MurrayL

joined 1 year ago
[–] MurrayL@lemmy.world 31 points 1 week ago (2 children)

Companies patent dumb ideas all the time with no real intention to develop them. No harm in mocking them for it, but I wouldn’t be ringing alarm bells unless they actually start implementing it in their vehicles.

[–] MurrayL@lemmy.world 63 points 1 week ago

Additional fines and, if necessary, sanctions. If you refuse to pay a fine imposed by the EU then guess what? You can’t do business in the EU any more.

[–] MurrayL@lemmy.world 2 points 1 week ago (1 children)

So do you think this research is invalid, or are you just being snarky for the sake of it?

[–] MurrayL@lemmy.world 9 points 3 weeks ago (1 children)

Such a shame NOLF is so deeply mired in rights disputes that we’ll probably never even get a digital rerelease, let alone a sequel.

[–] MurrayL@lemmy.world 7 points 3 weeks ago* (last edited 3 weeks ago)

It’s called a branching narrative. Most common related Steam tag for finding similar games would probably be ‘choices matter’.

[–] MurrayL@lemmy.world 60 points 4 weeks ago (3 children)

TLDR: the ‘novel technique’ is PWAs

[–] MurrayL@lemmy.world 2 points 4 weeks ago

You can manually restart in OW - it’s an ability you can learn from one of the characters you meet.

[–] MurrayL@lemmy.world 17 points 1 month ago* (last edited 1 month ago) (9 children)

In my experience, if people are going to bounce off the game it’ll come down to one (or more) of three reasons:

  • They hate the flight controls
  • They hate the feeling of being on a constant timer
  • They hate the lack of explicit direction in what to do next

It’s one of my favourite games of all time, and it has good reasons for all of the above, but it’s definitely not for everyone!

And for anyone wondering, my counterpoints to the above would be:

  • Learn to use the autopilot but don’t trust it; learning to manoeuvre precisely will come over time
  • Don’t overthink the timer element; pick just one thing to investigate and focus on that, anything else is a bonus
  • Use the ship’s computer and follow the unknowns; avoid walkthroughs unless you’re absolutely 100% stumped on what to do next
[–] MurrayL@lemmy.world 1 points 1 month ago

The DC had upscaled art so the old game looked good enough on 1080p screens, plus a few new bits like character portraits.

This is a complete repainting & reanimating of the assets to 4K quality. Very different! Just compare screenshots and you’ll see.

[–] MurrayL@lemmy.world 4 points 1 month ago

Not to mention native console ports with crossplay multiplayer

[–] MurrayL@lemmy.world 7 points 1 month ago

There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.

What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.

[–] MurrayL@lemmy.world 3 points 1 month ago

Turn-based all the way for me. I need time to think about my moves!

I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.

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