SmoochyPit

joined 2 years ago
[–] SmoochyPit@lemmy.ca 21 points 1 week ago (3 children)

Inb4 Bambu forks the code

[–] SmoochyPit@lemmy.ca 2 points 1 week ago

I think you can upload a video file to your instance? Idk if that’s the only way to have it embed nicely tho

[–] SmoochyPit@lemmy.ca 75 points 2 weeks ago (2 children)

Co-founder by legal title (obtained as part of a settlement), not by, you know, co-founding.

Like how he’s the chief engineer of SpaceX. With no qualifications.

Oh well, at least his Path of Exile account was probably legit. /s

[–] SmoochyPit@lemmy.ca 2 points 2 weeks ago

On modern devices (pretty much anything that supports 5Ghz) it feels rock solid to me. I can forget I’m streaming. Even my old laptop from like 2013 gave me really good results. In my case I usually stream to something in the same room as that router, so ymmv.

I’ve tried the moonlight homebrew on my “New 3DS” though, which only has 2.4Ghz WiFi, and had less success, even with the ridiculously low resolution. I usually can play for a minute or two, but as soon as there’s one lag spike it’s like it can’t catch back up. I need to try it again though, a recent update may have helped, I just didn’t test it thoroughly. But that’s, like, pretty niche haha!

[–] SmoochyPit@lemmy.ca 6 points 2 weeks ago (2 children)

My solution: I have a second, older (wifi 5 tho) router in access point mode plugged into my computer’s Ethernet port, and when my pc is on it forwards internet from its wifi connection to it. When I’m streaming to a device, it is the only device connected to that network. That also lets my computer have a wired connection to the router.

Additionally, I analyzed the network utilization near me to find which WiFi channels had the least congestion. Tbh tho, as long as the channel is different from your main router, you’d probably be fine.

I originally set it up for streaming wireless pcvr to my Quest 2, but I’ve found it works perfectly with Sunshine + Moonlight.

[–] SmoochyPit@lemmy.ca 6 points 2 weeks ago

+1 for OpenSCAD! If you have experience with scripting/coding, it feels really comfy. There’s a nice wikibook that taught me the basics.

The full release hasn’t been updated since 2021, so I highly recommend running a development snapshot. The preview and rendering are much more performant. Enable the “manifold” engine if it’s not on by default.


It works fine OOTB, but I customized it a bit to match my workflow: I use vim with an LSP as the text editor, and I use git to track my changes.

Now I’ve began using bosl2 in most of my projects. It has a lot of QOL features and can save a lot of work.

[–] SmoochyPit@lemmy.ca 14 points 3 weeks ago

Whooo!!! That’s really good news for me, I was bummed to miss out on the first drop

[–] SmoochyPit@lemmy.ca 2 points 4 weeks ago

This one is a bit more traditional than the original, plus I think people who have used steam decks have come to like the controls, especially the capacitive joysticks and the touch pads. That’s my guess as to why the hype is there.

[–] SmoochyPit@lemmy.ca 6 points 1 month ago

I definitely got myself excited and bought into the launch hype.

Valve has a really solid track record at this point in time though. And most of the features aren’t new: they’ve existed in the Steam Deck. Also we’ve seen reviews from different publications now, and I watched GN’s teardown, which blew me away with how repairable the device is. Unfortunately for me, I understand why the demand is there. But I do hope there’s more stock soon

 

Rant:

I am at work (food service) so I wasn’t able to just step away to order a Steam Controller. I started trying to a few minutes after launch and had to deal with Steam’s Mobile Authenticator bullshit (why can’t I use a different 2FA app?!?). Anyways I had customers and responsibilities so I had to put it away until I got a quiet second.

By the time I had a chance to run to the bathroom, about 50 minutes after its launch, the “checkout” button for my cart wasn’t working. So I went to the previous page, and it was sold out.

I’m so bummed; I’ve been essentially obsessing over it since the release date was announced. The wireless puck was a huge pull for me, because my DualShock 4 wireless USB adapter broke (some device’s usb must’ve supplied it bad voltage I think?), and the price to get a new one of those at this point just doesn’t make for me. Also a local electronics repair store pretty much told me to screw off, cuz of the price of the dongle.

Bluetooth isn’t as responsive, and repairing for each device is a PITA. Plus other features of the Steam Controller were exciting for me! Super disappointed.

[–] SmoochyPit@lemmy.ca 7 points 1 month ago

Care to elaborate?

[–] SmoochyPit@lemmy.ca 2 points 1 month ago

Portal 2 already had some awesome mapmaking tools and a solid community. Maybe this is more like Mario Maker 2, where it expands the abilities for mapmakers. Plus some general visual/qol upgrades.

[–] SmoochyPit@lemmy.ca 1 points 1 month ago

This could be really cool for the Steam Deck and the upcoming Steam Machine, since unlike Portal RTX, this will be vendor-agnostic (and much less taxing on performance).

 
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