I wish I'd known how to use node-based compositors like Natron to produce VFX so I don't have to keep going back to macOS to use After Effects.
Spectacle8011
Oh my goodness, I’m sorry to hear that this is happening to others but I am so glad its not just me. This has been something that’s driving me crazy, because I knew it wasn’t a cable / GPU issue due to the fact that it doesn’t occur in Windows.
I know right! I thought it was something I did! You don't know how many times I've gone into the back of my monitor and tried to shove the HDMI cable in just a bit further, to no effect. I thought I'd broken it by trying to run Sway or something...
Nope, the driver is just that bad. Ughhh.
KDE is worse, but GNOME isn't great either. It's been going on for months! Additionally, I have "Prefer Maximum Performance" set, but it hasn't helped much. I've seriously been considering an AMD card next year... I have an RTX 2060S with 535.98.
Yeah, uhh...it's pretty stupid. The more I think about it, the more shocked I am that BMW is so aware of this that they need two separate warnings for it in the handbook, but make it the owner's responsibility not to put themselves in that situation..?
Car is on some sort of lease program where you trade it in for the next model after a few years. There would need to be some way of installing a manual release without causing damage to the car...or preventing BMW from taking it back.
TIL Teslas are better designed than this BMW model 🤷♀️
Is your issue that Lutris is buggy or limiting? I haven't encountered buggy behavior in Lutris, and it gives you a ton of options. I like some parts of bottles but I would really like to be able to change cover art without editing a config file, lol. It's definitely the easiest way to get started with Wine though.
There's Heroic Games Launcher too, by the way. It has less features than Lutris but it's probably easier to use? It's also prettier than Lutris, I think. What issues were you having with Lutris?
I've only used CrossOver on Linux and actually find it harder to use than Lutris. There's some crazy stuff like needing to declare environment variables inside a configuration file instead of having a GUI for it. But if you look at CodeWeavers' blog and release notes, you'll see them constantly making changes to improve gaming on macOS. That's where they seem to be devoting most of their energy these days. CrossOver on Linux worked for Microsoft Office when I needed to use it, but that was the only reason I bought it.
I still think it was a worthwhile purchase, if only to support further Wine development. CodeWeavers has a great article about the differences between CrossOver and other Wine distributions: https://www.codeweavers.com/blog/alasky/2019/3/21/wine-crossover-and-proton-whats-the-relation
PlayOnLinux is no longer under active development (even Phoenics seems to have been stale for a while now), and Steam's Proton, Lutris, or Bottles are what you should use on Linux nowadays.
I was aware of the Game Porting Toolkit announcement. In fact, I first learned of it from CodeWeavers, who noticed Apple used their code to develop it.
We are ecstatic that Apple chose to use CrossOver’s source code as their emulation solution for the Game Porting Toolkit. We have decades of experience creating ports with Wine, and we are very pleased that Apple is recognizing that Wine is a fantastic solution for running Windows games on macOS. We did not work with Apple on this tool, but we would be delighted to work with any game developers who try out the Game Porting Toolkit and see the massive potential that Wine offers. Our PortJump™ team has perfected the art and science of creating ports of Windows applications using our Wine technology, and we welcome inquiries about how we can help get your game working on macOS.
I don't play games on macOS, but my understanding was the same as yours; that it was a testing tool for developers to test out how the game might work on macOS. That's how it was presented. I didn't think it was meant to be used by macOS users.
In any case, CrossOver is intended to be used by macOS users (and the GPT uses the same code, as enthusiastically explained above), and it has a good graphical interface. I think these factors make it obvious to recommend CrossOver as the canonical solution for playing Windows games on macOS.
macOS has made it difficult for both game developers and Wine developers to support the platform by letting their OpenGL support rot, removing 32-bit support, ignoring Vulkan and coming out with their own graphics API, Metal. Wine is in a worse state than on GNU/Linux. There aren't many native games available for macOS.
That being said, your best bet is likely CrossOver. They employ the principle Wine developers, worked with Valve on Proton, and have put a lot of effort into supporting macOS. They've got a free trial with complete functionality you can try out.
But if the games you're playing have native releases for macOS, that's not something you need to worry about. There are just so few games available on macOS that I assumed they don't. Now, I only have an Intel iMac which I never play games on so I couldn't tell you how the newer ARM laptops perform.
The previous generation BMW car my friend owned worked fine. This is a new regression, and if you look further up the thread, you'll see I've posted a photo of page 86 of the BMW handbook where BMW acknowledges their own bad design and pushes the responsibility onto the owner to not lock people inside the car. While also having an auto-lock feature which is on by default.
It would be good to find out if this design was intentional or somehow just not tested until they had produced these models. The wording makes it seem that way.
BMW thinks so too!
TIL Firefox could use the updated GNOME File Picker with thumbnails. Just set
widget.use-xdg-desktop-portal.file-picker
to1
instead of2
.For KDE.