Virkkunen

joined 1 year ago
[–] Virkkunen@fedia.io 37 points 2 months ago (16 children)

"An overwatch looking moba shooter"

No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It's not overwatch, it's not Dota.

[–] Virkkunen@fedia.io 20 points 2 months ago

Your issues and bad experiences with under display sensors are probably because of an optical sensor. I've used ultrasonic ones and they work better than the capacitive on the back

[–] Virkkunen@fedia.io 8 points 2 months ago (1 children)

Never confuse an Italian with a Sicilian

[–] Virkkunen@fedia.io 27 points 2 months ago (10 children)

The studio and the CEO have a history of misoginy and sexism, so they're trying to block reviewers to speak about it

[–] Virkkunen@fedia.io 4 points 3 months ago

They'll move to Threads or Bluesky long before they even think of saying the word mastodon

[–] Virkkunen@fedia.io 4 points 3 months ago (1 children)

A LLM to write emails and a crypto wallet were among the least voted/requested features on their last big survey and yet barely a month after the survey was done, they've released both things.

There's still no calendar widget on Android and iOS and other very basic things that have been widely requested for years now

[–] Virkkunen@fedia.io 12 points 3 months ago

It's a closed alpha test claiming everything is placeholder content and could/will change while they flesh out the design, hence why they don't want you to share anything.

[–] Virkkunen@fedia.io 34 points 3 months ago (1 children)

There is no NDA to sign or anything though, only this pop up warning. Valve can't sue you for sharing details of the game but they absolutely can remove you from the play testing and/or ban you from ever playing it again for this.

[–] Virkkunen@fedia.io 2 points 3 months ago

Deck's game mode is already running an embedded gamescope session with the flags enabled, so that wouldn't be needed. Might be something else going on that's worth searching about, though

[–] Virkkunen@fedia.io 2 points 3 months ago

If you're running it as a launch parameter on Steam you need it for the overlay and input to work, however this has been broken for quite a while now. Some people say gamescope 3.14.24 fixed it, but it wasn't my case.

[–] Virkkunen@fedia.io 1 points 3 months ago (1 children)

It's --force-grab-cursor, sorry. It should fix this issue of having a secondary cursos on screen and the cursor leaving to other monitors.

[–] Virkkunen@fedia.io 6 points 3 months ago (8 children)

You don't really need STL, just set gamescope as the launch parameter. I suggest checking --help to see what the flags do, but in general you'll want gamescope -W <res width> -H <res height> -r <refresh rate> -f --force-grab-cursor --hdr-enabled -e -- %command%. This works for me on TEKKEN 8, Helldivers 2 and Deep Rock Galactic.

There are some issues, however. Some games might just freeze when running with gamescope (or gamescope with HDR flags), which is the case for me with Deep Rock, it'll freeze merely 20 seconds after it starts. Second issue is that, at least for me, the image will be incredibly dark and for some reason the SDR content brightness slider on Plasma settings will change the brightness of the HDR gamescope window, so I have to set it to 1000 to "fix" the brightness, but my desktop will be blown out with brightness.

view more: ‹ prev next ›