Mako_Bunny

joined 10 months ago
[–] Mako_Bunny@lemmy.blahaj.zone 1 points 4 weeks ago

FFXIV works really well on console and that's a full MMO

[–] Mako_Bunny@lemmy.blahaj.zone 1 points 3 months ago

It really doesn't run well at all and you have to reduce the settings so much that it looks really bad. When I tried it I was barely hitting 30 fps on one of the first few difficulty levels. Unless they've drastically improved performance or people only play at low difficulty I personally wouldn't recommend it.

It's not so bad if you stream it from a pc but I assume most people want to play portably.

[–] Mako_Bunny@lemmy.blahaj.zone 10 points 3 months ago

This game is great. Feels kinda like Half Life with the fast paced combat of Doom. The exploration is just as good as the gun play and some of the solutions to secrets feel so clever

[–] Mako_Bunny@lemmy.blahaj.zone 12 points 4 months ago (4 children)

XIV's story is insanely good though but I guess we're not counting DLCs here (although the first 2 expansions are free now)

[–] Mako_Bunny@lemmy.blahaj.zone 2 points 4 months ago

I got Helldivers to work by making it open in windowed mode rather than full screen, then making it full screen once it opened. Seems to be a common issue with it. someone on protonDB mentioned it iirc.

[–] Mako_Bunny@lemmy.blahaj.zone 7 points 5 months ago (1 children)

What games are you playing that run at a stable 60 on a steam deck?

[–] Mako_Bunny@lemmy.blahaj.zone 11 points 5 months ago

Oh great, the millennials are killing the killing industry as well...

[–] Mako_Bunny@lemmy.blahaj.zone 2 points 6 months ago

Rider has just been better in every way imo. I haven't touched VS in years.

It does cost but you also get a permanent licence for the version you paid for so you can pay for a year and keep that version.

[–] Mako_Bunny@lemmy.blahaj.zone 4 points 7 months ago

I dunno, my livelihood is pretty high up in priorities for me personally.

[–] Mako_Bunny@lemmy.blahaj.zone 1 points 8 months ago

I was more just giving context about how things work from a game dev perspective

[–] Mako_Bunny@lemmy.blahaj.zone 2 points 8 months ago (2 children)

You can change assets on the fly, yeah. Usually with stuff like making a gun blue you'd just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you'd need to rebake the lighting (or add some dynamic lights specifically for certain objects)

Stuff like creating a quest in real time to the extent of hand crafted quests doesn't sound like it's quite there yet but there doesn't seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.

[–] Mako_Bunny@lemmy.blahaj.zone 14 points 9 months ago

Dead space? It famously has a hud that's built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game

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