We generally put this kind of thing into a chat window and have people 'thumbs up' the ones they want to vote for. It's not elegant, but it's quick and gets the job done.
Zapp
Don't make me point to the sign with people standing on boxes in front of a fence.
This should be very easily solved with matchmaking lobby settings.
Anyway, most accessibility settings are either something every competitive player should be using anyway (reasonable color contrast settings, HUD tweaks for clarity) or things that only people who need them despately would ever use (remapping all buttons to be able to play using only a stick in the players mouth, because they have no hands).
This seems to me like a total non-issue. And in the very few cases it is, the ranked lobbies can just diable that setting.
The backlash was probably because for you and I a harmed pvp experience is a "could happen" while for a bunch of gamers the lack of accessibility is a daily undeniable part of their reality. For some people, games are a critical sanity-saving retreat from the rest of their life. Let's let them have their tweaks outside of ranked play.
Accessibility feature enabled: "You can just kill this escort quest NPC and go enjoy the rest of the game."
I hope so. As someone who will use the accessibility features, I don't mind separate badges at alll. I don't need the same badge as a speed-runner. I just want to play the game.
Nah. Oracle is trying to pivot from "people noticed we hate humans" into "Like Microsoft, we embrace open source now". I'm glad to see it, but also very skeptical that it represents a long term change.
Edit: Oracle's stance on basic accessibility seemed really bad, to me, for a long time. I don't actually think they hate humans...probably.
Except Oracle didn't create either of those, Sun Microsystems did. Oracle bought Sun, and then made both products worse.
I've found diving deep into retrogames is great for my similar situation.
Games from the 80s, 90s and even some from the 00s are often designed to be played in much shorter play sessions.
Great points.
To add for OP: I've found that I can scratch the "play and progress with friends" itch with games like Torchlight II, which doesn't have the same kind of addiction triggers.
Yeah. I've always thought timed open source was probably a sweet spot, but I don't have a lot of trust that companies will actually follow through on the open license at the end, so it doesn't buy my goodwill just yet.
Fair enough. I'm just getting a little tired of our monopolist companies buying every competitor while burning through venture capital and then claiming they need to raise prices to "survive".
All great points. That said, no one should feel sympathy for Disney's profit margins.
They can and should spend less on anti-piracy measures to become more profitable.
And Disney could be 100% profit, overnight, while paying their actors and writers handsomely, if they just license their content to a streaming service that knows what they are doing.
Neat.