Hate to point out, but that's the wrong use of this meme template. I respect the effort though, did not expect to see this template in English-writing segments of the socweb
Hundun
I used to have everything in a git repo, but nowadays I use Nix with Home Manager, and I don't want to look back.
That was mean as heck though. One can be correct and approachable at the same time.
My sibling in craft, docs are not "boilerplate", they are the main freaking sauce. That is why they should be written by a human who understands stuff. I genuinely believe you are missing the point of the practice.
Someone has already mentioned DeusEx - Dishonored games also fit the category. If you are into grounded wilderness survival experiences, I recommend The Long Dark. If you are into SciFi and just don't like space as a setting, try Metro and S.T.A.L.K.E.R. series. None of these are indies though.
Modern reboot of Wolfenstein (The New Order, Old Blood and The New Colossus) are also quite fun and brilliant - they do occasionally send you to space though (there are levels on the Moon and Venus). The recent Indiana Jones game from the same studio (Machine Games) is really good as well.
Just curious, but what would be a good choice, or where would one look for it?
Long time i3 user, recently switched to Hyprland+Wayland. I just don't like mice, don't enjoy using them, and I find the snappiness and responsiveness of keyboard-centric workflows very fun and enjoyable.
I am a software developer, and I am very impatient when it comes to my tools: I like my feedback cycles and interactions to be as tight as possible. This limited study from 2015 showed that developers, on average, spend ~26% of their productive time on stuff that is not related to either code editing or comprehension, including 14% spent on UI interactions. Tiling window manager allows me to streamline most of these interactions through hotkey bindings and shell automation, >!so I prefer spending literal months polishing my dotfiles instead!<
- Sometimes
- Sometimes
- Both
What's so bad about the Rust compiler? I know it's slow, but given all the analysis it's doing, it makes sense. And, from my own experience, setting correct optimization levels for dependencies along with a good linker makes incremental builds plenty fast.
Stem Deack
I have for a bit, decided to stick to MD because of its accessibility to my non-tech collaborators, it is easier for them to install Obsidian, and MD is very well-known.
Aside from that, I am planning to use Pandoc to process my sources into other deliverables: web pages, PDFs etc. I am myself still learning this ecosystem, and markdown (in my experience) just enjoys more visibility.
Truth be told, I did not have any exposure to Org Mode prior to looking it up for knowledge management, so all of the above might be my "little duck" brain speaking.
Good point as well, I just find the original usage amusing in a unique way.