Psyhackological

joined 9 months ago
[–] Psyhackological@lemmy.ml 2 points 4 months ago

True, when Proton enabled it's hard to tell, but you can filter it.

[–] Psyhackological@lemmy.ml 2 points 4 months ago

And another one!

[–] Psyhackological@lemmy.ml 2 points 4 months ago

Unreal Engine 5 seems fine, but it's backed by Epic Games that despite Linux users. But that's understandable. The game engine is not an easy thing to do and maintain.

[–] Psyhackological@lemmy.ml 1 points 4 months ago (1 children)

Many Rimworld I see! How many hours do you have in it on Linux?

[–] Psyhackological@lemmy.ml 3 points 4 months ago

Any guidance on this?

[–] Psyhackological@lemmy.ml 4 points 4 months ago (5 children)

No, I have never heard of it. Thanks!

I don't even know what Kernelsu is. Magisk is already applied to the phone, never thought there are alternatives.

[–] Psyhackological@lemmy.ml 5 points 4 months ago (1 children)

DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.

[–] Psyhackological@lemmy.ml 1 points 4 months ago

Everything that is good about 90s FPS crammed into one free download.

Never played it but totally agree!

[–] Psyhackological@lemmy.ml 2 points 4 months ago (3 children)

Croteams Serious Engine

Oh, nice. I didn't know that!

[–] Psyhackological@lemmy.ml 1 points 4 months ago* (last edited 4 months ago)

It is still hidden, but one of the reasons why the native Linux version is better than Proton.

https://factorio.com/blog/post/fff-408

Asynchronous saving

Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.

Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.

I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!

[–] Psyhackological@lemmy.ml 1 points 4 months ago

Thanks for the feedback!

There are so many comments that I get rate limited. This will take a while, so I can read and answer every comment that I got.

Too many requests, try again later.

[–] Psyhackological@lemmy.ml 2 points 4 months ago

Good to know, you encouraged me to it then! But after all of these updates, the game is huge!

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