Praise

joined 1 day ago
[–] Praise@lemmy.world 1 points 4 hours ago

thanks i designed the premuim currency to be used as an alternative to buy a vip package that a player can trade on the market for in game cash so f2p players also have a chance of getting a vip package

[–] Praise@lemmy.world 1 points 5 hours ago (1 children)

i'll do well to check him out too

[–] Praise@lemmy.world 1 points 5 hours ago (2 children)

havent heard of blood and power before. and for the ingame currency fir now its just through purchase but ill hold event from time to time where players can earn some of it and oremuim currency is actually used to buy a vip package (its actually a deep system but its a good deal)

[–] Praise@lemmy.world 1 points 8 hours ago (3 children)
[–] Praise@lemmy.world 2 points 9 hours ago (5 children)

i'll appreciate it if you send the link for me to view

[–] Praise@lemmy.world 2 points 13 hours ago (7 children)

I’ve decided to swap out our temporary premium currency, i've moved from 'Crystals' to 'Sovereigns' I think it fits the vibe much better. I’ve also renamed the 'Treasury' to 'Vault' to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback

[–] Praise@lemmy.world 4 points 17 hours ago (9 children)

Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.

Regarding the treasury, I actually refer to it as the 'Cartel Vault,' where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the 'good vs. bad' sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI

[–] Praise@lemmy.world 2 points 1 day ago (1 children)

thanks for the feedback.its removed

 

Hi everyone, I’ve been a long-time player of text-based crime/mafia browser games, and I’ve officially started development on my own project. I’m aiming to capture that classic "persistent empire-building" feeling—committing crimes, training stats, navigating a player-driven economy, and climbing the ranks—without falling into the trap of making it feel like a "second job" or a stale spreadsheet simulator. Since this genre thrives on community interaction and long-term strategy, I want to build the features that players actually care about, rather than just guessing. I’d love to get your input: The "Mafia" Hook: In your opinion, what is the best way to handle the "Family/Gang" dynamic? Are there systems (like recruitment, territory control, or leadership roles) that you feel are underutilized or currently done poorly in existing titles? Active vs. Idle: How do you prefer the game to balance active effort (manual crimes/attacks) versus passive growth? Do you prefer a "time-based" system where everything is about efficiency, or a more traditional "energy/stamina" model? Progression & Burnout: What is a mechanic that usually makes you quit a browser-based RPG after a few weeks? Is it power creep, a stagnant economy, or perhaps the lack of meaningful endgame goals? Social Friction: What kind of player-to-player interactions (like markets, bounty systems, or coordinated attacks) actually make the world feel alive to you? I’m currently in the early stages, so I have the flexibility to prioritize mechanics that the community is actually hungry for. I'm not looking for marketing hype—just honest feedback from those of you who live and breathe this genre. Thanks in advance for your time and expertise!

Sharing a quick peek at the early dashboard for my Mafia project. It's still early days and definitely a WIP, but I’m looking for some constructive criticism on the UI. What’s working for you here, and what would you change to make the daily grind more intuitive?