OmegaMouse

joined 10 months ago
[–] OmegaMouse@pawb.social 2 points 2 days ago (1 children)

How are you running Minecraft? I'd recommend Prism launcher, and then installing the Controllable mod. It's excellent - updates the UI and controls to match the console versions of Minecraft.

[–] OmegaMouse@pawb.social 2 points 3 days ago (1 children)

Oh it's great! The devs have added a few new things (slightly different boss battles, the addition of side missions) but all of this adds to the experience. I played through the original the other year and it holds up well, but the remake certainly felt like the definitive experience. So personally I'd go for that if you're new to the series.

I also played DS2 a while back, and that felt much more polished/higher budget than the original. After you've played the remake of 1, definitely give the second one a go.

[–] OmegaMouse@pawb.social 1 points 4 days ago

A friend let me borrow their PS4 version. Word of warning: Do not play it on PS4. I got through it, but damn if that cobbled together abandoned mess didn't take away from the experience at times. I dread to think how bad it must've been at launch! It was the side content that was mostly broken; I recall the taxi missions just constantly glitching out. The music on the radio didn't work properly and I was teleported to the other side of the map for no reason at one point.

Despite that the story, atmosphere, design of the city and characters are all great. I'm tempted to get it on PS5 or Steam (with the DLC) at some point to play through it again properly.

[–] OmegaMouse@pawb.social 13 points 4 days ago* (last edited 4 days ago) (3 children)

Man Uncharted 4 is such a pretty game. Great shots!

I've got nowhere else to post this, so here's a random screenshot from the Dead Space remake which I've been playing recently. Love the detail on the suit

[–] OmegaMouse@pawb.social 14 points 1 week ago

It seems like a fun little distraction. I'm not gonna spend any money on it though

[–] OmegaMouse@pawb.social 9 points 1 week ago

I think it's a really clever game, though sometimes a bit too clever for its own good. The 'aha' moments I had throughout were extremely satisfying, especially the ones that made you think outside of the box (like one particular puzzle that made you look somewhere you wouldn't expect). But as you say, those last few characters did require some guesswork because the clues were extremely vague/esoteric, and that made the game fizzle out a bit at the end.

Overall though it's among the best puzzle games I've ever played.

[–] OmegaMouse@pawb.social 5 points 2 weeks ago

I have a third party dock, but I've experienced a lot of the same issues you've mentioned. That said, the updates over the last year have improved things significantly for me.

When it comes to switching between gaming and desktop mode whilst docked I still have issues there. I usually disconnect the display whilst switching, just to be safe.

[–] OmegaMouse@pawb.social 3 points 3 weeks ago (3 children)

Thanks for this, but you might have to clarify for me. If I'm using a Steam Deck (and correct me if I'm wrong here), gaming mode doesn't use the Steam Client, right? Gaming mode is more an 'inbuilt feature' of SteamOS?

I was wondering if game recording would now be included, as it makes reference to it here:

Fixed a problem where a Game Recording capture failing could cause subsequent captures to also fail

[–] OmegaMouse@pawb.social 8 points 3 weeks ago (5 children)

So is game recording now in stable?

[–] OmegaMouse@pawb.social 4 points 1 month ago

Well I... I mean, it's not... I guess? Hm 🤔

[–] OmegaMouse@pawb.social 5 points 1 month ago

Stealing is a crime... So yes, do it!

[–] OmegaMouse@pawb.social 136 points 1 month ago (5 children)
 

I could be wrong here, but it seems to me that a common aspect amongst all languages is the tendency to raise the pitch of your voice slightly when asking a question. Especially at the end of a question sentence.

If I'm wrong about this raised pitch being common amongst all languages, at the very least do all languages change their tone slightly to indicate that a question is being asked?

I guess there needs to be some way to indicate what is and isn't a question. Perhaps a higher pitched voice reflects uncertainty. Is this something deep rooted in humans, or just an arbitrary choice when language developed?

 

Earlier this year I posted some thoughts on the games I'd been playing. Here are the ones I've completed recently.

Paradise Killer

As a fan of the Danganronpa series, I’d heard great things about Paradise Killer. And the ways in which this game was inspired by the former are obvious, with an eclectic mix of characters embroiled in a complex murder plot. It heavily leans into the vaporwave aesthetic and soundtrack, often crossing that border into the satirical (Hypnospace Outlaw springs to mind). Unlike Danganronpa, it’s quite open ended and allows you to draw your own conclusions about the true resolution to the case. On the whole I enjoyed my time with this game, though I didn’t feel quite as drawn in to the story or attached to the characters in the same way as other detective games.

Inscryption

I don’t really want to say too much about this game for those who haven’t yet played it. Please go in blind if you intend to play it! But at the most basic level, it’s a card game that plays with and bends its rules in very interesting ways. Undertale vibes in the best way possible. If that sounds at all interesting to you, I beg you to give this one a go.

Ratchet and Clank: Rift Apart

A few years back I played the excellent Ratchet and Clank (2016) and had a blast. It was just pure, classic gaming fun with lots of silly weapons and scenarios in which to use them. Rift Apart continues this formula in a beautiful sequel that shows off the capabilities of modern hardware while refining the nostalgic gameplay style of the series. The introduction of a new Lombax didn’t necessarily add much to the game (she’s essentially a reskin), but it made for an interesting story in a range of unique, beautiful locales. As always, the weapons are great fun to use and the game encourages you to swap your arsenal constantly, keeping things exciting throughout battles. I was able to 100% the game relatively quickly, but doing so was a real joy.

God of War

Many people have recommended God of War to me following the game’s release in 2018. And wow, now I can understand why! This was simply an incredible experience in terms of gameplay and story, with deep characters and plenty of customisation that has a significant impact on your moveset throughout the game. By the end of it you really feel like a god. I got the impression that Santa Monica Studio had taken notes from the Last of Us and Uncharted (in terms of a large open world with puzzles and character development), and from that they crafted something incredible. Impressively satisfying to play and I can’t wait to give Ragnarok a try.

Dave the Diver

This is a wholesome game that doesn’t take itself too seriously as you alternate between diving to catch fish and then selling said fish at your sushi restaurant in the evening. I enjoyed my time with Dave the Diver, though I couldn’t help comparing it to Stardew Valley throughout. Yet it never quite scratched the itch and hooked me in quite the same way as Stardew. I think the issue is that the many faces of DtD (fishing, cooking, growing vegetables) all felt like separate disconnected systems or minigames, whereas Stardew was much more holistic. This is probably why I had no motivation to continue playing once I’d completed the main story. But don’t get me wrong – this is a charming game with a fun gameplay loop and beautifully hilarious pixel art cutscenes.

Ghost of Tsushima

A friend of mine described Ghost of Tsushima as an Assassin’s Creed clone. And I totally see what he means, but I don’t think that does it justice! Let me just get this out of the way: this is an absolutely stunning game to look at. I was constantly using the game’s photo mode to stop and take screenshots of, say, a golden sunset, the glint off Jin’s katana in the moonlight, the mist over the hills and many other gorgeous environments. The way in which the game captures the different weather changes is incredible, really providing the backbone for the atmosphere during my journey. Whilst the story didn’t do anything ground-breaking, I liked the exploration of honour in a world where the protagonist has to be dishonourable in order to survive. The combat was fun and varied, with a range of different sword techniques and tools at your disposal. Playing stealthily is a big part of the game and it would have been nice to see a bit more variation in the gameplay here (press square to assassinate etc.) but despite this I found myself enjoying these sequences until the end of the game. I’ve just finished playing the DLC content too, with which I was pleasantly surprised at the way certain gameplay elements were remixed and expanded upon. This was an excellent game which I'd recommend to anyone.

Obligatory GOT screenshot collection below!

spoiler

Has anyone played any of the games above? Let me know what you think :)

 

Things have sort of come full circle for me. When I was younger, I recall playing a copy of Super Mario Bros 3 on Game Boy Advance and never being able to complete it (in fairness I eventually got to the final world). This was the case for a lot of games for me; essentially they’d have infinite replayability.

As I got a bit older I was exposed to more games with linear single player campaigns. Halo 3 and Call of Duty 4 spring to mind. At the time, I couldn’t afford to buy that many games so I’d find myself doing a mission here and there, and focusing most of my attention on the multiplayer. It wasn’t that I didn’t want to play the campaigns, but rather than I felt like I needed to savour them. Sure, I could just blast through it in the space of a weekend - but then it would feel like I’ve blown all that money on something short-lived.

This mindset stuck with me as single player games became longer and longer. GTA IV, Red Dead and Skyrim for example took me months to get through, as I’d just play the occasional mission as a treat.

But nowadays I don’t have as much spare time as I once did. And it feels like the number of games in my backlog is growing each day.

I actually replayed GTA IV and its DLCs last year, and really enjoyed the experience. But only recently did I work out why it was more enjoyable than my first playthrough all those years ago – and I think it’s because I didn’t eke out the missions. The story felt a lot more coherent because it was fresh in my mind. The characters that appeared at the start of the game no longer elicit that ‘wait who were they?’ response when they turn up in the second act. And I was able to better understand the ways in which the three stories cleverly intertwined.

Recently I got the gamepass-style subscription on Playstation (‘PS Plus Extra’) which includes a bunch of older games I’ve been meaning to get through. And the fact that there’s an artificial time limit to playing them (i.e. I don’t want to pay for this tier of subscription any longer than I need to) has helped me to avoid wasting time.

Just to be clear, I’m not advocating for speedrunning single player games and missing all the side content. On the contrary, I’ve just platinumed Ratchet and Clank: RA, but did so in half the time than it would have taken me before. Previously I might have thought ‘I’ll just do the one mission’, and this was often an excuse to get distracted by crap on my phone for the subsequent 30 minutes. I feel like I now have a reason to focus for games for a little longer instead of wasting time. And as a result, I’ve enjoyed my time with them so much more recently.

So perhaps if you’re struggling with your backlog, try to set yourself a realistic time limit for each game. And don’t treat games like a treat – if you have the time, play them now!

 

I always got the feeling that this game was seen as a classic. I never owned a Gamecube growing up, but I'm pretty sure I remember my friend having one and playing Sunshine a bit (although he was way more into Zelda and Smash).

Eventually I got round to playing Sunshine the other year when Nintendo released a triple pack on Switch. It was fun! I loved the aesthetic and interesting water spraying mechanics. However the other day I had a friend round and we were emulating the game, taking turns to beat levels. It struck us how frustrating the game was at points - especially those platforming levels in which you lose the FLUDD. You really notice how slippy and floaty Mario feels in this. In Mario 64 and Galaxy, the movement felt so precise in comparison and you knew exactly how the character would react to your inputs.

The levels too seem quite harsh at points. The Ricco Harbor level which introduces the rocket nozzle has frustratingly narrow platforms with constantly spawning wind enemies. My attempts to get back up to the top after falling off felt like cheating - i.e. lining up the rocket to land on different ledges rather than going all the way around the map again. I couldn't tell if that was what the developers intended.

Overall I do really love the game, but it feels like an awkward transition in the 3D Mario series. As if Nintendo were trying to innovate with new mechanics before they'd perfected the basic 3D platforming. Is it just me, or do others feel the same?

 

So, say I get a set of chromosomes from my Mum which contains the X chromosome and the same from my Dad, but with the Y chromosome. I now have two sets of the same 22 chromosomes, plus an X and a Y.

For chromosome number one for example, is everything from my Dad's side activated? My Mum's? Or is is a random selection of genes within each chromosome?

And does the X chromosome do anything for me, or is it turned off, and only used if I pass it on to the next generation?

Follow up question: I believe that women actually recombine their X chromosomes when passing these on, but men can't recombine X and Y. So everything on your Dad's side stays the same. Does this have any impact? For example are you more likely to inherit genetic defects from your Dad's side?

 

I've been trying to get my head around this and I've watched a few videos but they don't seem to specifically answer my question.

According to what I've found online, messages encrypted with a public key can only be decrypted with a private key. But in practice, how is that possible?

Surely a public key contains a set of instructions, and anyone could just run those instructions in reverse to decrypt a message? If everything you need to encrypt a message is stored within a public key, then how is it a one-way process?

It's likely that I'm misunderstanding a core element of this!

 

From what I understand, a lot of knowledge was lost following the collapse of the Roman Empire as manuscripts were no longer being copied at the established frequency and information that had lost relevance (for certain jobs etc.) wasn't being passed down.

If a catastrophic event were to happen nowadays, how much information would we theoretically lose? Is the knowledge of the world, stored digitally or on printed books, safer than it was before?

All the information online for example - does that have a greater chance of surviving millennia than say a preserved manuscript?

 

I saw a map of undersea internet cables the other day and it's crazy how many branches there are. It got me wondering - if I'm (based in the UK) playing an online game from someone in Japan for example, how is the route worked out? Does my ISP know that to get to place X, the data has to be routed via cable 1, cable 2 etc. but to get to place Z it needs to go via cable 3, 4?

16
submitted 8 months ago* (last edited 7 months ago) by OmegaMouse@pawb.social to c/steamdeck@sopuli.xyz
 

Over the last few days I've had issues connecting my SN30 controller. It seems to connect (the paired light is on on the controller, and Steam recognises it) but none of the inputs are recognised.

Weirdly enough this only seems to be the case whilst it's docked. Undocked, the Deck lets me use it as normal. I've tried both the Xbox and Switch pairing modes on the controller, with the same result.

I just tried pairing a regular Pro controller and it worked perfectly. So the issue seems to specifically be with the SN30. Has anyone else had issues, or do you have any suggestions to fix this?

*Edit: Updating the controller firmware has fixed this it seems! Over the last few days it has connected to my Steam Deck straight away, and also now seems to know when the Deck has been turned off which is cool, and subsequently turns itself off. I'm using the Xbox connection method.

 

Mirror's Edge - This is a game I've been meaning to play for some time. A few years back I played the first couple of levels on a friend's PS3 and recalled it being a fun experience. So when it went on sale for under £2 on Steam I couldn't say no. It holds up exceptionally well for a game from 2008! The stylised graphics look beautiful to this day, and the gameplay manages to feel fresh and unique. Parkouring around the landscape soon becomes second nature - you feel like such a badass by the end of the game.

Spyro Reignited Trilogy - Sadly I missed out on the original games, but this trilogy does a perfect job of remastering them for the modern era. The animations and art style are incredible; It really feels like a lot of love has gone into this remaster. All three games are a joy to play. The first one is a classic - basic but fun, the second tries out some new ideas, and the third one perfects them. Each instalment is fairly short, so packaging them in a trilogy was a great idea.

RealMyst - Myst is regarded as one of the original, archetypal PC puzzle games and was very clearly ahead of its time. I think it's the sort of game I would've appreciated a lot more if I'd played it 20 years ago (although there's no way I could've beat it back then). Some of the logic jumps in the puzzles felt tenuous at best, though others were very cleverly designed. This was a frustrating game at times and I was pleased to get it over with, but I did enjoy the interesting world-building and innovation for its time.

Bloodstained: Ritual of the Night - Symphony of the Night is the only Castlevania game I've completed*, partially because it's a bit easier than the others and partially because the music and graphics are so great that I wanted to see it through. Bloodstained continues this legacy and does an amazing job of it. Although graphically it's no where near as nice as the pixel art of SotN, I still found the graphics to be quite charming. The soundtrack is amazing, gameplay is smooth (with a lot of customisation in terms of equipment and spells) and exploring the castle is a treat. As with SotN, in order to beat the true final boss you have to find some items that would be near impossible to locate without a guide. Despite that, this is well worth playing.

*Mostly completed

Skyward Sword - Although I owed a Wii, I never picked up Skyward Sword. I think you had to buy an attachment for the Wiimote, and either way I wasn't a massive Zelda fan at the time. Since then I've played nearly every Zelda game and loved them all. So it was about time I got round to playing SS. Luckily a few years back they announced a Switch remaster which removed a lot of the clunky features from the original. Woo! I picked up a cheap copy and played though it late last year - And wow, this game exceeded my expectations. The dungeons in particular are some of the best I've played in a Zelda game (the time manipulation ones in particular stand out). Slashing around in specific directions is a neat mechanic, with the added benefit of now being able to do so by flicking a joystick. Surprisingly lengthy with a lot of great ideas! Give this one a go.

Spiderman (2018) - Not sure how I missed this one when it came out! I guess I've never really got into the Spiderman series. After watching the Spider-verse films though I decided to give this a try. And now I can't wait to play the sequels! Insomniac did a incredible job making web swinging around the city feel fun. There's plenty of side content littered over the map, which often side-tracked me on my way to a mission. The combat feels very similar to the Batman Arkham games, with lots of moves and tools to unlock. Whilst the story isn't anything special, it kept me entertained and I was particular impressed by the facial capture and voice acting. All in all, this was a incredible experience throughout.

Would be interested to hear what everyone else thought of these games! I've still got quite a large backlog so I'll continue onto the next ones :)

121
submitted 9 months ago* (last edited 9 months ago) by OmegaMouse@pawb.social to c/nostupidquestions@lemmy.world
 

One of my colleagues visits China regularly and was given this tea as a gift. However they didn't see themselves making the most of it so offered it to me.

I have no idea what to do with it though. It's like a circular brick of compressed tea leaves. Do I just take off a chunk and leave it in hot water? Does the temperature matter, and do I need any particular tools?

I've only ever used tea bags so I'm a bit lost

Edit: also the expiry says November 2023... but it's just tea right?

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