strong focus on their relationship to the customer puts pressure on steam to do more than the bare minimum to stay in the lead. We're lucky in the fact that they're both mostly good companies to their consumers.

They each have their own issues, and I do question the effectiveness of GOG's strategy here, but GOG doing well is also good for you as a steam user!

[–] HornyOnMain@fedia.io 2 points 5 months ago

Fair points for both, we're on the same page for the first point. GOG should be doing exactly that to mitigate the issue, and hope they have been but haven't been as successful with that technique. I'll give them the benefit of the doubt for it.

For the second, I agree that the majority of the issue are the storage space themselves, the others are tangential concerns. To me, a company that struggles to limit their file size has a poor take on how they implement features, it's a red flag that there are likely much bigger performance issues with the code. One doesn't mean the other has to exist of course, but they show up together fairly often.

I'm personally tired of game companies just throwing shit at the wall and not caring about the performance. They (well AA and bigger companies mainly) seem to have completely lost interest in doing anything other than the bare minimum. Does it work on the absolute latest hardware? Must be good to ship.

[–] HornyOnMain@fedia.io 3 points 5 months ago* (last edited 5 months ago) (2 children)

Are you forgetting the files are also taking up space on the consumers drives?

Edit: additionally, larger save file size typically(but definitely not always) means longer loading times. There are tangible consumer benefits to reducing save file size.

[–] HornyOnMain@fedia.io 7 points 5 months ago* (last edited 5 months ago) (4 children)

I'd more argue that the game company should be finding ways to reduce their save file size. 1GB seems ludicrous, though I don't know the system enough to know the technical reasons behind that. This is still a strange business decision for GOG as they don't have the market share to move the needle, the games affected will just sell less on their store until the game company doesn't even bother with it.

[–] HornyOnMain@fedia.io 19 points 5 months ago

This is incredibly important to keep in mind as we enter election season, if you have the means please donate to on the ground campaigns in these or similar areas. Every bit helps

[–] HornyOnMain@fedia.io 2 points 5 months ago (1 children)

Based, unless the article is also bad in which case I'll change my answer to cringe.

[–] HornyOnMain@fedia.io 22 points 7 months ago (2 children)

A single use of an MRI doesn't use 2000 liters, that is the upper end of a hospitals ENTIRE supply of helium. On average an MRI users 70 Liters per MONTH of operation. You're literally just spewing bullshit at this point, have a fun time being completely misinformed on things that upset you greatly, I'm going to go play games

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