Tyler_Zoro

joined 1 year ago
[–] Tyler_Zoro@ttrpg.network 1 points 11 months ago (1 children)

I can't imagine who would hire him. He fucked Unity badly.

[–] Tyler_Zoro@ttrpg.network 2 points 1 year ago

AI bots never had rights to waive. Their work is not their work.

This is only partially true. In the US (which tends to set the tone on copyright, but other jurisdictions will weigh in over time) generative AI cannot be considered an "author." That doesn't mean that other forms of rights don't apply to AI generated works (for example, AI generated works may be treated as trade secrets and probably will be accepted for trademark purposes).

Also, all of the usual transformations which can take work from the public domain and result in a new copyrightable derivative also apply.

This is a much more complex issue than just, "AI bots never had rights to waive."

[–] Tyler_Zoro@ttrpg.network 3 points 1 year ago (2 children)

Artists, construction workers, administrative clerks, police and video game developers all develop their neural networks in the same way, a method simulated by ANNs.

This is not, "foreign to most artists," it's just that most artists have no idea what the mechanism of learning is.

The method by which you provide input to the network for training isn't the same thing as learning.

[–] Tyler_Zoro@ttrpg.network 25 points 1 year ago (12 children)

AI/LLMs can train on whatever they want but when then these LLMs are used for commercial reasons to make money, an argument can be made that the copyrighted material has been used in a money making endeavour.

And does this apply equally to all artists who have seen any of my work? Can I start charging all artists born after 1990, for training their neural networks on my work?

Learning is not and has never been considered a financial transaction.