Thrawn

joined 2 years ago
[–] Thrawn@lemmy.dbzer0.com 1 points 1 week ago (1 children)

I also agree that the fast talking Han messing with a hick kid is the better option.

However I have to at the same time admit that if you are going to make it actually hold up as something literally accurate then it is one of the best retcon jobs ever written to actually make it work.

Sadly it comes from one of the more painful old expanded universe series because Kyp Durron is one of the most insufferable overly perfect wonder kids ever written. Plus also being the books with the Sun Crusher which is fighting for the most overkill super weapon in all of Star Wars. Which is really saying something considering the huge range of super weapons through the franchise.

[–] Thrawn@lemmy.dbzer0.com 12 points 1 week ago* (last edited 1 week ago)

Ugh I guess I'm going to be this type of fan.

I like both universes but the "they will just get a transporter lock and teleport everyone" is an awful argument that shows a very bad lack of understanding of Star Trek.

There are hundreds of examples of transporters not working. Shields which even the tiny falcon does have are a constant example. Even past that there are tons of other cases. They don't work in storms, through thick rock, through unusual armor/metal, around jamming which is used basically universally in Star Wars on anything larger or more expensive than a Tie Fighter.

Those are just the ones off the top of my head and there are at least a dozen more. It is one of the top plot lines used in every series.

In a fight the falcon just runs away since even mid grade Star Wars ships have radically faster FTL.

Now if you ignore the running away yes the tiny falcon probably does lose to most or maybe even all of the Trek hero ships. It is a smuggler ship that can just run past blockades if it gets flagged.

Actual combat ships are far harder to figure out. Star Wars deals with a massively larger scale of ship size, total energy output, and FTL speed. At first glance that seems like an obvious win and in a full galaxy scale conflict probably does go to Star Wars.

But any single ship to ship combat especially with the hero ships the range of gadgets/tricks on the Star Trek side is massively in their favor. The rate they pick up tech charges probably would largely even out the tech difference in a galaxy wide fight as well. However that doesn't solve the scale difference. Maybe convince the Borg to produce ships with stolen FTL and hypermatter reactors so they can produce enough at scale quickly.

Edit - I just realized that while the transporter argument doesn't generally hold water it would totally work on all the cheap Tie Fighter pilots. LOL. That would be so funny to watch.

[–] Thrawn@lemmy.dbzer0.com 1 points 1 month ago

I have limited budget but have mostly older gen Unifi gear and they have a built in feature they brand as Teleport that if I understand right uses Wireguard under the hood. Works great for my limited use cases.

[–] Thrawn@lemmy.dbzer0.com 4 points 1 month ago* (last edited 1 month ago) (1 children)

Shrug. The closest that real biology allows. I already have children so at least some sense a part of me will live on for at least the duration of their lives.

Past that I'm with most people on here that immortality sounds horrific. Now I can get behind extended life span especially if medicine and society provide for being actually healthy and able to enjoy it. Just not forever.

[–] Thrawn@lemmy.dbzer0.com 5 points 1 month ago

Obviously I could be wrong since I have no hard evidence but both of those feel like moves where everyone involved was having a blast the entire way through making them.

[–] Thrawn@lemmy.dbzer0.com 12 points 1 month ago (2 children)

I'm well aware that across most of the rest of the franchise Stormtroopers generally are bad shots.

However I argue that it is easy to view the entire original trilogy as Stormtroopers being competent. A New Hope is easy as you already pointed out that they were supposed to let them go. Plus the off screen extremely effective results against the Lars homestead and the Jawas which is both combat and effectively following the droids.

Empire Strikes Back they are extremely effective with invading the Hoth base. Luke is supposed to get to Vader so that part can be ignored. Then for the rest escaping Lando arranges a lot of surprise trouble for the troops as well as R2D2.

Then for the Ewoks I think almost everyone has it backwards. They all look at how tiny and low tech they are and draw conclusions from that. The more important thing to look at is their results. Not just the main battle but look before that.

  1. A scout (Wickket) is smart enough to make a reasonable level of basic communication with absolutely zero starting point with Leia.
  2. They successfully trap/ambush a Jedi and a Wookie and a droid with sensors. Ok yea required some stupidity on Chewies part but still incredibly impressive on the Ewoks part.
  3. They were literally planning to eat several of the heroes.
  4. The traps everywhere. They clearly didn't make the big traps just in the day or two when the heroes showed up. That forest is an absolute death trap and miracle that the trap the heroes triggered didn't kill them.
  5. Battle morale at large not breaking under attack from mechanized and ranged weapons.
  6. Immediate willingness to ride a speeder and a successful dismount in spite of zero clue how they work.

That is just what I can think of off the top of my head. I'm sure there is more. Honestly they are closer to facing an army of fantasy dwarfs than what people say they are like.

[–] Thrawn@lemmy.dbzer0.com 6 points 1 month ago

Oh vehicle controls are definitely a valid issue to have with the game. They are pretty well designed for controller use. However well designed is not the same as saying they are easy to use. True 6 degrees of freedom controls between orbits are definitely complex.

Sad to have that blocking enjoying the story or more accurately solar system spanning puzzle box.

[–] Thrawn@lemmy.dbzer0.com 12 points 1 month ago (2 children)

Have you played it?

[–] Thrawn@lemmy.dbzer0.com 6 points 2 months ago

Guards! Guards! By Terry Pratchett

Part of a recent habit of reading to my wife in the evening while she plays Luanti to relax before bed.

[–] Thrawn@lemmy.dbzer0.com 1 points 2 months ago

Flip version of 11. The Perl flip.

[–] Thrawn@lemmy.dbzer0.com 21 points 2 months ago (3 children)

A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.

My memory on the mechanics might be wrong as I haven't played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.

You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.

Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.

Then an aquatic species that doesn't do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.

And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.

And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don't have ANY FTL systems on their combat ships so it all goes to direction propulsion.

So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.

[–] Thrawn@lemmy.dbzer0.com 6 points 3 months ago

Wouldn't be a problem. G includes the West Indies places like Trinidad which has plenty of food that originated in India. So not the full list of all Indian food but it is perfectly real and not some crappy fusion restaurant knock off.

Results of the British colonial era bringing a lot of people from India after ending the official slave trade and still wanting people to work plantations. So they switched from literally slavery to the not quite but still awful indentured service. The British would get the lowest social groups in India that functionally couldn't own property in India to sign contracts for many years of work in exchange for a 1 room shack and a micro plot of land of their own.

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