SteleTrovilo

joined 2 years ago
[–] SteleTrovilo@beehaw.org 1 points 3 weeks ago

She played Georgiou across three seasons of Star Trek; what would be her motivation to stop in 2023?

[–] SteleTrovilo@beehaw.org 6 points 3 weeks ago

I like life imprisonment for heinous people specifically because it seems like the less merciful option. Look at how many mass shooters and terrorists also take their own lives during the act - suicide is one of their objectives. If we can capture them alive and make them live in a small room, eating unexciting food and sleeping on thin mattresses for decades still to come - that's the ultimate rebuke to their ideologies of death. Execution, on the other hand, is giving them what they seek.

[–] SteleTrovilo@beehaw.org 4 points 1 month ago

It's amazing. I am a Japanese learner, and being able to find Japanese words quickly - with English definitions and explanations - is very useful.

[–] SteleTrovilo@beehaw.org 4 points 1 month ago

Wesley transports the Protogies to what appears to be Gary 7’s office as it was seen in “Assignment: Earth”.

I need to watch this episode sometime.

[–] SteleTrovilo@beehaw.org 29 points 1 month ago (3 children)

Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.

The error here is that we decided to start using an easily obtainable piece of data as a "lock" on our phones and computers. For many reasons, it's better to use a password or PIN.

[–] SteleTrovilo@beehaw.org 3 points 1 month ago

I'm always glad to see Canon Connections. Thanks for all your efforts!

[–] SteleTrovilo@beehaw.org 1 points 1 month ago

The topic was asking for examples; got any?

[–] SteleTrovilo@beehaw.org 5 points 2 months ago

I decided to try to stop swearing in college, to see if it would improve my attitude - and to see if anyone would notice.

Both turned out to be true. People found me pleasant to work with and hang around. I recommend it, personally!

[–] SteleTrovilo@beehaw.org 1 points 2 months ago

If you're a crew member on the Enterprise D, you have died. Probably more than once. Between Timescape, Cause and Effect, Yesterday's Enterprise, and All Good Things, the ENT-D has been blown to smithereens with all crew on board multiple times.

Voyager did this too, but far fewer times that I recall.

[–] SteleTrovilo@beehaw.org 4 points 3 months ago (1 children)

It's actually much more similar to how they kept using Majel Barrett as the voice of the computer across multiple series.

And it makes sense in-universe for The Doctor to be 800 years old and still working; it's not like they're contriving a way for Harry Kim or Phlox to be there, much as we may want to see them again.

[–] SteleTrovilo@beehaw.org 29 points 3 months ago (1 children)

I had no idea it was even released.

[–] SteleTrovilo@beehaw.org 2 points 5 months ago

Voyager S1E3, "Parallax". It didn't make much of an impression on me as a kid, but watching again recently - and knowing the direction that the characters grow - it's actually a pretty compelling character-based drama. And the Maqui-Federation tension is thick here.

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submitted 6 months ago* (last edited 6 months ago) by SteleTrovilo@beehaw.org to c/startrek@startrek.website
 

Does anyone here use Exercism? I've started using it to learn Elixir, and it seems to be good. I'm thinking about having my kids use it as well for Python and JS/TS.

I'd be interested to hear if anyone's used it for a long time, and if there's any advantages or disadvantages to it. Or if there are other, better code exercise sites I should check out.

 

I always thought that the idea of Enterprise was intriguing, and that the characters had a lot of potential. I don't think the show lived up to its own possibilities. But that's where books can make up the difference, maybe!

So, can anyone recommend some Enterprise novels that are worth reading?

(Especially if they have nothing to do with the "Temporal Cold War" and aren't simple jailbreak stories. The show already has those angles covered.)

 

I'm getting back into fighting games! And I don't want to wear out my gamepads or joycons, so can you recommend a good control stick?

A few criteria:

  • Wireless would be ideal
  • Compatible with PC mainly, but Switch and Playstation would be excellent too.
  • I'm mainly into BlazBlue and Injustice right now, not sure if that would affect my choices.
 

I've been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I'd rather do this than just call things "roguelites", which basically doesn't mean anything. So here we go!

True Rogues: you're alone in a dangerous, randomly-generated dungeon, moving one turn at a time (except for speed-altering mechanics), with the possibility of permadeath always looming. Less objectively, these games tend to be more dangerous up-front, and require the player to master the mechanics in early levels - while still ramping up the threat for players who survive to later floors. Rogue, Brogue, Nethack, Jupiter Hell, and DCSS all fit here.

Bandlikes: inspired by Angband. Distinguished from True Rogues by the presence of one or more "towns" - places of safety that allow you to recover or improve outside of danger - with the attendant "town portal" abilities to get you there & back easily. This results, quite deliberately, in a longer "run". Also they tend to ease the player in - early floors have a lot of weak monsters designed to pad the player's early experience levels. I'd put Caves of Qud and Tangledeep (on hardcore mode) here.

Mystery Dungeons: think Shiren, or basically any console Roguelike. Take the mechanics of a True Rogue, but add some degree of meta-progression which can lead to an all-but-guaranteed win over time. Outside of official Chunsoft-made Mystery Dungeon games, I'd also put Nippon Ichi's ZHP and Guided Fate Paradox here.

Action Rogues: you still get random dungeons and permadeath, but now in real time! For whatever reason, these games tend to have "variety" meta-progression - you can unlock new features that don't objectively make things easier, but add more variation to future runs instead. Spelunky, Gungeon, 20XX, Streets of Rogue, and Necrodancer fit here.

Coffee-break Rogues: seemed to be all the rage a while back, but I haven't heard about them recently. These are one-floor dungeons with still enemies, where figuring out the ideal way to have your character approach each encounter is the key to success.

Cardlikes: focused on card-based battles, with dungeons generally (but not always) abstracted into icons for fast traversal. Slay the Spire is the most famous example, and I'm enjoying Dicey Dungeon here too.

Darkest Dungeon clones: basically Darkest Dungeon and the games which clearly want to be regarded as like DD. Vambrace: Cold Soul and Warsaw come to mind, since they're in my library.

Grinders: having only random dungeons, and no permadeath - or at least the ability to reload a save in case of defeat - I sometimes see these discussed in RL communities. Dragon Quest Monsters 1, Pokemon Mystery Dungeon (on its main quest anyway) and Lufia: The Legend Returns are the best examples. I'd also put Rogue Legacy here since the grinding basically obliterates any concept of loss from death.

I think in some cases a game can fit multiple terms - Rogue Legacy is an Action Rogue and a Grinder, Diablo (on Hardcore mode) is a Bandlike and an Action Rogue, Tainted Grail is a DD clone and a Spirelike, and One Step From Eden is a Spirelike and an Action Rogue. Most Mystery Dungeon games have True Rogue modes or bonus dungeons outside of the main experience, too.

There's a few games that I can't quite classify yet - Into the Breach and Dwarf Fortress, mainly - but there's always room for improvement.

I think this could help us when presenting new games to the community. Any thoughts?

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