While I agree civil war is unlikely, there are paramilitary groups in the republican party, which Frontline investigated.
I could see a more minor version of The Troubles taking place.
While I agree civil war is unlikely, there are paramilitary groups in the republican party, which Frontline investigated.
I could see a more minor version of The Troubles taking place.
As a massive Ross Scott fan and Stop Killing Games advocate, this was absolutely hilarious, top tier 10/10, have been fully converted and now see the light, please don't trap me in my house.
!buyitforlife@slrpnk.net has seen some recent activity, though considering how many monthly visitors it has, I'm a bit surprised it's not more active (partially my fault, I haven't posted there in quite some time).
!mealtimevideos@lemmy.world has been doing quite well thanks to @TehBamski@lemmy.world, @scientific_railroads@lemmy.world, and @FenrirIII@lemmy.world for consistently posting excellent videos! You guys rock! 😄
I would suspect they wouldn't say the same about Soviet Futurism Art.
That old Soviet art was designed to inspire, to get people excited for what their world and society could be, to become a scientist or an engineer so you could be a part of making that reality! It was, critically, a goal, something to strive toward. Unfortunately, their ideology and government would keep them from ever realizing what their artists dreamt up.
Solarpunk is, in some ways, acting in a similar vein: giving us a goal to orient toward. But our tools, anarchism, eco-socialism, appropriate technology; they can actually enable and empower us, to make good on their promise.
That's just my two cents, anyway :)
If you're advocating for the ability of individuals (or if you can get them to agree, an entire town) to opt-in to donating extra money to the state-wide school fund, I say more power to you! Totally agree that should be an option. :D
I don't know if Varyk's claim of your style of engagement is true, I haven't looked at your comment history, so I'll respond to what you've faced regardless of if you've attracted more disagreement than strictly needed.
Being an anarchist, and being super direct and upfront about your views, is going you get you some ire no matter where you go.
The reason is, generally speaking, you're looking through history and systems of power with a lens that makes the problems with those other systems quite glaring.
The people who have adopted those other systems and ideologies will have already accepted the cognitive dissonance that comes with them, and they're not going to take kindly to your nuanced opinion that makes them have to reevaluate their cognitive dissonance again. It's much easier to dismiss or attack you instead.
Now there are ways of softening your critiques and opinions to make them less liable to attract anger, such as adopting the Mr.Rogers style, but sometimes that can be too soft, depending on the context. You'll have to decide when that's appropriate for yourself.
Also, bear in mind that while sometimes your viewpoints and arguments will gather hatred no matter what you do, and it can seem hopeless to express your views, as though it does no good; there are many more neutral lurkers than there are people who engage with you directly, and you'll be having an outsized impact on that group just by having that counter arguement or viewpoint available for them to compare, which may unknowingly be changing minds for the better.
Before I edited the comment, it said vegan meat alternatives, without stipulating impossible beef, so I thought maybe the vegan part triggered people? Though I still got downvotes even after. Ah well 🤷♂️
That might've happened in the sequel? I don't think you ever see the main character's parents in the first game, but I do recall visiting them when you come back from WWII in the second game.
I wasn't a big fan of the sequel, since I found the main characters to be unsympathetic assholes.
I think Mafia received that criticism because of its surface level similarity to GTA, which is known for packing a ton of random side content in its open world.
In Mafia there is genuinely nothing to do out in the world when driving around outside of the main story missions, except for occasionally a mechanic at a garage will offer you some small mission to steal a newer and faster car. Because of that, people complained that the open-world part was pointless and a waste.
In the case of rdr2, it has a linear story, but a plethora of side content the player can engage with outside of the main missions. In Mafia, there was a single person that would sometimes offer you little missions to steal faster and better cars, but otherwise had no side activities whatsoever in between driving to and from the story missions. The lack of side content was the main complaint.
The Original Mafia game is generally criticized for being a linear game in an open-world, but I think its linear nature is one of its strengths, because it gives the narrative a tight, driving focus that open world games tend to lack.
I go there to steal content for Lemmy, but rarely post unless its to bring attention to an important cause.