Somebody attended Musk Junior High School...
Not that I think going straight to the source will sway you, but...
Brannon Braga:
It was late, but I was so excited [...] He [Rick Berman] really liked the idea but he had the stroke of genius, 'Make it a Borg babe.'
Jeri Ryan:
I knew exactly what I was in for when I had my first costume fitting. Clearly my character was added to the show for sex appeal, which remains the one way to get attention very quickly. I don't think it's the only way to get viewers to watch strong women, but it worked.
So no, "spandex are very scifi" doesn't hold a lot of water in this case.
Hmm, I don't know about that. It seems less to me like them trying to "match" TOS, and more like a continuation of the trends established on late-period "Voyager"...
As much as "Me Too" was supposed to be about ridding the industry of sexual harassment (and worse), it also had knock-on effects in terms of storytelling, cast composition, etc.
I don't think it's controversial to say that "Enterprise" was not terribly progressive by modern standards (or, in my opinion, the standards of the time) when it came to female representation in particular.
The lead-in novel to the first season of "Picard", "The Last Best Hope", is excellent.
The "New Frontier" series is an interesting experiment in storytelling with a (mostly) original cast.
There's a tonne of icky ambiguity to this one...which is honestly what I like about it, though I totally get why it's not to everyone's liking.
"Documentarian with an agenda" is a real type of documentarian - maybe the majority.
His biggest sin was probably making a doc that was secretly about himself...
After being underwhelmed last week, I enjoyed this one a lot.
I appreciated Beto cutting straight to the unspoken conflict at the heart of this franchise - Star Trek is kind of colonialist/imperialist.
When they got to the conclusion, my initial reaction is that "the people are the difference" was sort of trite...but what else is there, really? These are people who are willing to put their morality first, even as they walk an uneasy line.
The Steam page has a description:
Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
“What if?” Scenarios
Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?
Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.
Deep Ship Management and Research
After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.
Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?
Exploration and Resource Acquisition
The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.
Ship Combat and Away Missions
The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.
For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.
When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.
Features
”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.
Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.
Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.
Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.
My takeaway? This time, Tuvix lives.
It's worth noting that the last time I heard Ben Stiller talking Trek - five years ago on the official podcast - he made it pretty clear that he was a TOS fan, and hadn't really seen anything else.
Nothing wrong with that at all, but relevant IMO.
Also, he definitely doesn't actually have a pitch.
...they asked him “Do you have any Star Trek pitches?” He promptly replied, “Yeah, let’s do it.”

I think that was tucked into the SDCC panel, though it was overshadowed by the SNW and SFA stuff.
I would imagine writing what is essentially a radio serial is a unique challenge.