VindictiveJudge

joined 2 years ago
[–] VindictiveJudge@startrek.website 13 points 1 year ago (4 children)

and they certainly treated specific items as “valuable” (historical items, weapons, and especially liquor.)

Historical items definitely have non-monetary value. They can't truly be replaced since, no matter how accurate the replica, only the one chair will be the Enterprise-A's captain's chair, for example. Replicators have software restrictions on what you can make with them, so you can't just replicate weapons under normal circumstances, which creates scarcity and gives them value. Starfleet replicators also seem to be restricted from creating alcohol, which means most of the characters we see can only get it on shore leave, which also creates scarcity and therefor value. Alcohol is probably significantly less scarce when sourced through civilian replicators. The ones on DS9 are programmed with Starfleet's restrictions, though.

[–] VindictiveJudge@startrek.website 53 points 1 year ago (35 children)

DS9 is a Bajoran station, not a Federation one. The Bajoran economy is not post-scarcity and still runs on money. Either Starfleet officers get a stipend to purchase things when posted on such assignments, or Quark simply bills Starfleet. Either way, Starfleet/the UFP likely has a reserve of latinum and other resources for trade with other nations.

[–] VindictiveJudge@startrek.website 3 points 1 year ago (1 children)

I don't think the Romulans are really any better, they just solved the problem with external control rather than internal control, that external control being an inescapable police state.

Depending on who's writing the episode, yeah, and it's a great concept that I felt was explored well. Other times, however, we have an episode where Tuvok talks at length about the training and conditioning he underwent to control his emotions, then in the very next episode, talk at length about how Vulcans are naturally emotionless and incapable of feeling emotion at all. This chronic lack of consistency in the writers' room is a big part of why Moore left the show to reboot BSG.

[–] VindictiveJudge@startrek.website 20 points 1 year ago (9 children)

Unfortunately, the writers often forget this. VOY waffles a lot on whether or not Tuvok is literally emotionless.

[–] VindictiveJudge@startrek.website 9 points 1 year ago (1 children)

Are tribbles the new popplers?

I still think this would have been better with VOY sets for the background than TNG sets.

If it was mentioned, it was probably in ENT. They talked a lot more about grav plating in that show than any of the others, probably more than all of them combined.

That was entirely dependent on Stewart's contract negotiations, though, rather than anyone wanting to kill off Picard.

[–] VindictiveJudge@startrek.website 32 points 1 year ago (2 children)

They didn't want to fire her, but she did want to quit. She wasn't happy with the direction they were taking her character. I wouldn't be surprised if she also had issues with the same guy McFadden did. Jadzia was killed off because Berman wouldn't let Farrell switch to being a recurring rather than a regular, which may be what you're thinking of.

Ah yes, psychedelics are famously not associated with mysticism.

Might depend on your area? I mostly just associate them with stoners. Mystic folks in my area are really into crystals.

The closest comparison is actual fungal networks that exist beneath forests supporting life through the transference of nutrients and biochemical communication, are some of the largest organisms on the planet, and are actual nonfiction science.

I meant in terms of 'a thing that links worlds together'. Typically, a trans-dimensional plant or plant-like thing is depicted as a tree, patterned off of the mythic Yggdrasil. World trees are also typically a high fantasy thing, since they're mimicking Yggdrasil. The mycelial network is essentially a world tree, or rather a world shroom. It's not exactly an expected trope in sci-fi. Mixing the genres is definitely doable, but you need to get your foot in the door with some shared concepts before you spring a wrong-genre thing on the audience.

I think I can agree with you to some extent there. Stamets, by virtue of being standoffish and prickly when the character is introduced, is not the best at explaining things, and the concept could have used a better explanation early on to mitigate the response I’m complaining about with this post.

Stamets not being a great vehicle for exposition is definitely a problem, but I think the real problem is that season 1 in general has weird pacing. They spent a lot of time getting Burnham situated on the Discovery and the Mirror Universe arc took up a lot of time for how little actually happened in it. They wound up course-correcting near the end of the season by literally skipping ahead a few months on the return trip. I'm sure it's partially a too many cooks situation with the early show's revolving door of showrunners, but the second season did greatly improve in that regard while still having to swap out showrunners mid way through.

My point is, season 1 is kind of wonky structurally.

[–] VindictiveJudge@startrek.website 22 points 1 year ago (1 children)

And a malfunction has the potential to destroy all life in the multiverse.

I didn't like that part at all. An infinite multiverse, which they state in DSC is the case, means that anything with a probability greater than zero is guaranteed. Mathematically, the multiverse should have already been wiped out at some point. It's also a throwaway line meant to increase dramatic tension for all of ten seconds before the scene ends, and an empty threat given that following through would end the show.

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