Machefi

joined 1 year ago
[–] Machefi@lemm.ee 5 points 2 months ago

I will add to others' comments, that although this is the default on the communities list, make sure the "Local" option is selected to see all communities on the specific instance or "All" to see all communities the instance federates with (in other words, all the communities it allows access to)

[–] Machefi@lemm.ee 11 points 2 months ago (2 children)

That's what I said

[–] Machefi@lemm.ee 39 points 2 months ago (6 children)

About the current "pentagram" symbol:

However, its design is a little too complex to be used at small sizes, as you would in text or in a button. It’s also only available in image form, not as a typographical character.

We've used it as a tiny icon below posts from other instances and I've never found it problematic. I think it's already too well established to replace just because we can't type it. Besides, the three stars feel to me not distinct enough. Pushing Unicode Consortium to add it to the standard when the time comes is a batter way.

I do think however that it would be worth coming up with a proper name for the current symbol.

 

This post is not about the anime and related works themselves, but the game as an element of the fictional world. Spoilers ahead.

SpoilersThere's the obvious: full immersion and "you die in real life", but I feel like there's more to the game that sets it apart.

First and foremost, progression in SAO was collective. For example, once a floor boss was beaten by anyone, a new floor would be unlocked for all players. This stands in contrast to existing MMOs, where players progress individually and interactions between them often feel optional. Of course, cooperative multiplayer games exist, but I can't recall a single one where this concept would be taken to a larger scale.

Secondly, since not all players needed to beat bosses, others could specialize. In most if not all RPGs there's a concept of classes and skill that impact how you beat the main story line and what side content you encounter, but in SAO you could make side aspects your main aspect, like the smiths we've seen in the series. I've found similar quality in multiplayer Factorio, a sandbox game of automation and tower-defense-like fighting, where oftentimes some players would focus on base building, while the others went out for combat.

It is mentioned in the series that quests are automatically created by the main system (what we would call procedural generation). While there were certainly hard-coded elements, infinite variety of procedural content is an interesting aspect, especially in times when almost all information about popular games can be looked up on numerous wikis. Starbound is a game that made heavy use of procedural planets, weapons, enemies and quests. For me similarities eventually became apparent and items lost the freshness, however the quality of being unable to perfectly min-max everything remained and I appreciated it.

Is there something else that you think SAO had, that existing games don't? Do you know other games that experiment with these concepts?

[–] Machefi@lemm.ee 14 points 1 year ago (1 children)

For a second I thought it was another one of those "for the first time in recorded history" things

 

I've been on Lemmy for some time now and it's time for me to finally understand how Federation works. I have general idea and I have accounts on three federated instances, but I need some details.

Let Alpha, Beta, Gamma and Delta be four federated instances. I have an account on Alpha and create a post in a community on Beta. A persoson from Gamma comments on it and a person from Delta upvotes the post and the comment.

The question: On which instances are the post, the comment and the upvotes stored?

 

Hello. I would like to become the moderator of !aita@lemmy.world.

AITA, short for Am I The Asshole, is a clone of Reddit's r/AmITheAsshole. It is a community for people seeking objective view on their personal conflicts. There have been a few attempts at recreating the subreddit on Lemmy. The one I'm requesting has been so far the most successful. However, its current moderator, @Whatever@lemmy.world, seems to be permanently offline and not taking active care of it.

I'm not an experienced mod, I hope to gain some experience here. I see the community as a way for people to understand others around them and improve themselves. It is a special kind of place, one which I believe isn't exactly meant to be "friendly", instead prioritizing honesty and helpfulness. That being said, I intend to keep it clean from uncalled insults, though some things which would be seen as hostile elsewhere might not be out place here (e.g. calling posters "assholes").

Truth be told, I believe the community isn't currently in bad need of moderation, which isn't to say it wouldn't be helpful now or necessary in future. For now, I would add a sidebar description (so far I've created a post explaining the specifics to people who might not be familiar with the community from Reddit).

Note: I'm recently using this account, though most of my past activity is on my other one, @Machefi@lemmy.world. On both of these I linked the other.

[–] Machefi@lemm.ee 1 points 1 year ago

The screenshot might look a little weird, because I resized the browser window. Also the colors seem to be a little off, probably because of image compression. I'm not sure if that's a Lemmy thing, or perhaps just my instance