Nighed

joined 1 year ago
[–] Nighed@sffa.community 2 points 2 months ago (2 children)

If you have the ability to build an AI app in house - holy shit shit that can improve productivity. Copilot itself for office use.... Meh so far.

[–] Nighed@sffa.community 1 points 2 months ago

To actually answer your question - yes, but the only times I actually find it useful is for tests, for everything else it's usually iffy and takes longer.

Intelligently loading the window could be the next useful trick

[–] Nighed@sffa.community 1 points 2 months ago

I think that giving the LLM an API to access additional context and then making it more of an agent style process will give the most improvement.

Let it request the interface for the class your using, let it request the code for that extension method you call. I think that would solve a lot, but I still see a LOT of instances where it calls wrong class/method names randomly.

This would also require a lot more in depth (and language specific!) IDE integration though, so I forsee a lot of price hikes for IDEs in the near future!

[–] Nighed@sffa.community 24 points 2 months ago* (last edited 2 months ago) (4 children)

I'm going to call BS on that unless they are hiding some new models with huge context windows...

For anything that's not boilerplate, you have to type more as a prompt to the AI than just writing it yourself.

Also, if you have a behaviour/variable that is similar to something common, it will stubbornly refuse to do what you want.

[–] Nighed@sffa.community 3 points 2 months ago (1 children)

I mean, my understanding is that they fired half of their story continuity team, resulting in a published (physical) lore book that makes no sense.

So now I don't think they are even trying

[–] Nighed@sffa.community 2 points 2 months ago* (last edited 2 months ago)

Druids currently have 7 trees. (And a treeent form)

1 class tree, 4 spec trees and 2 (or is it 3 for druids?) hero trees. Only 3 can be used at any one time though (to be clear as you don't currently play)

The more possible combinations, the harder it can be to balance though

[–] Nighed@sffa.community 2 points 2 months ago (4 children)

They can't write good stories any more, don't expect good main story, just good side quests.

It still feels like this expansion was too early (as usual) and many classes could have done with more time in the oven (druids and rogues)

On the talents - they realised that they can't just keep giving us stuff, so they have switched to having some kind of 'borrowed power' that gets taken away after the expansion - I think the hero talents are another example of this? Some are shit though and I imagine it's going to be balance hell (rip boomkins too lol), as they never seem to learn with this stuff.

It's the endgame group content that actually sells wow for many people (me), so as long as that works and it's ok balance wise (or alts can be leveled easily) then it's probably ok for quite a few people though.

Disclaimer: have not got early access, have bought the expansion, but left it really late to decide.

[–] Nighed@sffa.community 8 points 2 months ago (1 children)

Tried to answer, but it got very convoluted, here it is anyway as I typed it out...

Because that's a less useful metric basically, to change their budget a government can:

  • increase existing taxes
  • add completely new taxes
  • print money (depending on the level of government)

This means that a budget can swing quite a bit in value quite quickly if needed (or if something goes wrong). This means the % could swing quite widely.

GDP on the other hand is effectively the value of the economy, so moves slower and is a better metric to compare different countries with different economies and tax systems (assuming they tell the truth about their GDP...)

Ultimately, if a government needs more money, most of the time it can get it... But whatever they do will have side effects. But those side effects depend on the size of the economy, the bigger the economy (measured by GDP) the more can be done/taken without causing a large effect.

Both of these fail to highlight countries that already have a high tax load though, so in practice a wide range of metrics will be used.

[–] Nighed@sffa.community 1 points 2 months ago

There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.

It also implies that tech disparities will be reset twice a game....not sure if that is good or bad.

[–] Nighed@sffa.community 4 points 2 months ago

TIL about unbundled RECs. More questions to ask my companies sustainability team 😈

[–] Nighed@sffa.community 3 points 2 months ago

Also a possibility of a humankind style neolithic era?

But yes, expecting some required DLC unfortunately.

But civ is a patient gamer staple - just wait for 8 to come out and 7's dlcs will be cheap! 🤣

[–] Nighed@sffa.community 2 points 2 months ago (2 children)

Interested how the map expansion will work in multiplayer.

Concerned about the era resets.

I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)

Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.

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