Mirodir

joined 2 years ago
[–] Mirodir@discuss.tchncs.de 2 points 1 year ago (1 children)

I initially read it as the patients needing insurance to receive those abortions. Or in other words, them not getting medically required abortions if uninsured.

[–] Mirodir@discuss.tchncs.de 0 points 1 year ago (1 children)

Yeah, if Mozilla's goal is 1200 clips/day and 2400 validations/day then I have a strong suspicion that Stellaris uses a pretrained model and there are no royalties for the people whose voices were used for the pretraining. Not that it would be feasible to spread royalties among that many people in the first place.

What could point against that suspicion though is that Stellaris doesn't need a "perfect" model so maybe they can get away with much, much less. After all the whole gimmick is that it is in-universe AI. A (near-)flawless model would be (near-)indistinguishable from a regular voice actor. Then there would've been no need to hire a bunch of voice actors to train an AI in the first place.

Assuming that it is pretrained -> finetued though, the only hope is that those initial files were donated willingly and not scraped somewhere. Otherwise their "ethical" argument goes out the window.

[–] Mirodir@discuss.tchncs.de 11 points 1 year ago (7 children)

I'm not really up-to-date on voice synthesis. Have we reached the point where we can get enough training data from just a handful of voice actors to train a model of this quality?

Or is this a case of them using those voice actors for fine-tuning a pretrained model and just being quiet about that?

[–] Mirodir@discuss.tchncs.de 8 points 1 year ago (7 children)

On my Android I can scan the wrong finger a few times and it'll ask for my pin instead. I'm pretty sure rebooting would do the same but I'm too lazy to try that right now.

However, please make sure you try this yourself for your specific phone and Android version before relying on it.

[–] Mirodir@discuss.tchncs.de 7 points 1 year ago (1 children)

I'd argue that with their definition of bots as "a software application that runs automated tasks over the internet" and later their definition of download bots as "Download bots are automated programs that can be used to automatically download software or mobile apps.", automated software updates could absolutely be counted as bot activity by them.

Of course, if they count it as such, the traffic generated that way would fall into the 17.3% "good bot" traffic and not in the 30.2% "bad bot" traffic.

Looking at their report, without digging too deep into it, I also find it concerning that they seem to use "internet traffic" and "website traffic" interchangeably.

[–] Mirodir@discuss.tchncs.de 1 points 1 year ago

I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It's also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother's library while he was playing something else or when I wanted to play one of my games and he was already in one.

Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn't still a student, it was definitely profitable.

You're definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas.

[–] Mirodir@discuss.tchncs.de 1 points 1 year ago* (last edited 1 year ago)

I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn't be surprised if they tighten the requirements further in the future.

It's also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.

Edit: I just wanna mention, I am saying this as someone who is usually "RiDiNg sTeAm’S DiCK".

[–] Mirodir@discuss.tchncs.de 2 points 1 year ago* (last edited 1 year ago) (2 children)

Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.

There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I've recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.

We've discovered this firewall trick relatively soon after Valve fixed the offline mode "exploit", but we never shared it publically so it wouldn't get fixed too. I have seen a few people talk about it over the years though.

[–] Mirodir@discuss.tchncs.de 7 points 1 year ago

Assuming it is store country that is checked: Simply VPN-ing doesn't change that. Instead you have to make a purchase in the new place with "a payment method from the region you have moved to". From experience this locks your account to the new region for 3 months. What would be interesting to know is if you can be in a family and then change regions afterwards without getting auto-kicked.

Needless to say, my experiments ended at trying to see if they have any kinds of restrictions in place (unlike for the original family share) and I don't wanna buy a throwaway game and lock an account into a different region for 3 months just for shits and giggles.

[–] Mirodir@discuss.tchncs.de 27 points 1 year ago (6 children)

I experimented around with it in the beta out of curiosity.

Failed to accept the family invite. Your account must be in the same country as all current family members.

I'm assuming this is based on account region (i.e. purchase region) and not IP.

[–] Mirodir@discuss.tchncs.de 4 points 1 year ago

What really rubbed me the wrong way with ffxiv's monetization past the regular subscription was the additional retainer service.

I know it's not a large benefit to have, even if one's main focus is on crafting/AH gameplay, but it still annoys me to no end that I could be more efficient by forking over an extra 2USD up to 6 times (iirc) PER MONTH. This means to max out one's efficiency, one has to nearly double their monthly sub. Ultimately this was one of the many small frustrations with that game that lead to me dropping it, despite overall liking it.

[–] Mirodir@discuss.tchncs.de 16 points 1 year ago

Without knowing any specifics of the TOS or the exact setup beyond what I could gather in this thread: generally speaking they could still send you a bill through email or otherwise.

After that, if you're not paying up, they might be able to successfully get the money out of you through court regardless, depending on a few factors. What's more likely for smaller sums is that they'll just drop it and ban you though.

IANAL of course.

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