Retrogamingpappa

joined 3 months ago
 

Raw text from my interview with Don Worth, the creator of Beneath Apple Manor.

This is the raw text from an interview I did back in 2014 with Don Worth, creator of what was (probably) the first «roguelike»-game, Beneath Apple Manor. I decided to publish it all here so that it can be of use to researchers, historians and others interested in the history of computer games.

Unfortunately I don’t have access to my original correspondence, so this is a bit random and most of the time my questions are missing. The photos and scans were all supplied by Don Worth.

 

An interview with the creator of the political strategy game Hidden Agenda.

This interview was conducted in 2008, for an article in Norwegian. It’s mostly about the political strategy game Hidden Agenda, but briefly touches other subjects as well.

 

Interview with wargame publisher Iain McNeil about the business of publishing wargames.

Iain McNeil is development director of Slitherine, Matrix Games, Ageod and Shenandoah Studios. Back in 2014 I wrote a story about wargames, and he kindly answered several questions for me. I’ve published them here. Be aware that my questions were tailored to fit the article I was writing, and are mostly about the wargame market and the challenges of being a wargame publisher.

 

An English-language interview with wargame developer Tomislav Uzelac.

Back in 2014, I wrote a story about wargames, and reached out to Tomislav Uzelac from 2×2 Games for input. In 2011 they had released their debut game Unity of Command. Here are my questions and his answers:

 

We’ve spoken with Mikito Ichikawa, Junko Ozawa and Sensu about the sequel to Space Mouse from 1981.

In 2016 I was lucky enough to get to interview Mikito Ichikawa, a Japanese game developer who’s been making games since the eighties. He’s worked with some of the country’s most famous developers and been involved in the making of classics such as Streets of Rage 2 and Slap Fight MD.

view more: next ›