Jayjader

joined 10 months ago
[–] Jayjader@jlai.lu 7 points 1 week ago

Math underlies programming in a similar fashion to how physics underlies automobile driving. You don't ever need to know about newton's laws of motion to pass your driver's license and never get a ticket until you die. At the same time, I will readily claim that any driver that doesn't improve after learning about newton's laws of motion had already internalized those laws through experience.

Math will help your intuition with how to tackle problems in programming. From finding a solution to anticipating how different constraints (notably time and memory) will affect which solutions are available to you, experience working on math problems - especially across different domains in math - will grease the wheels of your programmer mind.

Math on its own will probably not be enough (many great mathematicians are quite unskilled at programming). Just as driving a car is about much more than just the physics involved, there is a lot more to programming than just the math.

[–] Jayjader@jlai.lu 1 points 2 weeks ago

cacher does, but cache as in "cache-toi !" (go hide!) and "je me cache" (I'm hiding) are pronounced "cash".

Besides, "correct" pronunciation in a different language is pretty meaningless. The word may have come from French but we're speaking English, not French.

Also, it might not be a loan word so much as a legacy-of-foreigners-taking-over word (c.f. the Normand invasion of Britain), which doesn't tend to help the language's users care about respecting the "original" pronunciation. I'm not certain when exactly cachet entered English.

[–] Jayjader@jlai.lu 9 points 3 weeks ago

“What was Windows even doing for us?”

Beautiful 🥲

[–] Jayjader@jlai.lu 6 points 3 weeks ago (1 children)

Pretty good review!

I've not yet been to all the new planets. What I have seen lines up well with the characterization of Wube strategically disabling the things in the base game / on the starting planet ("Nauvis") that I grew accustomed to. Instead of simply adding ever more lengthy production line recipes, they have forced us to approach many existing production lines in a drastically different way.

In the base game, you can play around with ratios and targeted throughput, but you almost always will have the same machines crafting the same recipes, in the same order. The most significant decision when designing a production line is often whether to bring an item in by belt or instead bring its components and craft it adjacently.

Space Age shakes that up by introducing several new choices/decisions to make. There are alternate recipes to be unlocked (similar in function to Satisfactory, without needing to hunt for hard drives on a map). There are now multiple "looping" recipes (the input items can be part of the output). Most notably, which recipes are available to you depends on where you are building - not only planetside vs in-orbit, but planetside vs in-orbit across all planets. The planets have different resources on them, and their orbits contain different ratios of resource-laden asteroids. Same goes for the routes between planets!

I was very afraid that the extension would feel like "more of the same, just longer and more tedious". That's the experience I've had with most overhaul mods I've tried, and notably why I never bothered paying Space Exploration (whose author ended up working with Wube on the Space Age extension). So far my experience has been the exact opposite. It really feels like every single new "thing" feeds back into the core gameplay by "rejuvenating" it in new ways.

[–] Jayjader@jlai.lu 4 points 1 month ago (2 children)

I wonder what other applications this might have outside of machine learning. I don't know if, for example, intensive 3d games absolutely need 16bit floats (or larger), or if it would make sense to try using this "additive implementation" for their floating point multiplicative as well. Modern desktop gaming PCs can easily slurp up to 800W.

[–] Jayjader@jlai.lu 2 points 1 month ago (1 children)

There's a scene in the game where the character is taking a shower. The shower stall is glass, and the glass is frosted from around ankle height to neck height.

I haven't played the game myself, just came across the scene on YouTube several years ago, so I don't know how justifiable the choice of the scene is in the first place. At least, from a technical point of view, it makes sense to me that they modeled the full nude body so that the frosted glass would blur what we "see" in a realistic way. It's a lot easier to model something and then have the glass blur it, instead of directly modelling the blurred version for example.

Personally I think most of the creep factor comes from the fact that this character is explicitly modeled after a live human being who presumably didn't sign up for that.

[–] Jayjader@jlai.lu 10 points 1 month ago (2 children)

To be fair, weren't Valve the first company to do that? People were really annoyed at having to install steam just to play some Half-Life.

Of course, that was only 1 launcher, no launcher-in-launcher shenanigans back then.

[–] Jayjader@jlai.lu 9 points 1 month ago* (last edited 1 month ago) (1 children)

Aside from echoing @SnotFlickerman@lemmy.blahaj.zone and Doctorow's statements about unionizing, I am aware of a few others who are trying things that I'd describe as complimentary to unions.

This is a panel titled "Why hasn't Open Source Won?" where several of the speakers attempt to sketch out a framework wherein a programmer would have more decision over how their code is used: https://youtu.be/k3eycjekIAk . I'll admit, I'm not the most impressed with where they get to in the limited time they have. Nevertheless, I think it's a useful angle of consideration to have in the tool belt.

This is an org/foundation that is trying to walk the walk with regards to governing tech democratically: https://nivenly.org/ I haven't kept up with any recent developments of theirs.

 

cross-posted from: https://jlai.lu/post/10771035, https://jlai.lu/post/10771034

Personal review:

A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15.

As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways.

I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up.

I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.

 

Personal review:

A good recap of his previous writings and talks on the subject for the first third, but a bit long. Having paid attention to them for the past year or two, my attention started drifting a few times. I ended up being more impressed with how much he's managed to condense explaining "enshittification" from 45+ minutes down to around 15.

As soon as he starts building off of that to work towards the core of his message for this talk, I was more-or-less glued to the screen. At first because it's not exactly clear where he's going, and there are (what felt like) many specific court rulings to keep up with. Thankfully, once he has laid enough groundwork he gets straight his point. I don't want to spoil or otherwise lessen the performance he gives, so I won't directly comment on what his point is in the body of this post - I think the comments are better suited for that anyways.

I found the rest to be pretty compelling. He rides the fine line between directionless discontent and overenthusiastic activist-with-a-plan as he doubles down on his narrative by calling back to the various bits of groundwork he laid before - now that we're "in" on the idea, what felt like stumbling around in the dark turns into an illuminating path through some of the specifics of the last twenty to forty years of the dynamics of power between tech bosses and their employees. The rousing call to action was also great way to end and wrap it all up.

I've become very biased towards Cory Doctorow's ideas, in part because they line up with a lot of the impressions I have from my few years working as a dev in a big-ish multinational tech company. This talk has done nothing to diminish that bias - on the contrary.

[–] Jayjader@jlai.lu 10 points 1 month ago

"I need some more [input] sanitizer for my eczema script, the console is red and inflamed whenever I check it."

[–] Jayjader@jlai.lu 16 points 2 months ago

the police say they are targeting the criminals responsible but cannot "arrest their way out of the problem". They also say manufacturers and tech firms have a bigger role to play.

Even though I fully expect the police here aren't doing as much as they could (I mean come on, are they expecting phones to come with wiimote hand straps?) , I'm at least glad their public rhetoric is that they can't "arrest their way out of the problem".

I imagine that's poor compensation when you've just had your phone snatched, however.

[–] Jayjader@jlai.lu 5 points 2 months ago* (last edited 2 months ago) (1 children)

As we have seen in months past when Linux takes a sizable dip, it’s correlated to a rise in the Simplified Chinese use. In August the Simplified Chinese use further grew and helping out Windows at the cost to the Linux percentage.

So, the solution is clear: get all Simplified Chinese users to switch from Windows to Linux :D

 

cross-posted from: https://jlai.lu/post/10083697

Haven't bought the game yet, but these instructions seem legit. I found this link in a ProtonDB comment who claims to be its author/hoster: https://www.protondb.com/app/1934680#WRxwBwtv-Y.

[–] Jayjader@jlai.lu 4 points 4 months ago (3 children)

Silence is nice.

It also allows e2e encryption with other Silence users by exchanging keys via SMS.

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