I only really saw that in grade school. And it was a Red Scare thing. Super culty, but so is all the McCarthy stuff.
Poik
They say it's to prevent crime. Same as a lot of the awful things we come to expect. I'm willing to bet it doesn't do anything noticeable with respect to crime.
There's a health food craze in the US that stemmed out of rampant body shaming. Which might be largely because of American portion sizes. And they think that nutritional fat makes you fat. It doesn't. Excessive calories make you fat. And even that has caveats, but it's the best rule of thumb.
When did we start splitting milk? I know part of it is to make cream and high fat stuff while repurposing the skimmed off grass water. ::Googles:: WWII as a means of selling the byproduct of butter. Okay. Then in the 50s physicians started calling it health food despite the fact that the fat is used in your body during the digestion of many fat soluble vitamins such as A, D, E, and K, and thus skim milk is pretty close to the opposite of health food.
And the money thing is kind of rampant. It's a big reason why things with larger price tags, like Rolex watches, are thought to more impressive by Americans than equivalent or better watches. Rolexes do have a very high quality, but then the mark up on top makes it strictly something I do not respect, and others do not share that opinion with me. Same for a lot of things.
Even if it was (a lot of similar designs are due to common inspirations such as folk tales, but also a lot are direct parodies, and parodies can be made legally distinct) (but also, the Pokemon team itself rejected the copyright suit suggested by the public in their own public statement a while ago) the lawsuit is over parents, not copyright. Patents implies technological theft. Or bogus patent claims, more often than not. (Patenting math should be illegal, for instance.)
It's a very hard game. I really got into it playing with the Noita Together mod, and the Spell Labs mod when I was playing solo, to really figure out the game. Then once I felt I had a good grasp, I beat it, did the sun quest, eventually beat 33 orb Kolmi... Lost all my progress and had to do it again.
If you can't tell, I love Noita, but I fell in love with the wand building first. Spell Labs has excellent tutorials on improving your wand builds too. But I now have modded the game, so I'm not a casual player of it either.
I've seen a few, but it's still kind of controversial. That being said, there is a time and a place for agile where it works, but also there is a team composition and a style of agile which works and that style tends to piss off micromanaging middle managers, so it rarely is allowed.
I had an article saved in my work slack before I left that company (for health reasons), but a currently popular one seems to be this one: https://johnfarrier.com/agile-failure-what-drives-268-higher-failure-rates/
My take is based on years of interaction with companies and friends in other companies. The biggest problem isn't necessarily Agile, but instead that agile is not intended for long term projects. Agile is fantastic in short turnaround interactions such as web dev, and because these short turnaround places have such easily visible results, managers take them to be gospel. Thus comes Corporate Agile: https://web.archive.org/web/20240524230754/https://bits.danielrothmann.com/corporate-agile Link is from the Internet archive because I can't find his new site if he moved.
Long story short, corporate agile is the agile the bosses want, as it allows them to be constantly involved with more and more "agile" meetings. You know. Meetings. The antithesis of Agile. The place productivity goes to die. I had to remind our bosses that Agile dictated that stand ups included the developers and the scrum master ONLY multiple times and pointed them to the agile training they gave me. Didn't matter. They're the boss. This is a pretty common breakdown in Agile. So, that turned daily standup into daily meeting, since the quick status updates now had to be broken down for the boss. Every. Single. Day.
Agile at its most basic is intended to reduce meetings to once a week so the rest of the time can be spent developing. Every company I know starts including devs in at least 300% more meetings (even junior devs) after switching to Agile for at least 6 months. And on average, it takes half an hour for a programmer to return to the level of productivity they hit before any interruption. This is generally due to the limitations of working memory. (Many research papers on this if you want.)
But to get back to the original point. Because agile concentrates on short immediately tangible and verifiable benefits, any progress that takes longer than a sprint isn't allowed. (It actually is, with proper implementation, as Agile is supposed to be edited on a team by team basis to make things work, but companies want everyone on exactly the same page.) Guess what doesn't have immediately tangible and verifiable benefits? That's right, research. Guess what it's still in a research phase? Aside from basically anything that isn't in market yet, self driving technology is very much research driven. Lots of trial, error, and long development cycles. Longer than a sprint for sure. And anyone who says self driving is in market should try an exercise if finding one level 5 self driving car that hasn't been recalled due to false marketing or safety concerns. The technology isn't there yet. It could be getting there, but profits are getting in the way of progress.
Realistically. Trains will revolutionize road transport of goods and people if the train industry properly maintained their rails, operated above board (unlike the one that had the chemical spill in Ohio and other issues), and expands a bit. The largest expense in good transport is long haul and no one wants to drive long haul. Last mile will probably need trucks and drivers for at least 3 to 5 more decades. And taxi services have similar challenges to last mile delivery. Personal self driving systems need even more consideration than taxi services, and will likely take five to ten years after taxi services become recognized as safe.
In my (in the industry) experience: Agile killed safe development by pushing superficial internal deadlines that look good instead of are good. Safety requirements therefore are never met, but people keep looking like they're approaching at least one, but end up sacrificing other things that no one is concentrating on, causing more set backs than improvements. Self driving will not be legally commercialized until either someone lobbies bad development onto the roads, or capitalism realizes that quarter profit isn't as important as ten year profit and Agile finally burns in a god damn fire.
Not necessarily the case, but if it's affecting your life so strongly, you might want to get checked by a medical professional.
Long COVID can destroy your life. Depression can destroy your life. Iron deficiency can ruin your life. A lot of things you might just think is just being tired may actually have a cause. Especially if simple fixes like "touch grass" style clichés do nothing for you.
It's not always the answer, but it's good to rule out in that case.
In addition to Aezora's response, extrovert vs introvert being a description of your attitude to socializing is only a colloquial use of the term. I am a shy extrovert. I do not get social energy by being alone, like an introvert does, and I have problems talking with new people and even with friends prefer a back seat in the conversation.
Most people seem to fit into more clear buckets, if you believe the marketing, but that doesn't make the buckets the definition.
Which end? The main story is just a narrative device, in fact you shouldn't really obey the narrator at all. Calling any end "The End" doesn't make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.
And minimum wage isn't a liveable wage in most of the US now. Well, unless you split rent amongst 4 working people in a single bedroom apartment. That's only an exaggeration in some of the US.