YodaDaCoda

joined 1 year ago
[–] YodaDaCoda@aussie.zone 1 points 42 minutes ago

That gameplay looks a lot like my old school favourite ut2004. Can you comment on how it compares?

[–] YodaDaCoda@aussie.zone 4 points 2 weeks ago

I bought a modern MSI gaming laptop with awesome on-paper specs and they did something fucky such that the keyboard doesn't work until about kernel v6.7. The keyboard. Wtf.

[–] YodaDaCoda@aussie.zone 10 points 3 weeks ago (4 children)

Any idea how forgejo compares to radicle?

I'm trying to decide what to install on my home server. I want something easy to start with but reasonably extensible and federated would be nice

[–] YodaDaCoda@aussie.zone 1 points 1 month ago* (last edited 1 month ago) (1 children)

I imagine this process is more about ensuring the employee is the one entering the new password, rather than the malicious actor - which would easily be possible if a simple password reset email was sent out.

[–] YodaDaCoda@aussie.zone 2 points 1 month ago* (last edited 1 month ago) (3 children)

A password has nothing to do with validating your identity, it's merely about authentication.

Authentication (n):
Computing
the process or action of verifying the identity of a user or process.

[–] YodaDaCoda@aussie.zone 1 points 3 months ago (1 children)

Are you announcing a release or just posting to get some eyes on the project? I'm keen to read through a changelog before upgrading from trilium v0.63.7.

I've been self-hosting trilium for a few years and love it, would like to see updates though; there a few UI/UX areas that feel like they need polish.

I was initially unhappy about using a database to store my notes, and I do worry about how I'd migrate my trilium notes to another system, but the experience thus far has been pretty great.

[–] YodaDaCoda@aussie.zone 4 points 3 months ago

We got AoE 1 on the computer as a demo when I was a kid. Think the CD came in a cereal box or something. Played through the same beginner campaign a bunch of times. Was fun.

AoE2 changed the game though. Absolutely amazing. The controls felt so much more fluid and the campaigns were so much fun to play though and see the story. We managed to network all the family computers and would have big family multiplayer battles against the computer (dad carried us kids though).

My brother loved Mythology and while it looked pretty I never really got into it. Something about it felt slower paced and kinda hand-holdy.

AoE3 was just weird. You had a home base that persisted through games, how is that fair? And playing cards were involved somehow? The ragdoll physics was cool though.

AoE4 is okay I guess. I participated in the beta program because I was so excited for them to produce something that might surpass AoE2 but... Naah. It just doesn't have the right feel to it. Very pretty though. They keep coming out with new content but until it feels right (something about the way the window scrolls and zooms) I just cant enjoy it.

[–] YodaDaCoda@aussie.zone 5 points 5 months ago (2 children)

They're not concerned with product, they're concerned with profit. They're strategically cutting away bits and pieces that don't make money. Incidentally, these are all the fun and exciting bits, leaving behind the blandness.

[–] YodaDaCoda@aussie.zone 22 points 6 months ago (4 children)

That, and also "there's already regulations, kids, we ain't changing shit"

The takeaway for me is that game companies are just gonna put something in their TOS that explicitly says the game will only remain playable until they decide to give up on it.

So they've really ignored the point of the petition huh

[–] YodaDaCoda@aussie.zone 17 points 7 months ago (1 children)

Autumn's already here. Marking stuff by seasons is disgustingly self-centred for an international company.

[–] YodaDaCoda@aussie.zone 3 points 8 months ago (1 children)

Hey mate what's FHS in this context?

[–] YodaDaCoda@aussie.zone 3 points 8 months ago

16gb memory + 2 Firefox profiles + vscode makes things difficult on my laptop. Web stuff is so memory heavy

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