Katt

joined 2 years ago
[–] Katt@lemmy.world 4 points 1 month ago (3 children)

How soon after this lunch did you feel hunger again?

[–] Katt@lemmy.world 7 points 4 months ago

I'm still having dreams of being late to a school day so I don't think past experiences ever really leave our unconscious mind. Props to you for quitting!

1
submitted 2 years ago* (last edited 2 years ago) by Katt@lemmy.world to c/dnd@lemmy.world
 

I'm currently designing a keep for my players to explore. It will be a ruined keep, taken over by an evil cult. But to start off the design, I am looking at how it would have been designed in its prime. Here are some rooms I've thought of when creating the layout.

Military function

  • Armory
  • Smithy
  • Fletcher
  • Training room
  • Lookout posts
  • Infirmary/Hospital wing
  • Gatehouse
  • Barbican
  • Place of Arms
  • Commander quarters
  • Guard bunks

Every day operation

  • Great hall (mess hall)
  • Steward’s Office
  • Clerks/Tax assessors/Scribes Office
  • Kitchen
  • Distillery
  • Scullery
  • Larder/Storeroom/Cellar/Ice House
  • Servant quarters
  • Bathroom
  • Well/Cistern
  • Dovecote
  • Stables
  • Kennels
  • Courtyard
  • Gardens

Political function

  • Hall of Justice
  • Dungeon/Prison/Oubliette/Tower
  • Throne Room
  • Vault/Treasury

Noble quarters

  • Drawing Room
  • Bower
  • Rooms for the Lord/Lady
  • Formal sitting room
  • Informal sitting room
  • Private study
  • Personal library
  • Private dining room

Research

  • Library
  • Alchemy lab
  • Solarium
  • Wizards quarters

Religious

  • Temple/Church
  • Clergy quarters

Can you think of some more?


Editing to add the suggestions from the comments.

1
submitted 2 years ago* (last edited 2 years ago) by Katt@lemmy.world to c/dnd@lemmy.world
 

Hi everybody!

I will be DM'ing the D&D 5e module "Tyranny of Dragons" soon and was sad to realize the wonderfull content collected over the years on the subreddit with the same name would dissappear (perhaps for good). That's why I've decided to create (my first every) a new Community on Lemmy to try and bring back this amazing tool for DMs and GMs.

Players beware! This community is not meant for you. It is meant as a support system for your DM. You WILL be spoiled if you go to this community...

DM's / GM's / and other godlike entities: If you have/will run / are running this module... or are just curious, please consider joining this new community.

https://lemmy.world/c/tyranny_of_dragons

 

Hi all,

I'm currently working on a new character for an upcoming campaign in D&D 5E. I wanted to challenge myself with this one and play a mage-type character. I usually just pick a character that can do weapon combat.

I wanted to ask the communitie's opinions and advice on the build and story for this character.

So far I have decided that Penelope would be descendant from a family of artisan weavers, who have distant and diluted ties with Fate (hence aasimar). The ancestry is far enough in the past that it's become a family myth, one that everybody dismisses but lovelingly shares with the younger members of the family. Like a harmless fable to impress children.

Now, Penelope has been through something rough. Likely a shipwreck. Likely she was on a voyage meant to sell off wares and the weather went badly wrong. Perhaps thanks to her unusual blood (aasimar), a greater entity (Umberlee? Water elementals? [insert water related idea here]...) took an interest in her soul as she was on the brink of dying. Barely conscious, Penelope made a pact with this entity to survive (hence the Warlock of the Fanthomless). The act of signing away her soul has angered the Fates, and she is now a Fallen Aasimar. Although she may not be aware of this when the adventure will start, I think I will trouble her sleep with some nightmares to impress on her that she has done something wrong... Something to defile her blood and soul.

So here we have it! My first draft of a character I would like to play. Do you guys have any thoughts on how to play her? How to further flesh out her story?