I think you can upload a video file to your instance? Idk if that’s the only way to have it embed nicely tho
SmoochyPit
Co-founder by legal title (obtained as part of a settlement), not by, you know, co-founding.
Like how he’s the chief engineer of SpaceX. With no qualifications.
Oh well, at least his Path of Exile account was probably legit. /s
On modern devices (pretty much anything that supports 5Ghz) it feels rock solid to me. I can forget I’m streaming. Even my old laptop from like 2013 gave me really good results. In my case I usually stream to something in the same room as that router, so ymmv.
I’ve tried the moonlight homebrew on my “New 3DS” though, which only has 2.4Ghz WiFi, and had less success, even with the ridiculously low resolution. I usually can play for a minute or two, but as soon as there’s one lag spike it’s like it can’t catch back up. I need to try it again though, a recent update may have helped, I just didn’t test it thoroughly. But that’s, like, pretty niche haha!
My solution: I have a second, older (wifi 5 tho) router in access point mode plugged into my computer’s Ethernet port, and when my pc is on it forwards internet from its wifi connection to it. When I’m streaming to a device, it is the only device connected to that network. That also lets my computer have a wired connection to the router.
Additionally, I analyzed the network utilization near me to find which WiFi channels had the least congestion. Tbh tho, as long as the channel is different from your main router, you’d probably be fine.
I originally set it up for streaming wireless pcvr to my Quest 2, but I’ve found it works perfectly with Sunshine + Moonlight.
+1 for OpenSCAD! If you have experience with scripting/coding, it feels really comfy. There’s a nice wikibook that taught me the basics.
The full release hasn’t been updated since 2021, so I highly recommend running a development snapshot. The preview and rendering are much more performant. Enable the “manifold” engine if it’s not on by default.
It works fine OOTB, but I customized it a bit to match my workflow: I use vim with an LSP as the text editor, and I use git to track my changes.
Now I’ve began using bosl2 in most of my projects. It has a lot of QOL features and can save a lot of work.
Whooo!!! That’s really good news for me, I was bummed to miss out on the first drop
This one is a bit more traditional than the original, plus I think people who have used steam decks have come to like the controls, especially the capacitive joysticks and the touch pads. That’s my guess as to why the hype is there.
I definitely got myself excited and bought into the launch hype.
Valve has a really solid track record at this point in time though. And most of the features aren’t new: they’ve existed in the Steam Deck. Also we’ve seen reviews from different publications now, and I watched GN’s teardown, which blew me away with how repairable the device is. Unfortunately for me, I understand why the demand is there. But I do hope there’s more stock soon
Care to elaborate?
Portal 2 already had some awesome mapmaking tools and a solid community. Maybe this is more like Mario Maker 2, where it expands the abilities for mapmakers. Plus some general visual/qol upgrades.
This could be really cool for the Steam Deck and the upcoming Steam Machine, since unlike Portal RTX, this will be vendor-agnostic (and much less taxing on performance).
Inb4 Bambu forks the code