Mistic

joined 1 year ago
[–] Mistic@lemmy.world 1 points 1 week ago (1 children)

I agree that the gestures feel great (pretty much the only good part about this mouse imo), but why not just use a track pad instead?

[–] Mistic@lemmy.world 2 points 1 week ago

Oh, yeah, that I agree with.

My head was at the "VR gaming" as a whole back when I was writing the comment.

[–] Mistic@lemmy.world 2 points 1 week ago (2 children)

Well, I've decided to check the financials of a couple of VR companies since your counterpoint sounded reasonable. The only one working at a loss is Meta. I could argue their business model is in Death Valley right now. After all, they have major capital expenses, which aren't easily covered unless you have a big userbase.

But that's their VR sector. Overall, Meta's profitable and can easily cover all the expenses several times over.

Also, what do you mean by "they have to dedicate several multi-person teams to manage the clients?" Firstly, who's "they," secondly, if I understood you right, that sounds prepostrous, unless you're talking B2B.

[–] Mistic@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

Well, Mojang's Minecraft in VR is dead. But that's kinda far from VR gaming as a whole, don't you think?

One symptom does not share the entire story.

Not to mention that there is a better alternative for it anyway.

[–] Mistic@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

Here's mine, that works outside of tech:

It's a great source for second opinions.

Say you want to make a CV, but you don't know where to even begin. You could give it a description of what you've been doing and ask it to help you figure out what jobs fit the skillset and how to present your skills better.

It's a good tool for such rough estimations that give you ground to improve upon.

This works well for planning or making up documentation. Saves a lot of time, with minimal impact to quality, because you're not mindlessly copying or believing the output.

I'm also considering it for assisting me in learning Japanese. Just enough to be able to read in it. We'll see how it does.

[–] Mistic@lemmy.world 8 points 1 week ago (2 children)

I think what you're forgetting is scale.

Lemmy is niche. VR is niche. Gaming is mainstream.

You can't call a niche dead just because there aren't that many people into it. It's a niche for a reason.

Linux is booming, even though it's "dead." Lemmy has never been this active in its entire existence. Why do investments from large companies matter?

What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.

You cannot call a child "failure" just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they're truly dead.

[–] Mistic@lemmy.world 7 points 1 week ago* (last edited 1 week ago) (4 children)
  • More than 57mil (est.) monthly VR users
  • PS5 has 116mil monthly users

For how big PS5 is and how small VR is, VR sure has a lot of people playing.

Lemmy has userbase (not even monthly activity) of 0.46mil (acc. to fedidb). Is lemmy dead?

What constitutes for a dead platform to you?

[–] Mistic@lemmy.world 12 points 1 week ago* (last edited 1 week ago) (10 children)

That's not even accurate.

If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a "dead" platform. Also, Valve isn't even the last one to enter the market.

I think what you're actually trying to say is that it's too niche, which it absolutely is.

[–] Mistic@lemmy.world 1 points 1 week ago

UPD: as of right now, the access isn't blocked in any way.

It is still unclear whether or not the block was intentional, Nvidia gave no comments.

[–] Mistic@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

Understandable, ty

To give you some insight, afaik, MacOS is the most horrible to port to because you can't just compile for it and have to get the hardware first, pay for some sort of key second, and reacquire it every time you fail to port it. All of that is for a very insignificant bit of sales.

Linux, on the other hand, that I can not explain.

[–] Mistic@lemmy.world 5 points 1 month ago (4 children)

Out of curiosity, why do you want bedrock specifically?

In my experience, Java is much less buggy, plays better, and has significantly better modding support with no microtransaction bs. The only compelling reason I see is cross play.

[–] Mistic@lemmy.world 2 points 2 months ago

I think you'll appreciate #ffcc66

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