TwilightVulpine

joined 1 year ago
[–] TwilightVulpine@kbin.social 10 points 10 months ago

Absolutely

To be fair, originally it utterly failed to do most that they promised and I don't blame anyone who felt burned because of that and gave up on it,

But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.

When people say it's shallow, I wonder if they didn't even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn't even finish the main story quest. Each aspect of the game has a lot to offer.

Because of that I'm also really looking forward for their new game.

[–] TwilightVulpine@kbin.social 3 points 10 months ago (1 children)

Tunic has such an unique vision and it executes it expertly. On the surface it's a zelda-like but it's so much more than that, and it's best experienced blind. In fact, that's the whole idea. The developer wanted to replicate the experience of being a kid picking up a game in a different language that you had to figure out little by little.

[–] TwilightVulpine@kbin.social 1 points 10 months ago

Toribash is an indie classic. It was mentioned fairly often among indie fans around the time of Cave Story's rise. But back then there weren't so many indie fans.

[–] TwilightVulpine@kbin.social 1 points 10 months ago

It can go however far you want. Even if you say you'll play these games for the rest of your life, at $2/mo buying it only becomes more economically worthwhile if you entirely quit getting games entirely. I emphasize, economically. Now, if we take Game Pass, depending on where you live buying might be more worthwhile if you get 2 or less full-priced games a year. In my country Game Pass is cheaper than 2 games

[–] TwilightVulpine@kbin.social 2 points 10 months ago

That said there are no guarantees they won't raise prices.

Yup. You just want to argue and decided you'll be doing it at me for whatever reason. This is literally on my first comment that you replied to.

You convinced yourself I'm advocating for subscription as The Future, rather than just conceding one point on economic grounds. Meanwhile in this thread you could find me arguing that DRM-free backups is the only true guaranteed way to own digital media.

[–] TwilightVulpine@kbin.social 1 points 10 months ago (2 children)

You really seem to want to argue with me but I don't think you understood what I was saying to begin with. I'm not saying subscriptions are better, I'm saying they are more economical but unreliable, and I am saying that you, who listed 10+ great games you played a lot, didn't get only a single one. It also doesn't mean there won't ever be any new game you like.

You know, 10 games × $60 > $2 × 12mo × 3y

Though Ubisoft is $18/mo and games are $70 now. Ubisoft Club is a bad deal but Game Pass is still ends up cheaper at $10/mo. But I digress,

[–] TwilightVulpine@kbin.social 4 points 10 months ago (3 children)

This sort of argument is just a way to cope with the erosion of customer rights and the overreach of corporations over digital media as if that's some inevitable entropy of the universe type of thing. We still have books that are thousands of years old, but even though we have better technological means to store and reproduce media than ever, arbitrary legal hurdles are leading people to treat cultural loss as an inevitability.

You got your answer in your own response. Emulators are a thing. Virtual Machines are a thing. Proton is a thing. We figured out how to recover games going as far back as the Atari. Unless actively and fiercely obstructed people will figure out how to keep these things available out of sheer passion and goodwill.

A DRM-free installer/executable for a game, when properly backed up, will still be playable most likely indefinitely.

Unfortunately, as the mention of DRM itself indicates, obstructions are plentiful and ever increasing. This is why supporting DRM-free media and open platforms is valuable. Can you imagine what people could do if they were empowered instead of obstructed?

[–] TwilightVulpine@kbin.social 1 points 10 months ago (5 children)

The confusion is that the implied conclusion is

To be fair nobody plays just one single game for 3 years (they play multiple)

rather than

To be fair nobody plays one game for 3 years (they are too old)

The former complements the following argument regarding how costly buying vs subscribing would be. The latter doesn't work with the following paragraph that lists the unreliability of subscription libraries as a downside.

[–] TwilightVulpine@kbin.social 2 points 10 months ago* (last edited 10 months ago) (10 children)

You are confusing my argument. You listed me 10+ games. If you paid $2/mo for 3 years and got to own a game for it, that would be enough for a couple of them at most. I'm not saying old games are not worth playing. I'm saying that if you had to pick between buying all the games you like or paying for a subscription, most likely the subscription would be more affordable. Because ultimately you played more than a single game.

[–] TwilightVulpine@kbin.social 4 points 10 months ago* (last edited 10 months ago) (19 children)

To be fair nobody plays *JUST one single game for 3 years. Economically speaking it is more affordable to pay the subscription than to buy it. That said there are no guarantees they won't raise prices. I wouldn't be surprised if they eventually decide to include ads and add limits eventually. There's not even an expectation of control by the users.

But we have seen enough of how streaming libraries change and split. Losing access to your favorite game is an almost inevitable eventuality.

[–] TwilightVulpine@kbin.social 10 points 10 months ago (3 children)

Most digital gaming stores are, except GOG and ItchIO. Even consoles are trying to push things that way. XBox has Game Pass and Playstation released a version of their console with no disc reader. Subscriptions may seem more fleeting that digital purchases but in actuality we've seen how companies can take down purchased media and entire digital storefronts.

I have purchased more Steam games than it would be sensible but as companies lose any qualm to take purchases away from customers, if anyone wants any any guarantee of ownership they really need to buy DRM-free and back them up independently.

[–] TwilightVulpine@kbin.social 3 points 10 months ago

It's looking like many companies are doing it at once so not any one of them gets focused on for backlash.

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