XM34

joined 1 year ago
[–] XM34@feddit.de 2 points 5 months ago

For me it's more about trivializing certain puzzles. Pretty much everything with a chasm gets reduced to "I pick up a rope and fly over there.". Sometimes, that's ok, but sometimes I don't want it to be that simple.

Well, life has gotten a whole lot simpler, since I stopped DMing DnD altogether.

[–] XM34@feddit.de 3 points 5 months ago

Quite a few people have commented about possible societal models for such a community. So I'll extend this by adding some thoughts about specific environmental challenges.

One would assume that the conditions in the lower levels are not very nice, so maybe rampant drug usage could be a thing. Some mongrels might be in pain due to the procedure and abuse pain killers. Others may just want to escape reality. Someone has to supply these. Maybe they're a misguided individual who wants to help their peers, maybe they're a stone cold profiteer who will make for an amazing miniboss. Who knows?

Another important factor is food. Mushrooms grow in dark places and could make up a lot of the diet of the mongrel folk. Or a former botanist could experiment with plants that grow under these conditions. Maybe there's even some animal husbandry going on. Or if you want there to be a darker twist, cannibalism is always an option. Maybe it's even part of their society. Being chosen to be the next meal is a great honor.

Lastly, what do the mongrels do for fun? Do they enjoy pit fights?If so, the players could take the wrong way into the arena room and face a crowd of cheering mongrels and some tough opposing fighters. Are there storytellers who remember some fragments of their human lives? Perhaps even some trash collectors who are willing to sell their strange goods even to outsiders?

[–] XM34@feddit.de 2 points 8 months ago

I assumed you meant the entire quoted paragraph including the part about the EU. Therefore my bad.

[–] XM34@feddit.de 4 points 8 months ago (2 children)

Nothing. I just live in the EU and am very happy about that fact. ¯⁠\⁠_⁠༼⁠ᴼ⁠ل͜⁠ᴼ⁠༽⁠_⁠/⁠¯

[–] XM34@feddit.de -5 points 8 months ago (4 children)
[–] XM34@feddit.de 5 points 8 months ago* (last edited 8 months ago)

My fairy is chaotic good, but throughout the campaign had some traumatic experiences that shifted her towards a more chaotic neutral alignment in some regards. I don't know the rogue's alignment, but I would guess somewhere in the chaotic-neutral or true neutral area with tendencies of "kill first, ask questions later".

Tbh, I find your mindset understandable, but highly problematic. Why should the chaotic characters always be understanding of the stick up your ass behaviour of the lawful characters while the lawful characters see it as their god given right to tell everyone else how to behave. Sure, in the real world, these characters would probably just go their separate ways, but this is pen and paper. It's everyone's job to make sure the party sticks together. And that includes the lawful-stupid characters and their players!

[–] XM34@feddit.de 4 points 8 months ago
  1. We had a session zero, but some things have changed since then. The biggest change is that we got thrown into the doomed forgotten realms at some point. This caused a lot of in character trauma and may have caused my character to shift more towards a neutral alignment.
  2. The clerics player absolutely despises lawful-good clerics in particular. So I'm sure, we're in for a surprise somewhere down the line.
  3. This has probably to do with our DM using a module that is written way darker than their usual style of play.
  4. Yes, I will most definitely do that. This post is mainly about finding ways to articulate my point.
  5. Oh, the crisis of faith is definitely coming. I'm just afraid it might involve them PVPing the entire party which I really don't enjoy in a pen and paper group.
[–] XM34@feddit.de 4 points 8 months ago

I honestly really like the second idea. Even though money is no motivator for my fey, I think I can use a similar argument really well in roleplay. Thank you very much.

 

I believe the title already gives a pretty good TLDR, but let me provide a little extra context.

I play in a group with two clerics, a rogue, a fighter and a bard (me). It's also important to know that the DM is a player in one of my groups and plays pretty much exclusively lawful good or neutral good characters. I am on good terms with all of the people involved and I don't intend to change this. We're all adults and if this ever gets out of hand I'm sure we'll find a way to talk things out.

Now to the ingame problem. My character started out chaotic good with a pretty strong emphasis on the chaotic part. She's a fey and orderly things go against her very nature. It's usually small things like planting flowers in the middle of the streets or "resorting" some shop shelves. However, due to some not so nice things going on in the world right now, she began shifting a little more towards the neutral side by developing a indifference towards the lives of several faction members in the world (mostly cultists of various evilish cults).

This led to the party steamrolling a bunch of cultists who expected us to pay a toll for crossing their lands with my character hypnotising them beforehand.

Another encounter had our rogue grow tired of a spectator who blocked our way with obvious implications of combat should we ignore him. Our rogue decided to backstab the spectator mid conversation.

I as a player don't really consider these acts evil. Neither does my character. But apparently the DM and at least one of the clerics see things differently. Which in and of itself is not a problem. However, I got wind that they plan to invoke some sort of plot to "make the party repent for their evil ways". And that's where my issue arises. I have no problem with players or characters who want to be a shining example in an evil world and who see the good in everyone. But I have zero interest in playing such a character and it feels like that is what this amounts to.

So, I'll do the obvious thing and talk to everyone involved before the next session. And that's where you come into play. How would I go about this? What arguments might help my point and what am I missing? If shit hits the fan, I am ok with leaving the game and I know that they will accept my decision. But I prefer to avoid this, as I really enjoy the campaign and my characters role in it and in the group.

[–] XM34@feddit.de 1 points 9 months ago

I'm like twenty steps ahead of you. My last DnD campaign should end in June. then it's "bye bye forever DnD" 😎

[–] XM34@feddit.de 16 points 10 months ago* (last edited 10 months ago)

As others have already said, you're not required to allow any race in your homebrew setting. Heck, half my settings only allow humans and that's it (not DnD though).

That being said, if you go for high fantasy, I think elementals (aka genasi) always add quite a bit to the lore and I would add at least one scaly race. Be it Dragonborn, Lizardmen or Naga and maybe a beast race if it fits your world.

But it really depends on the kind of world you want.

[–] XM34@feddit.de 34 points 11 months ago

That's just Pass without trace for you. That spell is so poorly balanced, it's effectively an auto success on group stealth checks. Just a few things to note here when it comes to RAW:

  • There are no crit fails on skill checks
  • For a group stealth check it doesn't matter if one party member fails it. It's still a success.
[–] XM34@feddit.de 7 points 1 year ago

As a DM: Trying to sneak such an idea by me and trying to exploit the world with knowledge that doesn't fit are two surefire ways for you to get that idea blocked completely with no chance to ever use it again.

If you want to introduce that technology to the world, talk to the DM, tell her that you would hate for that idea to be used by the enemy company and work out a way that makes it fun, but not completely game breaking for this to appear.

Seriously, how come people still don't get the number one rule of playing a COOPERATIVE game?

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