KoboldOfArtifice

joined 2 years ago
[–] KoboldOfArtifice@ttrpg.network 4 points 1 week ago (1 children)

You hit on a point there I really missed out on in my comment. Sims 2 had that perfect unique character of being weird and endearing at every corner. I feel like Sims 3 frankly was losing it already and by the times of Sims 4 it had just felt entirely corporate already.

The games used to have a very delightful degree of strangeness that was only aided in by the eccentric but utterly iconic music it ran with. I was rather young when I played Sims 1, so Sims 2 is my nostalgia home turf, but I love both of their soundtracks. Mark Mothersbaugh's music in particular just puts me into an entire space of it's own when I hear it. Don't think there is music that more embodies the lightness of existence than that.

I miss the times when somehow they juggled making me feel like my Sims achievements are somewhat hard won and meaningful with the silliness of having my Sim dream of nothing but grilled cheese and living next door to plant people and aliens. Incarnations of Strangerville after Sims 2 just never quite hit the note that that game managed to nail.

[–] KoboldOfArtifice@ttrpg.network 9 points 1 week ago (3 children)

I can pitch in that for me at least, Sims 4 was a large improvement in terms of the UI and UX in regards to both CAS and Build Mode. It has a lot of small stuff that makes the experience much more accessible for me, personally.

It also comes with a visual style that I myself quite prefer, but this is controversial itself.

I still find myself getting bored of actual play in Sims 4 rather quickly, since things just don't feel like they require much investment at all anymore. Being a perfect all-rounder of a Sim is utterly trivial in Sims 4 while Sims 3 and 2 back then made me feel like I had to work for it quite a bit. It may just be me being more capable, who knows.

I'll say, I can't say the business model of any of these games has appealed to me. I have purchased the base games for all the titles in the series, but have chosen to experience the DLC in a more budget friendly way. Yar har, et al.

It's a pity we've lost a lot of things that were great that they just didn't feel like building on. The neighbourhoods in Sims 4 feel terrible and I wish we'd have found some way to make Create a Style from Sims 3 work without bogging down the performance quite as much. At the time when Sims 4 rolled around, I was also happy to swap as my PC at the time just couldn't handle the game running smoothly anymore, either.

Sims 4 is not really a development that will do the series good in the long run, but it can't be denied that it has some really great changes that for me at least make building and decorating buildings feel much more fun.

[–] KoboldOfArtifice@ttrpg.network 3 points 11 months ago (2 children)

Where is RTX being forced into? Haven't seen a game where it's not an option you have to toggle on first and it's not like RTX is a lot of additional work for the developer, seeing how it in fact reduces the work necessary to make a scene look the way it should.

Yes, it's stupidly expensive and not every game manages to benefit massively from it, but it can lead to some very pretty environments in games and it seems perfectly valid in those cases.

Also, some people do quite enjoy admiring the way the materials of various things end up looking. Maybe it's not the majority of players, but some people quite like looking at details in the games they play.

Your point specifically doesn't stand. Not the one you made in your comment. You're getting incredibly upset over being corrected when the correction was genuinely well meant and important to the discussion at hand. I'm sorry that this is something that angers you, but your hurt feelings don't change the fact that what I'm bringing up isn't pedantry but a correction on a misconception which is being propagated for political gain.

[–] KoboldOfArtifice@ttrpg.network 0 points 2 years ago (2 children)

I know what events you're referencing and misrepresenting, yes.

The correction was entirely on point because the framing of this being an example of rampant inflation and thus a major governmental failure is misinformation propagated by the Republican party.

While it is certainly imaginable that the erratic pricing of eggs in particular could have been handled better by the Democratic government, it's entirely false to present it as just one example of a wide reaching problem as the price increase in this case is unique to this product. Inflation has been happening and is comparatively high, putting a lot of pressure on lower income households, but it is not effectively apocalyptic as it is presented here.

Your response is completely unwarranted as in no way was I even attacking or talking down to you.

[–] KoboldOfArtifice@ttrpg.network 2 points 2 years ago (4 children)

Inflation describes the decrease of the value of your money. When a currency is affected by inflation, all prices go up as you require more of that money to equal the same worth of goods.

If eggs shot up to a price of 8 or so bucks and then went down to 2.69, you weren't being affected by inflation as it is unheard of for a currency to suffer such insane inflation and then immediately recover from it.

What happened in your case would have been a large shift in supply and demand, possibly brought on by the mentioned problems in the egg production, or price gouging by whoever was selling these. Possibly also just a mix of those.

[–] KoboldOfArtifice@ttrpg.network 0 points 2 years ago (1 children)

In no sense did I say that other people's dislike for their games is a problem. I take no offense to that. I myself am literally of the opinion that the newer AC games are hard to enjoy and insulting to the players time.

Nonetheless, I can acknowledge that it's a source of comfort for some, even when I fail to enjoy it. Making them feel bad about it just isn't OK.

[–] KoboldOfArtifice@ttrpg.network 1 points 2 years ago (1 children)

I'm sorry, but "Really? Ubisoft though?" is not just rubbishing Ubisofts practices. It's condescending to OP.

The fact that just because I criticized your choice of words makes you assume that it's in defense of my own tastes is unreasonable too. Is there not a chance someone might sympathise with someone without sitting in the same exact boat as them?

Point is, many people would feel bad about being approached the way you did and it is not exactly unreasonable to think that they would.

[–] KoboldOfArtifice@ttrpg.network 0 points 2 years ago (6 children)

There's so much attempted shaming in these comments. People like some of their games and some like them a lot. Even if you don't feel like they're the best, Original and Odyssey still carry the attachment people have for Assassin's Creed and Anno 1800 has no real direct comparable alternatives.

Stop trying to make people feel bad for just wanting to enjoy something they like when they are the victim of these companies trying to make their life harder. The fact that Ubisoft treats their customers like trash isn't something to rub in someone's face, it's too bad that some people's hobbies are locked behind something like that.

I see many comments discrediting this somehow, but I want to put my two cents in as someone who does work with sensor based AI assisted processing in real time and safety reliant environments.

Just because a concept can be thought of that sounds reasonable and maybe even works in simple tests, that doesn't mean that it's actually useful for the real use case. Many typical approaches to creating models that can solve computer vision tasks such as this can result in unstable results and no system that has a considerable false positive rate would be tolerated by any airliner. This isn't even to speak of the false negative rate which might then still be rather high, which still leaves the system useless.

Naturally it's not to say that no such system could be created, but they can't be just whipped out like some people here claim. If, as people here are already assuming, the problem happened because someone climbed onto the conveyor belt and was carried in, then this type of problem is sufficiently unthinkably rare that most companies didn't think about it much either.

Clearly greater security is necessary, but people are being unreasonable with how trivial they portray the solution as being.

[–] KoboldOfArtifice@ttrpg.network 1 points 2 years ago (1 children)

I think their main problem was that it was again reliant on the same ramp up that is typical for Pre-Patch events.

The lack of communication in that left people assuming that the current speed of acquisition was all there was, when most likely there was no worry about missing out even if you joined in the last week. People with alts also had a massive advantage.

Could have all been solved with more communication. While you can't make two first impressions, it still seems like a fun enough event and the rewards are neat. Not enough to play the game just for the event, but I doubt that that's ever the intent behind these. They're just there to set the mood a bit for the upcoming release.

[–] KoboldOfArtifice@ttrpg.network 1 points 2 years ago* (last edited 2 years ago)

Their claim does have support in so far that the early testament contains a lot of work written by polytheistic people that later in would become the monolatrists and even later monotheists that we know as Jews, further branching off into what today are Christians.

This does not mean that Christians in any sense are not purely monotheistic. Not only are they so, it's one of the most critical parts of their beliefs, to the point where even believing that their one god has in any way shape or form some kind of tangible division is considered strict heresy from trinitarian churches which form the mainstream of Christianity and have done so for hundreds of years.

Edit: There is a great video by Alex O'Connor interviewing Esoterica on that topic in particular and they talk about the evidence that supports the viewpoints.

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