TreseBrothers

joined 11 months ago

Thank you! Hope you have a blast with it.

Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.

We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.

Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn't pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. ๐Ÿ˜„

Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can't tell you how many people have talked crap about our early games' hand-drawn art over the years, but we'd never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.

If this launch keeps going well I'm excited to see how we're able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!

It's tough to say; we're a small studio so every extra platform we support adds a lot of extra overhead to our process. We've looked at GOG a few times in the past for our previous games but couldn't justify it. We'll look again for Cyber Knights when we have the bandwidth to consider it, but for now we're just focused on Steam (Windows/Mac/Linux), our planned mobile ports, and potential console ports.

 

My brother and I are excited to have our latest game, Cyber Knights: Flashpoint, fully launched! And to such great reviews! Thank you all for the support and interest, it's very cool to find so many of our kind of gamers on lemmy.

Cyber Knights offers in-depth squad tactics in the vein of XCOM 2, Warhammer Rogue Trader, Wasteland 3, or other tactical RPGs, combined with creative hacking & stealth options. It has a unique heist-planning strategy layer, an original 23rd-century cyberpunk setting, and a custom-built story engine that weaves your customized squad members and underworld contacts shaped by choices you've made running proc-gen missions, into a selection of hand-crafted storylines on every playthrough.

If it sounds like your kind of game, hope you'll check out the reviews on Steam and consider picking it up. I'm happy to answer any questions here. Cheers!

[โ€“] TreseBrothers@lemmy.world 2 points 5 days ago* (last edited 5 days ago)

Thank you for your effort, and nice work on the sidebar!

I'd suggest !turnbasedstrategy@lemmy.world, !pcgaming@lemmy.world, and !gamedeals@lemmy.world for inclusion as well.

[โ€“] TreseBrothers@lemmy.world 2 points 2 months ago

Thank you very much!

[โ€“] TreseBrothers@lemmy.world 2 points 2 months ago

A decent amount of story; more than something like XCOM, less than something like Wasteland 3. Our story engine draws from a pool of available storylines and selects them based on your power level, character tags on your squad members, and how you've played the game so far, in both story missions and proc-gen missions that work hand-in-hand to feed the story engine and give you opportunities to aid and increase the influence of contacts in your network. When one of our hand-crafted storylines gets selected by the engine, it then weaves in squad members and contacts from your specific playthrough. So every time you play, the story is customized to your playthrough.

We think it's a pretty cool system, and will only continue to become more so as we keep adding new content to the game post-launch.

 

Hey all. Cyber Knights: Flashpoint has only 2 months left in Early Access, a 94% ๐Ÿ‘ rating with over 700 reviews, and lots of favorable comparisons to games like XCOM 2, Shadowrun (including a shout-out from the Shadowrun Returns developers themselves), Invisible, Inc, and more.

My brother and I have put everything we have into this and it's definitely our best game yet. Hope you'll take a look and wishlist if you're interested! Happy to answer any questions.

[โ€“] TreseBrothers@lemmy.world 1 points 2 months ago

Same for us with the Cyber Knights: Flashpoint wiki. More devs should learn that self-hosting a community wiki for their game is not that hard.

 

Kingdom Come Deliverance 2 feels like a hobgoblin game. A game for late nights, sick days off work. A game you can obsess over. It's a wonderful historical romp for the average video game-enjoyer, if they have the constitution to munch on the occasional wave of tedium. Allow me to make a case for the game's merit by comparing it to the inevitable rival it'll have in the eyes of gamers: The Elder Scrolls: Skyrim for good measure.