They did that with a 30-40 foot stick a few years ago, and the initial attempts by the driver were hilarious. They didn't show improvement because I'm sure it wouldn't be as funny, but I think we all forget how difficult it first was to match up how far to push the stick left or right for a particular turn. Now imagine an actual wheel.
PickTheStick
joined 1 year ago
Okay, I like it, but... How do you load the payload?
Right, so...please tell me a narrative medium that allows this. Somehow movies, books, comics, manga, and literal storytelling all get a pass on this?
I can sort of nod along with everything else, agreeing that there is some truth in the spewing. This statement is so pants-on-head foolish that every other assertion you make gets dragged beneath the water and drowns with chains made of the last page of shitty choose-your-own-adventure book. And for that level of strength in the chains to work, those assertions have to be pretty crappy.
Sorry, but no medium of media allows for agency. I don't care if you have some of the best writing in a game (whether that means Planescape: Torment, Baldur's Gate II, Disco Elysium, whatever), or if you want to go with the old choose-your-own-adventure books, but there is ultimately little to no player agency. If you want player agency in a game, you have one choice, and it isn't a video game: TTRPGs. Even ChatGPT can't match what a good GM can do, because they can allow you to break the mechanics of the game or add mechanics on the fly to fit what a player wants to do. A GM can literally respond to something a game creator never imagined within seconds. I want to see Planescape or Disco Elysium react to a player doing something they thought of that the game creator didn't imagine. Buuuulllllshit. Player agency my ass.
Also, as the OP obviously fails to mention any games that he thinks is worthy of being an 'awesome story', I'm calling this as a troll/bait post.